Ringo
Published
Works with Proton
Using EGS version from Heroic, using Proton from Steam. It got stuck on a black screen until I checked off "Enable Steam Runtime" in Heroic options then it works great.
The graphics options are very effective, turning them off put frames at nearly 200, highest in the 20s
Runs flawlessly
Among Us is a bland, uninteresting waste of time with no actual gameplay involved, but hey it works. TTT is better
GOG 15th anniversery edition, added to Steam as non-Steam game, using Proton
Works OOTB. When using the 32 bit version, to get the original 300x200 res to fin in a 16:9 screen without bars or cropping, change the internal resolutino to 320x180 in the game's ini settings file.
Possibly the best example so far of a large-scale online EAC shooter successfully ported to Linux. Dream come true.
Some shader stutters the first time I launched the game but it goes away fast.
It runs fine, but the refresh rate is locked to 60hz.
120hz+ monitor users will have to stomach 60hz but it works great. Not many players online but enough to sustainably find games.
Works great but 120hz+ monitor users will have to settle with 60hz
Refresh rate locked to 60hz
The only game I've ever had to download Proton GE to be able to even launch it
Still works out the box.
The servers still show incorrect player counts. Every server in the browser says 60+ players yet when I join one I'd see 10. This is apparently a long standing bug with the game itself and players have been using Better Battlelog (BBLog) to find servers. I have yet to try this as I don't want logging into EA elsewhere to conflict with my current installed games from Steam. So I just sort of have to keep joining servers until I find one with enough players. Works fine.
Works great but the significant ping issue in multiplayer still persists
No ping. Everything else works fine but this alone makes multiplayer an unstable experience.
Singleplayer works out the box, but for multiplayer, beware of the risk of being kicked for being the only player in the server who has no ping.
Proton-6.16-GE-1 GloriousEggroll
Very very bad and frequent stutter in multiplayer when installed to HDD, making it unplayable (despite high framerates.) Upgrading to SSD solved all stuttering issues.
The game runs amazingly OOTB, I can max it out and run a consistent 144fps on some maps.
I had a big issue with EA Games launcher since it replaced Origin. For weeks afterwards, no game using it would launch (BFV BF1 BF4 Star Wars so on) it would begin the installation process without showing any text, show a yellow exclamation mark, then close. I discovered what I had to do for some reason was login to EA Games, through Steam login method on their site, on my browser. After that, all EA Games on Steam work great.
Works with Punkbuster update
Since a few months ago, Punkbuster will kick you from most matches. This can be solved by manually updating Punkbuster. Here is how I did it:
- Run the Windows version of the Punkbuster setup here using Wine http://www.evenbalance.com/pbsetup.php
- Select Battlefield Bad Company 2 from the dropdown
- The directory will default to the Windows one. You need to find your own Bad Company 2 directory (Right click, browse local files) and then copy that directory into the space. (Check syntax- defaults to backslashes instead of forward slashes) The proper default directory to put here is: /home/user/.local/share/Steam/steamapps/common/Battlefield Bad Company 2
Works out the box
Ping doesn't show up in the server browser, but it does in-game
Runs excellently by default/out the box.
I'm very surprised how stress-free Origin games sold on Steam are to install. With default/standard hardware & software, I have not run into any issues whatsoever- aside from ping not showing up on BF4. I expected much more troubleshooting than this. Linux gaming has come a long way.
Works great, idetically to 1
The same message as Bioshock 1 when first launching: "Missing games from your library? Launch the game from the platform it was installed from (Epic or Steam)." Only shows once and the game launches fine from then on.
Works but has LOD/texture issue out the box, and low FOV
Update: the game comes with tunnel vision even at the highest FOV slider. Textures also have issues popping in and appear muddy. This can be fixed by editing 2 ini files found in: /steam/steamapps/compatdata/8870/pfx/drive_c/users/steamuser/Documents/My Games/BioShock Infinite/XGame/
For FOV: XUserOptions.ini, Edit the line MaxUserFOVOffsetPercent from 15 to 100%.
For textures: Xengine.ini, Edit the line PoolSize to match your GPU's video RAM.
Little more info
I'll explain the afformentioned LOD and FOV fixes a bit further because I wasn't very clear and missed some information.
Regarding: /steam/steamapps/compatdata/8870/pfx/drive_c/users/steamuser/Documents/My Games/BioShock Infinite/XGame/
For FOV: XUserOptions.ini, Edit the line MaxUserFOVOffsetPercent from 15 to 100%. Changing the FOV here increases the range of the slider in the settings, it doesn't automatically change the FOV to said value.
