

gamemoderun %command%

gamemoderun %command%
Textures on certain stages will occasionally fail to load correctly. While you can still play the game in this state, the incorrect textures results in colorful and extremely distracting opaque objects. Forcing the game to pre-compile (called "shader warming" in SF6) textures isn't guaranteed to help.
Occasional texture issues aside, this game generally runs well, even in online modes.
As the other reports have mentioned, you may experience poor performance online if your system has the split_lock_mitigate
setting enabled.
Game mode can automatically toggle the setting when you're playing. Make sure that your user is in the gamemode
group or the performance fixes related to split lock won't be applied.

Logging in the first time for online play is annoying. When the on-screen keyboard pops up, all the input fields are outside the viewable part of scrollable panes.
Logging in the first time for online play is annoying. When the on-screen keyboard pops up, all the input fields are outside the viewable part of scrollable panes.
There's no real touch screen support, it's just a mouse. Touching the screen while in play sometimes switches the game to displaying keyboard controls. Pressing A, B, X or Y reverts it.
World tour fights run at around half the normal speed until activating the option to limit these to 30 fps in the settings.
Runs fine with all graphical settings at max, except the option to limit world tour fights to 30fps needs to be activated for these to run at normal speed.
gamemoderun %command%

Runs the same as windows, no issues locally or playing online.
300+ hours on this title, 1/3 on Linux. No issues

Sometimes particles are blown out bright white making it unplayable
Ignoring the graphical glitch everything works perfectly
Online battle run at half speed, regardless of connection

DXVK_ASYNC=1 gamemoderun %command%
Texture issues
- Extreme issues where textures break and either permanetly stay like that or rapidly flutter
- Minor issues where textures briefly stretch and snap back
Occurs most often in World Tour mode, which would also cause the game to freeze, and improves once subsurface scattering is disabled and the internal rendering is changed from 5 to 4. Even with these changes the problem still occurs semi-frequently in Fight Hub, and World Tour is effectively unplayable.
Freezes and crashes
Graphical glitches are often accompanied by the game freezing/crashing soon after.
I've been able to play ranked quite happily, and if that's all you care about you can definitely play it, but not being able to play World Tour and get outfits is a bummer.

The game is fully playable with no decernable input lag nor crashes, the only exception being a slowdown issue from having multiple monitors
LD_PRELOAD="" gamemoderun MANGOHUD_CONFIG=gpu_name mangohud %command%
An intermitent and seemingly random "stutter" effect occurs, but it is not related to any hardward slowdown or overload. After attempting many fixes (including reinstalling/downgrading nvidia drivers, installing the flatpak version of steam, changing proton versions, and tweaking nvidia driver settings), it seems to be an issue related to the X11 display server. If you are using multiple monitors with different framerates, this hard to describe framedrop-esque effect occurs. The framerate/responsetime/GPU activity doesn't actually change, but visually, the slowdown occurs. If I unplug all but the main monitor, the issue disappears.

Couldnt get past the versus screen
Tried with different proton versions, always got engine crashes on the versus screen or when loading the multiplayer hub

on higher graphics settings I will often see player models tear in extreme ways, obscuring all other elements on screen
the more content I load the more likely a crash is to occur.
Tinkering has changed nothing in my experience.

sed -i s/"ShaderWarmed=TRUE"/"ShaderWarmed=FALSE"/g /home/$(whoami)/.local/share/Steam/steamapps/common/Street\ Fighter\ 6/config.ini && gamemoderun %command%
Force shaders to be warmed at every startup via launch options sed command.
Without gamemoderun, the framerate may be choppy in battle.
Crossplay does not work. Matchmaking will never pair you with some console player and if you try to play with a friend on console in a custom room, the game will be in slow motion. Tried many Proton versions, many configs, docked with cable internet and wifi. PC vs PC works flawless though.

mangohud gamemoderun %command%
Rarely, there is a shader issue which turns dust and smoke into really colorful clouds. Happens only on some stages, usually goes away quickly.
Very rarely, the game hangs your entire computer. Happens once every 3-4 month, not more often.
You definetely need to make sure that either you or your gamemode disables the split lock mitigation - see other comments or game issue in Proton repository. Otherwise, it's perfectly playable. Mods also work.

the fps drop ploblem
I was able to solve the fps drop problem with the following. Thanks for the info.
sudo sysctl kernel.split_lock_mitigate=0
No problems with World Tour and Fighting Grounds. I haven't tried Battle Hub.

After a recent update the game runs at a low fps due to splitlock protection. It can be disabled by running
$ sudo sysctl kernel.split_lock_mitigate=0
(I followed these instructions.)
After which, the performance is good.
Sometimes things like smoke and paint effects don't render correctly
Game seems to always soft lock in Battle Hub, when interacting with just about anything. Not nice since I would like to play sets longer than ranked ones. (I haven't tried the single player mode to see whether it has the same issue.)

