


Lag may cause some audio to partially stop working. Doesn't happen every time.
White border around game window.
Mouse movement gets very jerky once lag starts.
Severe lag after about 20-40 minutes that requires a game restart to fix.
No issues with multiplayer / matchmaking
Cinnamon's compositor appears to be the issue. "Disable compositing for full-screen windows" option in [ System Settings > General ] did not resolve this for me.
SEAF artillery Shells are all the same colour.

There were some internet issues but that was not because of linux, more just with the servers themselves, the game runs pretty well and im able to play with friends.

Works really well no major issues performance is solid!!!!!!
borderless window has a white outline around the window
alt tabbing occasionally causes crashes
lots of bile titans, chargers, stalkers
Game occasionally softlocks when game state progresses while game is not focused (tested on wayland/sway)

gamemoderun %command% --use-d3d11
Sometimes theres a white border, try looking in Heldivers II settings and switching to a different window mode

just worked

10/10 Would recommend Linux build more than Windows. Maintains high framerate even on difficulty 8
gamemoderun gamescope -W 1920 -H 1080 -r 165 -f --force-grab-cursor --mangoapp -- env LD_PRELOAD="$LD_PRELOAD" %command%
Spent hours trying to get other arguments to work with LD_Preload and I have come up with the best launch arguments possible. Frametimes are the flattest i've seen. Flatter than windows.
LDPRELOAD="" gamemoderun %command%
Crash on Alt+Tab in fullscreen
Linux Mint Compositor doesn't pick up fullscreen window/fullscreen so game will be synced to content such as youtube videos on another monitor Otherwise the only difference from windows is the fullscreen window mode puts the white border on the edge of the screen, rather than 1 pixel outside of it, neither of which are really a problem

The main mod manager doesn't support linux, but there's a linux cli tool listed in nexusmods that works perfectly
Not working after latest patch

Очень редкие артефакты эффектов частиц.
В оконном режиме на весь экран присутствует белая рамка. При переходе на полноэкранный режим проблем нет.
Перед игрой стоит полностью прогрузить кеш воизбежание артефактов.
Whitebar around the edges on borderless fullscreen
gamemoderun %command% --use-d3d11

PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command% -USEALLAVAILABLECORES --use-d3dll
ocational buzzing can happen if using the LAS-98 Laser Cannon, resets on death / mission completion.
White bar in borderless fullscreen. Tabbing into and out of true Fullscreen can sometimes cause the process to freeze, requiring it to be killed via system monitor. Not super common, but it does happen.
Massive input delay unless I first disable the mouse-input smoothing setting, most noticable between restarts.
Fairly easy to get running, once I did I've had performance rivaling if not slightly better than on my windows setup. Bloom can get a bit weird with its rendering, sometimes causing stuff to look transparent. Very minor, most could probably ignore it. I personally turned it off, but I only noticed it when looking at minor details in the ship.

Extremely playable, besides the tiny issue
Borderless Window will have a white border around the game, setting it to Fullscreen while in-game could fix it but rarely it will turn the game screen black if a match starts while you alt-tab out of the game.
It is also possible to mod this game while on Linux, the old way of naming file _0.. _8 works, or there's also h2mm-cli by v4n00 and the experimental hd2mm launcher from the Helldivers 2 Community Discord server that work for it.

bluetooth audio can be finicky, so make sure to turn off the mic in game.
alt tabbing can lead to crashes sometimes.
20 fps difference more or less I have noticed, which is huge but its still playable.
sometimes game crashes after loading a map

ENABLE_HDR_WSI=1 gamescope --fullscreen -w 3440 -h 1440 --hdr-enabled --hdr-sdr-content-nits 600 --hdr-itm-target-nits 600 --mangoapp --hdr-debug-force-output -- env ENABLE_GAMESCOPE_WSI=1 DXVK_HDR=1 %command%
Haven't tried without custom launch options because of HDR.

Se puede jugar sin problemas, en mi caso tuve que activar la precarga de shader para solucionar los congelamientos o cierres.
--use-d3d11
El juego tiene congelamientos breves al inicio, despues va bien..!!
Con ProtonGE se nota un rendimiento más estable

It just works.
--use-d3d11
LD_PRELOAD="" gamescope -w 3840 -h 2160 -f -r 165 --adaptive-sync --backend sdl -- gamemoderun %command% --use-d3d11 -USEALLAVAILABLECORES

game-performance %command% -dx11
without my typical launch options, the experience was almost the same. admittedly, I didn't try long enough for a proper conclusion. 1 game was played and no problems were observed.
work out of the box

mangohud gamemoderun %command%
running in borderless adds a small white border. used to be fixed with gamescope, but this now prevents the game from launching, so i just have to live with it i guess
running in fullscreen gives a ~20% performance hit on my system (borderless is fine)

DXVK_CONFIG="d3d11.maxFeatureLevel = 12_1" %command% --use-d3d11 -force-vulkan -USEALLAVAILABLECORES
Sometimes cannot alt-tab back into the game

Issues joining or having others join my squad.
I was on my cachyos drivers which resulted in the joining bug. Once I switched to experimental proton it worked like a dream.

mangohud game-performance %command% --use-d3d11 -USEALLAVAILABLECORES
tiny white border in fullscreen-borderless
Default proton version for me is proton-cachy. For some reason this breaks multiplayer, but forcing experimental solved it

PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command% -USEALLAVAILABLECORES
Launch options are for HDR which works with Mesa 25.1 drivers and onwards (and at least GE-Proton10 I think? tkg also worked but other alternatives didn't) without the need of gamescope.

Game runs perfectly out of the box, the only issue is artillery shells are all Silver, and therefore not identifiable by color

Game works great besides FPS drop on initial mission drop.
HUGE FPS drop at the start of mission during the pod drop. Only occurs during the first pod drop of the mission. Once you have landed and left the pod, performance fully recovers.

The mouse escaped the window when I moved it too fast on borderless. Fixed it by switching to fullscreen

small white border on borderless windowed, fixed with fullscreen
Im getting higher fps than my windows install. Do note, I'm using Nobara OS and an AMD gpu, so your outcome may vary, but its working extremely well with little to no tinkering.

PROTON_LOG=1 %command%
borderless window left a white border

In borderless window mode, there is a very thin white frame. It is possible to make it disappear in full screen.
Works great. But I don't have crossplay enabled.