For textures: Xengine.ini, I said to "edit the line PoolSize to MATCH your GPU's video RAM" but "match" might be incorrect or misleading. I initially set mine here to 7629 which is the total VRAM. This worked fine for me but probably won't for others. In the end for my card with 8GB VRAM I put this value at 4800, at the suggestion of another user's formula (600 x VRAM in GB). I also didn't previously mention the launch option to enable this -ReadTexturePoolFromIni.
Works
Crashes if another app is in focus
Produced an error first launch but works fine afterword.
Buggy and performs badly on low-mid range GPUs but it works
Multiplayer is borderline unplayable performance wise, both native and Proton versions (RX580). First part of the campaign run decently with potato graphics.
Both versions ran about the same but native had much more purple textures
Works as if native with Proton Battleye Runtime installed
Game no longer works as of Proton 7 and higher. Crashes after clicking start on launcher.
Works
limit FPS if neccesary and it runs great (besides tunnel vision FOV)
renamed EXEs
Had to rename "Launcher.exe" and "BorderlandsGOTY.exe" to eachother to launch the game, otherwise the launcher says "Steam installation cannot be found" (simply adding as non-Steam game also worked)
Works, but with its quirks
In its current state, you can usually expect a crash upon joining a game.
Proton version EAC kicks you every time. Native version crashes as soon as you find a game but it reconnects quickly and works fine once you relaunch. My sound wasn't working at first, until I figured out some stuff with Pipewire and rebooted, now it works fine and performs wonderfully.
Native no longer launches at all on kernel 5.18+. Proton EAC kicks you.
Runs better than Windows. Handles high refresh rates astonishly well.
(Multiplayer) Game remains open on Steam until the process t6mp.exe is closed.
Just works
Applying changes when changing your refresh rate in settings menu causes a crash. It applied fine the next time.
Beware of hackers online. It's probably a dangerous online environment in general. And joining some lobbies from official matchmaking will bump you up to Lvl70 without your consent. But I can't deny that it's still a super fun game.
Works despite Steam multiplayer bug
STEAM bug: New copies of this game can't get online because of a problem with online profiles/CD keys. If you had the game purchased before March 2021 it should be fine. Campaign and zombies run perfectly.
Crashes with an error message shortly after the menu. Also leads to a soft lock unless you run the game in borderless or windowed.
Game remains open on Steam until the process t6mp.exe is closed via System Monitor.
2 years later update
The game has a weird floaty/stuttery/accelerating mouse effect that comes and goes, I've never found the solution for it.
The reason I'm making this report is because of the controller deadzone and new Steam Input features that allow you to solve it. By default the deadzone is so huge I couldn't aim at all on a controller. All I did was go to the Steam Input config menu for both joysticks, set Deadzone to "Custom" then enable advanced options, then set the "anti-deadzone" setting to about 5000 for my Dualsense Edge. Aim now feels perfect on controller. Also works on all other games with a deadzone.
Works flawlessly on both native and Proton
Works flawless out the box
Not the best game out there (if you need a free COD clone on Linux there's Ironsight) but hey it works. The native version appeared identical to the Proton version for me, but I opted for the Proton version so I can lock the dxvk framerate (ingame framerate was nearly 1k maxed out and vsync didn't exactly smooth it out)
Works great
Solved by disabling the "boost player contrast" option.
Playable, but I experience bad performance most of the time.
Very choppy compared to Windows version and other games. Lots of stuttering and untimely frame drops.
I do use gamemode, I don't have drivers from AMD but whatever came with the OS, and I use a 144hz monitor on an RX580.
Everything works, but it performs about half as good as it does on Windows.
Significantly worse performance than on Windows
Previous graphical issues appear to be gone after latest updates
A year ago a report of mine mentioned the game runs about half as good as it does on Windows, this is not the case anymore, it runs great
The game stopped launching on Arch today. Using the same "libtcmalloc fix" for TF2 and other native games such as CSS/DoDS solves the issue.
AUR: lib32-gperftools
COPR: gperftools-libs.x86_64
Launch option for Arch: LD_PRELOAD=/usr/lib32/libtcmalloc.so %command%
Launch option for Fedora: LD_PRELOAD=/usr/lib/libtcmalloc_and_profiler.so.4 %command%
-sdlaudiodriver pipewire
No sound at all without launch option
Averages around 150fps dipping down during intense parts, which is tolerable, but I know it is capable of much more.