× I used the experimental version of proton. The frame rate dropped.
Since updating to version 1.0620.000, the frame rate has consistently dropped to around 15fps, including in the menus. The game is virtually unplayable. I had been able to play for over 500 hours up until the day before the update.

gamemoderun %command%
Normal fights OK. Open world gets slow depending on the part of the map.
In case of reinstall it stops working
Once purchased backup your game and prefix related folders as it stops working if you have to reinstall this game through steam client. It simply crashes on new installation. I looked for a solution with the community without success. I tried to change to GE version of proton and the standard versions offered by steam gui. No progress.
There's a dialog box with a link to a page with the following message: "your game purchase cannot be re-validated successfully, please wait 24 hours and try again."
It does not seem to be so simple as via cli you can see the messages related to part of installation program not being loaded related to contract form.
Dá o sequinte erro e fecha Fatal D3D error (6)
gamemoderun %command%

Screen Flickering on fullscreen

Disregard my previous post. I can't alter or delete it. Setting all graphical settings on the highest options will cause slowdown. These settings work best for me:
- Resolution: 1280x720
Basic Graphical settings:
- Fighting Ground Background Object Density: Crowded
- Internal resolution: 5
- Display mode: Borderless Windowed
- Maximum Frame Rate: 60
- Ambient Occlusion: on
- Screen Space Reflections: off
- Motion Blur: on
- Vsync: on
- NPC's: crowded
- Subsurface scattering: on
- Antialiasing: on
- Depth of Field Effect: on
- Limit World Tour Battles to 30fps: on (mandatory on SD)
Detailed Graphics Settings:
- Lighting Quality: high
- Texture quality: highest
- Mesh Quality: normal
- Shadow Quality: normal
- Shader Quality: high
- Effects Quality: high
- Sampling Quality: standard
- Bloom: off
Now hit the streets!

Works out of the box without tinkering. It defaults in-game on the lowest graphical settings. Simply go the the Settings - Graphics - put everything on High/Highest with resolution on the highest. The game will run fine with these settings and it makes quite a difference. Also, enable the option in the Graphics-menu to lock World Tour at 30 FPS. It's perfectly playable. Haven't testen online battles.

Runs flawlessly with a small, fixable performance caveat
Multiplayer will stutter due to kernel split lock mitigations. sudo sysctl kernel.split_lock_mitigate=0
turns them off until next reboot and solves the issue. Gamemode 1.8+ also automatically turns them off. Google to find out how to turn them off permanently for your distro if you want.

gamemoderun %command%
For those of you that can't make it 2-3 rounds without the game crashing due to artifacts, know that this is typically on NVIDIA drivers. I have a fix for you! Unfortunately it means going into the main menu of the game (tab at the main menu), go to settings, then find "graphics" Then find the low/individual settings, set most items to low or off, including AA and all of that. The secondary graphics window, set the items to either low or "normal." This will make the game look like hot garbage, but you can play all night and have faster FPS as there is no processing going on.
Look at the notes i typed up on how to get around the artifacts
Look at the notes for dodging artifacts.
Works completely fine out of the box, would not be able to tell the difference between windows

gamemoderun mangohud %command%
Played almost 40 matches online in a row without any issue.
Works perfectly without any kind of configuration.

works right out of the box, multiplayer included.
Shaders/textures may take some time to load and look low res at first (especially when viewing a character model for the first time after an update). But afterwards runs perfectly

gamemoderun PROTON_ENABLE_NVAPI=1 %command%
Not obvious how to switch to fullscreen, windowed and borderless windowed are the only options
frame drops

Works great on GE-Proton9-7 at maximum settings, despite on the same PC in Windows, there are slowdowns unless shader quality is reduced to low.
With the default Proton Experimental there were severe graphical glitches when playing as or against Akuma, and the game crashed after they presented.

Basically not enjoyable expirience. Tested with different proton versions(including GE) and launch options.
When playing as Akuma if opponent uses emotions during match loading screen I am getting character textures all over the place and game becomes unplayable
Have to restart game every few matches
game run fine out of the box and I was able to install mods
Works flawlessly
Works flawlessly, once shader compilation is finished.
Even after turning on shader warming, there still are high CPU usage, stutter and low FPS issues for the first few minutes, as if the game is still compiling shaders. However, after waiting for those few minutes, the game works without any issue. I just have to watch the CPU usage to know when it's finished, before I start playing.

Enable Shader warming to fix online fps issues
Online mode ran at half framerate. Fixed by enabling changing Options > Game > Shader warming
gamemoderun PROTON_ENABLE_NVAPI=1 %command%