I tested the game minutes after release, there were some slight bugs and performance could be better, but it is more than playable. Pretty much on par with the other native valve games. If you worry about scores/competitive play, maybe give it a week or so to iron some of the launch bugs out.
Works flawlessly out the box.
Not the greatest game, and its population is primarily kids on mobile phones, but it works.
Does not work
Tried both the GOG version and Steam, neither launch. Hardly supririsng considering it's tough to get working on any modern operating system.
Installed https://github.com/ccomrade/c1-launcher preemptively based on user reports- never tried running out the box.
c1-launcher
Works great out the box
Campaign only, multiplayer servers were taken offline years ago
(EGS store with Steam Proton) Works, but crashes randomly and frequently
Flawless experience OOTB
Works flawlessly out the box, but even better when Vulkan API is selected.
Works OOTB. Vulkan for some reason wasn't performing as well and caused input lag. Fixed by using OpenGL.
Either I have the opposite experience as everyone else or my API setting is flipped backwards- on Ultra settings in the same location, I get 80fps on Vulkan and 200+fps on OpenGL.
Update- started new game with OpenGL and immediatley had performance issues. Vulkan on ultra suddenly runs great.
Disregard previous review
Works flawless out the box
It works so well that I was shocked to see it wasn't Linux native
I've tried everything, it doesn't work.
Strange behavior here. The game installs, and remains in the "installing" stage indefinitely until I restart Steam. When I do and click play, nothing happens, doesn't even show any error messages in terminal. When I add that installed game as a non-Steam game, the game launches. But it tells me I need a CD key. If I click CD Keys under Steam options, it shows nothing for DOOM 3. ROE has a CD key, but it says invalid if I try it. Gave up on it and just decided to use BFG edition instead.
MESA_LOADER_DRIVER_OVERRIDE=zink %command% +set r_fullscreen 1 +set com_skipintrovideos 1
Without the MESA launch option the game would launch with a white screen. I intended on playing the original DOOM 3, but no matter what I did I could not get the game to work, only BFG works for me.
Works
I couldn't get dhewm3 running like I did with original game so I just played it how it comes (including no widescreen locked at 60fps)
Asked for the CD key, providing the one that comes with OG Doom 3 from Steam worked
Works OOTB
Lowest mouse sensitivity way too high
MS-DOS version also works too, but the resolution is a nightmare
LD_PRELOAD=/usr/lib32/libtcmalloc_minimal.so
It's strange, this same launch option solves the same issue for CSS and TF2, but it wasn't working here at first. I swear I was using this launch option just minutes ago and it wasn't working, but suddenly I tried again and suddenly it works now. So maybe it has something to do with the way Steam Cloud handles that file when you add/change that launch option.
LD_PRELOAD=/usr/lib32/libtcmalloc.so %command%
Proton works flawlessly. Native gave me significant performance issues making it unplayable.
To run the game at all with the native version requires the same fix as its parent game Insurgency: you need to remove or hide libgcc_s.so.1 from the bin folder of the game's directory. But the native version was unplayable for me, it would freeze and stall for seconds at a time. Proton makes it work as expected. Game is low population but the bot AI is fantastic.
Launches out the box, works great, no real issues
Could run better
Works
No ping in server browser for native version. Works great besides that.
Like CSGO and TF2, Valve recent updates appear to have fixed most performance issues I'd previously reported about. Runs flawlessly
Runs wonderfully considering the high fidelity of the graphics. Online features working out the box. Older Proton versions don't open due to EAC error.
Trouble launching sometimes, but otherwise a flawless experience, even the online features just work
Here and there it freezes on a white screen at launch and hangs until I end the process.
works out the box
some graphical glitches on the ground, and performance not the best, but it works
Flawless out the box
Producing some directX error installing prerequisites, installs and plays fine regardless
Works but glitchy menu with xorg
xorg causes menu glitchiness
Since some recent update I notice that the menu appears green and glitchy, I experienced this on both Solus Budgie (xorg) and Arch with GNOME on xorg, and on both Proton and native versions. However, it didn't happen when I tried it with Arch GNOME Wayland. Works fine otherwise
Errors / purple textures, ones that that wouldn't appear on Windows. CSS installed, Workshop caught up, but I see ERRORS everywhere. Plays great though
Works out the box
I expected some Rockstar or launcher or GFWL related woes, but everything just worked, all prerequisites automatically installed during first launch, no extra work needed
Works flawlessly out the box with the latest versions of Proton
Works
Did not open at first after Rockstar installation, but it began working after changing Proton version a few times
Works out the box, just don't use fullscreen
Crash on fullscreen
Fullscreen causes the game to load to a black screen on next launch, borderless has a white border around the window, other than that it runs great
/s of course it works OOTB
This new Valve game looks insane. I had to upgrade my hardware and then turn down my graphics settings to low-medium to be able to achieve a stable framerate, but if I turn off RTX and edit some ini files and overclock to 64khz, I can juuuust reach 60fps. Hopefully they release a sequel one day.
To noone's surprise, Half Life 2 works great out the box.
It took me 14 years on Steam to buy this game
Of course it works
Still a gem after all these years
obs-gamecapture gamemoderun %command% -vulkan
obs-gamecapture gamemoderun %command% -vulkan
I experience a memory leak with the mainline HL games when using Vulkan. It performs better, but after about 40 mins of gameplay it'll begin running at 30fps, I'll have to restart the game.
choppy and skippy
To echo what another user said "The game just feels like it's not rendering right, like the framerate is unconsistent." I feel the same on Arch Gnome, it feels as though the game isn't in proper fullscreen and I can't help notice lowering the resolution scaler to its lowest doesn't even improve performance. It's playable, but it feels weird
PVP doesn't work because of an anticheat error (at least out the box) but singleplayer works great
(Reach) cannot play online but everything else works
Works out the box!!!
I haven't played the game in about 3 years on Windows, and I had much lesser hardware, but I remember I had terrible performance issues. Now that I've upgraded a little overtime it's more tolerable, but still it generally runs pretty slow. I find lowering the graphics options don't give you enough of a performance benefit for how terrible it looks, so I just keep the game maxed out besides shadows (and use Community TAA so it doesn't look terrible), and I manage just above 60fps besides really populated smokey areas, then it dips into the 50s. Lowering all the graphics options to minimum only gives me like 10 more fps, might as well just go for max fidelity. If AA is a serious issue and you have nice hardware, turning up the resolution scale does wonders for spotting enemy soldiers. I played for several hours on several maps/servers, everything worked flawlessly without any issues.
Works out the box. In-house anticheat, runs within the game. Works like a charm besides the floaty mouse issue.
The mouse input has some sort of strange acceleration/delay effect on some maps. Everything else runs flawlessly out the box.
Works, but in its current state crashes during certain loading sections
Fortunately the crashes occur during moments just before loading / warping and not during actual gameplay. So reloading the game after this crash puts you right back where you were. It's annoying but it is tolerable, I just relaunch when it happens, it could be much much worse. The crashes happen either when doing fast travel (first experienced the moment Weasley teaches it to you) or retrying a quest after dying. In my 2 hours I crashed about 4 times by the time I reached Hogsmeade. My brother has the same hardware as I do and uses Windows. While my PC with Linux runs at a more stable framerate than his on Windows, he does not experience the crashes I do. He does however have more random framedrops than I do. Other than this, it runs and works out the box. I'm assuming these will be ironed out, but considering it is a Windows-native AAA title purchased on launch day, I think it's a very good experience.
Works out the box.
The loading screen crashes referenced in my previous report have been resolved with the Fed 14th patch. The game runs perfectly now.
Works flawlessly, saves from Windows can be found on Steam Cloud page
It didn't load my saves from Windows, which usually saves on the cloud. I recovered my save by going to https://store.steampowered.com/account/remotestorage and downloading the latest .dat file for the game. I renamed it to user1.dat and put it in the game directory (/home/user/.config/unity3d/Team Cherry/Hollow Knight) After that I got my saves back.
Works great
My Windows saves didn't transfer to Linux. I had to download my Steam save files from https://store.steampowered.com/account/remotestorage and put them in the game directory (/home/mason/.config/unity3d/Team Cherry/Hollow Knight) and renamed it to user1.dat, and got my saves back.
Works great
Multiplayer is mostly dead but still works. Joined a server with 2 others lol
Works amazingly out the box.
Valentine's Day update appears to have enabled EAC/Proton support
Didn't launch until Gtkall's fix listed below
You shouldn't have to tweak a native game to get it to work...but at least it's an easy workaround. (rename libgcc_s.so.1 to .libgcc_s.so.1 in the /bin folder of game directory, credit to Gtkall)
When it launches, it runs great, comparable to Windows. But it is far from reliable enough to just hop on and play.
Gets stuck on the Splash screen 9/10 times. Steam overlay doesn't work at all.
The problem with the splash screen thing, when successfully launching the game after several failed attempts, EAC stops working. In fact I can only play the game online when I am lucky enough to have it launch on the first try when I first restart my PC. This happens on multiple distros and Proton versions I've tried.
Nearly game-breaking bugs still need to be ironed out. I wouldn't call it ready for primetime just yet.
Still gets stuck at splash screen 90% of the time, and when it does EAC usually kicks you. If you're lucky, it won't.
Insurgent model is missing (invisible, floating clothes) on the loadout menu
It still has gamebreaking issues.
When attempting to launch the game it frequently reaches the splash screen and stalls until I end the process via Steam. Doing this about 20 times in a row (no exaggeration) might eventually let you launch the game, but at that point EAC authentication didn't go through properly and it instantly kicks you when you join a game. The only way I've managed to have successful sessions with Sandstorm on Linux is by being lucky enough to have it launch on Steam the first time when I first reboot my computer. If it gets stuck on splash screen again after that I need to reboot again and hope it launches. It is not impossible to get online and play the game on Linux, but you will pull your hair out trying to do so. When it finally does however, it runs fantastically, with less input lag even compared to Windows.
If you're willing to download Apex and launch it beforehand to ensure EAC enables properly, you'll have a good time.
To overcome the "stuck at splash screen" or "kicked by EAC" bugs, launch Apex Legends once, then try running Insurgency Sandstorm again. This causes it to launch every time reliably for me. I'm assuming it has something to do with Apex's proper EAC implementation.
I've discovered that the game opens reliably and stays connected every time...as long as you launch Apex Legends beforehand. Presumably something to do with the way Apex properly implements EAC. When Sandstorm runs, it runs amazingly for a UE4 game. Once the splash screen and EAC bugs are ironed out it'll be ready to go. It's doable now but requires some effort, it STILL isn't quite "plug & play."
Broken as of latest update.
The spash screen attempts to start EAC then says "Failed to load the anti-cheat module"
Ready for primetime
I'd complained in the past about how a large majority of the time the game just wouldn't launch past the splash screen. Happy to say that issue has only happened once in the past 2 months or so. It's very reliable and stable now, and EAC has been smooth sailing.
Still works OOTB, but with its quirks
As reported by the user below, the game does indeed freeze for about 5-10 seconds, about a minute into the first match, every time the game launches. I'll add that if anything too insense such as an exoplosion or gunfire goes off during this freeze, (OR if I am recording the game with OBS game capture) I sometimes get left with a memory leak and have to restart the game. It also gets stuck on the splash screen about 1/10 times. But it works great, besides that.
or using Flatpak (do NOT downgrade glibc!!!)
Now works out the box
For about a year I was required to use an AUR package to patch glibc for EAC to work, this is no longer necessary
NOTE: DEFUNCT LISTING- Ironsight now works with Proton/EAC, but the correct listing for the game is a now separate one, under appID 783770.
Posting this here because it is the first search result for "Ironsight" and I don't want players who end up here thinking it's borked, because it works great. (I believe there may have been a rerelease or change in developer/publisher coming out of beta, resulting in the duplicate listing.)
Cleared itself up quickly somehow
Native has a bug for me where the server browser autorefreshes every 2 seconds and every time it does the game locks up momentarily. You can still join matches if you're quick.
Both native and Proton version had terrible performance on my RX580 for the first launch or two, but it seems to have cleared up and it runs great now. Proton performs slightly better but native is good enough.
Works
Both versions work but Proton peforms better
Works but a little buggy
When using a controller, selecting the "controls" setting menu freezes the game
Frequent memory leaks
Works out the box
Played with a friend pass
Flawless OOTB with Proton
you can see your feet in this game
Flawless out the box
On Windows I experienced these stutters when entering new areas, does not happen on Linux
Does not launch, gives "filename not found" or "General Protection Fault" errors
Ping doesn't show up in the server browser, but it does in-game. Mostly dead, but you can often find a game on busy nights
Works with WineASIO
Some features like video tracks might not work
Audio comes through great with WineASIO. The basic DAW stuff works and I'm sure you can iron out whatever problems you run into if you know your hardware well enough. I was able to plug my Novation midi controller in and make a 2 track test tune, and received audio from my dynamic mic plugged into my USB interface. It isn't as stable as Bitwig, but hey it works. There are bugs as documented here, but I was able to run it fine with little problems. https://acoustica.com/mixcraft/support/kb/can-i-run-mixcraft-on-a-linux-computer-using-wine
2 year update- still works
I've switched to Reaper/Bitwig for the most part, but based on a quick check, Mixcraft via Steam/Proton still works after all this time.
The game crashes on startup with Proton 7 or higher or Experimental, or ProtonGE.
Works
Performance was quite bad first launch, around 50fps while it should have been much more. It improves quickly, and I find there is a huge jump in performance between the very low and low graphics settings. All mine were default on low, setting shadows to very low alone greatly increased my framerate.
Epic version via Heroic using Steam's Proton
left click/light attack bug
If you're playing with a controller you need to left click with the mouse at least once to enable light attacks. The 60fps lock is rough, and I haven't found a way to unlock it. Probably a dealbreaker for many considering the game is still pricey but I got it for free and besides that, it works great.
Flawless experience just don't alt-tab
alt-tabbing nukes the game, even on borderless windowed mode
(on GNOME desktop at least)
Fullscreen had some bugs for me on GNOME Wayland, others apps kept trying to come into focus. Solved by using borderless windowed instead
Native and Proton work identically in my experience. Truly plug-and-play.
I miss you, old friend
Anticheat still prevents online play. There is not one battle royale game that you can play on Linux.
Receieved an EAC error one time while a joining server. Retarting the game solved it then. Been playing for days and I haven't seen it since.
When using Proton Experimental, the game hangs on the loading screen when entering a match
Works
Performance is slightly slow but it was on Windows too
Just works out the box. Funnest little online sword game ever.
To install Proton Battleye Runtime, check the tools section of Steam library. The proper syntax for the launch option along with Feral gamemode is: "%command% --disable-gpu gamemoderun" (without quotes)
Previous report was incorrect. The actual correct syntax for gamemode alongside the launcher launch option is "gamemoderun %command% --disable-gpu"
%command% --disable-gpu
Game really struggles with CPU intensive battles. It handles it as best as it can but it is sooooo so slow.
%command% --disable-gpu to reach launcher
It was difficult to even reach the graphics settings screen to enable fullscreen. But it stays once you set it.
Movement keys bound to triggers. This solution comes from the previous 2 reports below me, it worked to achieve a traditional control scheme. Then I also had to invert horizontal camera axis in game for my XB1 controller.
.local/share/Psychonauts/Profiles/Profile 1 - Edit the last lines of Profile 1- Raz.ini to contain the following:
Jump_Alt=Joy1
Attack_Alt=Joy4
Use_Alt=Joy3
Cancel_Alt=Joy2
Journal_Alt=Joy10
Stats_Alt=Joy9
LookUp_Alt=JoyRotY
LookDown_Alt=JoyRotY
LookLeft_Alt=JoyRotX
LookRight_Alt=JoyRotX
To add to my previous report, when I started a new game, I had to then change my binds from the Steam directory, not linux's share folder.
steamapps/common/Psychonauts/profiles/profile 1/Profile 1- Raz.ini
or
.local/share/Psychonauts/Profiles/Profile 1/Profile 1- Raz.ini
one of the 2
Works out the box. First game or two stuttered for me but it gets better quickly
The loading times are pretty long and it will stutter a bit for the first launch, but it gets better. Launch option helps performance
DXVK_ASYNC=1 gamemoderun %command%
Works (update)
Idk if it's linux specific but my game would have a memory leak that forced me to restart after about 30-40 mins of gameplay. Lowest mouse sensitivity is way too high. Controller is supported but has a massive deadzone that can be resolved with Steam Input's anti-deadzone feature.
Experimental works, stable doesn't launch
Works flawlessly out the box
Works mostly fine
It produces a DirectX error upon every launch but launches fine anyways. A handful of maps cause the game to crash, but most work fine.
PROTON_VERSION='Proton 5.0' protontricks 304240 -q wmp11
For some reason, I didn't have protontricks. I tried installing with winetricks and it didn't work. I installed protontricks, ran the command then it worked fine. Proton version 5.0-10
2 yrs later update
bugged cutscenes OOTB
The game once refused to launch whatsoever unless wmp11 was installed via protontricks. It now launches out the box without this, although all the cutscenes will be broken and they are quite essenstial to the gameplay so I'd say it's still a necessary tweak.
Now works out the box
A few weeks after my latest report there was a Steam Deck-related update to the game and it now works out the box, no more protontricks wmp11 tweak required.
Works OOTB
glitches cutscenes with default Proton
same cutscene glitch as RE8
Works decently
As of the latest Proton version the game produces an error and fails to launch when installed out of the box. I workaround this by verifying my game files, which prompts Steam to download a 2gb update for Village, after which the game works fine.
Might take slightly more effort than before if you get the DirectX / OS error upon launching but it should work fine if Steam updates it properly. Occasionally changing graphics settings can cause a memory leak that makes the game crawl until you restart it. Oh and all the mirror scenes in the game appear as a green screen on Linux, pretty hilarious.
No longer launches when using Proton Experimental or GE or higher, only works on Proton 7.0-2 and lower. AMD FSR requires Proton GE, which greatly helped my performance, so this is a bummer for me.
Previous reports of mine are now void. The game works out the box since leaving that kernel version (5.18.2 specifically.)
Green mirrors
Works OOTB.
infamous green mirror still there
Memory leaks sometimes. Happens on Windows too
-I recently upgraded my GPU and the process of comparing the performance before and after led me to realize the game itself is quite unstable. There are certain sections of the game that cause it to stutter and stay that way until the game is restarted. The FPS dips way down, and I can replicate it by doing this: starting a fresh game, and getting all the way to where the Lycans attack you. The moment the cutscene after it starts, where the lycan throws you by the river, a memory leak occurs. The following cutscene with the big lycan and onward is super choppy. However, if the game is started from a save after a new game has begun, the memory leak doesn't happen. There are a few other sections of the game where this happens. It happens no matter what OS I use, I always have to keep restarting the game.
-Other than that it runs and looks great. The VRAM counter in the settings menu can be deceptive, the texture quality is not as taxing as it implies, just do your own tests.
-On Arch GNOME Wayland where I do not yet have VRR support, I find it is best to turn in-game vsync off, it really messes with the rendering of the game and the cutscenes. I had a hard to getting gameplay recordings to look smooth in this game, and turning off vsync fixed it.
-The FOV of the game is tunnel vision. I haven't found a way to increase it on Linux just yet.
-Also, be careful changing Proton versions when playing. Sometimes when it's launched too often it'll give you an error, and the error code says failed to validate purchase, please try again in 24 hours (after which it does work).
Runs wonderfully out of the box
Sometimes alt-tabbing from full screen mode causes the window to go black. So just don't alt-tab for a flawless experience
The game works flawlessly.
My previous report mentioned an error involving alt-tabbing that I've since come to find is a GNOME 43 bug and has nothing to do with Rocket League.
Worked for me on Solus 5.15 with Flatpak, but fails to launch launch with Arch native 5.18
Works and runs great
Works for me on Solus, probably because I primarily use Flatpak version of Steam. Haven't tried it on the native eopkg Steam but I can assume it's having the same issues as the other non-Flatpak builds.
Finally works OOTB
I was previously only able to play this on Flatpak but now it works on the regular Steam client.
Had to enable Steam Input manually to enable gamepad support
Works flawlessly out the box
This surprisingly works as well for me as it does in Windows. Initial startup took several minutes, even after the Origin installation, but everything works without any issues.
Gives me Nvidia driver issue, despite having an AMD card
Worked great on Ubuntu, Mint, Pop, Solus, and Manjaro, but didn't open on Garuda Gaming Edition, ironically. It tells me I have the wrong Nvidia driver 388.xx version, but I have an AMD Rx580.
You have to launch it a few times to get Origin etc functioning properly, but once it does, it performs outstandingly.
Battlefront 2 and BFV (Frostbite/EA) are probably the most impressive games in my library that run via Proton. Battlefront 2 performs better on my RX580 with Linux than it did natively on Windows, which had nothing but stutters. It takes a while to load and you need to run it a few times before Origin begins to function properly, but once it does I believe it's the gold standard for online FPS games on Linux.
Native crashes after intro screens. Proton crashes after DX prompt.
Works great
If you have a monitor with a refresh rate higher than 60, the game is going to play in fast motion out of the box.
To fix the speed issue either use launch option DXVK_FRAME_RATE=60 %command OR simply set your refresh rate down to 60 in your distro's settings.
EAC miracle
Mic doesn't work out the box. Haven't tried the workarounds.
Takes eternities to load from HDD.
EAC workaround posted by others works, and is very easy.
For Linux beginners The EAC fix doesn't even need to be done from terminal. Just make sure you've launched the game once, then navigate to the game/prefix folder (can easily be found via Steam in the local files>browse menu) then right click the Temp folder (steamapps/compatdata/393380/pfx/drive_c/users/steamuser/Temp) >properties>permissions>set owner to access "create and delete files" and that's it.
Previous report of mine contains an error. Set folder permission to "Access files", not "create and delete files".
https://squadfm.org/#installation-linux-only Note for previous poster, that for the prefix folder to show up at all you need to have launched Squad at least once. After this, the game launches and stays working great. Performance is a little bad but it is on Windows too. This is however the first example of a game where AMD FSR was a dealbreaker. I use a 1080p monitor so usually FSR makes everything look extremely blurry. This game is the exception. I enable it with this launch option then lower my res to 900p. It makes it look decent and plays fantastic. WINE_FULLSCREEN_FSR=1 gamemoderun %command%
Quite CPU intensive, FSR helps greatly
Works out the box
Native and Proton work equally perfect
Works out the box
Played some of the campaign and even a few online matches, works great
Stutters and framedrops despite decent hardware, low FPS particularly on World Tour fights
One of the intro cutscenes is a little bugged out/flashy
World Tour performs great until the moment I start a fight where it suddenly dips to 30-40 fps
The afformentioned 30fps lock during World Tour battles turned out to be an option that is enabled by default in the graphics settings. Disabling it locks fights to 60 instead which is much more tolerable
Flawless out the box experience, feels native
Works great, but for your own good alt-tab to Steam when it's time to close the game.
The game cannot be closed from within the game client itself or it'll freeze and require to you kill the process. With some DEs, it can soft lock you out of your system until you fall back to command line or reboot. I have at times had to blindly open system monitor and search "super" and press delete for it to close, because the frozen game window focuses over everything.
Works
Didn't launch until I specified Proton 9.0-4, which I'm pretty sure it was using by default anyway, probably just a bug
Framerate is tied to simulated physics so unlocking the FPS with ini tweaks resulted in very subtle yet game breaking bugs. Recommended to just play it how it comes by default (100fps)
Demo works flawless out the box with Proton Experimental. It performs much better than expected.
I recently upgraded to a 1440p monitor. I was suprised to see how well this game handled it at its maximum resolution. Some minor slowdowns during transitions and character select, but the gameplay itself 1:1 unbelievably solid. For comparison, Street Fighter 6 did not survive the 1440 upgrade, I have to turn it down to 1080p to be playable.
It crashed on me 3 times within about 2 hours, all 3 times were the moment I opened the video settings while in-game. Other than that issue, it works fantastic. It performs about as well as I expected an Unreal 5 game to with this hardware.
Works, but it's just Verdun with 0 players online, so it's useless.
Tough game to run even on good hardware, but it works.
Works, but significantly slower than on Windows
It works but performs terribly, unsuitable for competitive gameplay.
Unacceptable performance. I have no idea why but this game performs worse than any other game in my Steam library, on all distros. Probably half the framerate you'd get on Windows.
Not considering the bot problem.
Similarly to CSGO, recent updates have made TF2 SO MUCH more playable on Linux, not sure what changed, but it's like night and day.
LD_PRELOAD=/usr/lib32/libtcmalloc.so %command%
I was able to solve this on Arch by simply using the above launch option. Other reported having to install lib32-gperftools from AUR but that wasn't necessary in my case.
LD_PRELOAD=/usr/lib32/libtcmalloc.so.4 %command%
The launch option is the same one I had to use on Arch with .4 added at the end.
Once worked perfectly but now it crashes most of the time or doesn't launch at all. I was able to start a few matches but it crashes minutes in.
Flawless performance and game stability using Proton.
"Runs better than Windows" but like actually this time though
Terrible framerate and input lag no matter what settings
High refresh rate monitors might experience some stuttering, but locking framerate helps
DXVK_FRAME_RATE=60 gamemoderun %command%
Works
New EA app is annoying during first launch but once it's installed the game runs great.
Works great, but multiplayer seems dead
This is a fork of Cube 2 released for Steam. I play it with bots, it's like my warmup game. Runs like a charm. I don't see any servers so I'm assuming the online is dead.
Works great
This game has firewall-related issues with the multiplayer, even on Windows, so playing with friends is a hit or miss. I wasn't able to get online with a buddy until we retried like 6 times, but it's like this on Windows too.
Installs and launches, but of course anticheat = no go for online.
This could be the perfect candidate for being the only Linux battle royale game out there. It used to work. It'd be nice to let us Linux users play again.
EAC
Game is no longer getting content updates so there is no hope for this one
Only issue is Steam overlay doesn't work
Now requires older Proton version
If I use Proton Experimental, the Play button does nothing. Solved go reverting to Proton 8.0-4
Works great
Slightly choppy compared to on Windows
Little fps game that works out that box with Proton
Runs and plays great, better than Windows.
The lowest mouse setting is still way too fast. 800dpi Logitech GPRO one 360 turn is like 2 inches, at lowest sensintivity
Expect Steam to download tons of files for this game, frequently. Idk why but it triggers the shaders to recache all the time.