


About as stable as the game is on Windows
Occasional mild savegame corruption

Game is fun and doesn't require extra setting up
Just install it and play and the game should open without any tinkering!


No tinkering, just worked perfectly. #LongLiveLinux.

Works out the box
Bit of a niche issue but for some reason obs-vkcapture does not work with the native version, I had to use Proton to use it

Variable Refresh Rate (VRR)/Adaptive Sync caused a weird bright ghosting when moving, especially near high-contrast edges. This is my KDE Window Rule for disabling VRR for Noita, which solved the issue for me: https://gist.github.com/laundmo/c8f50886b6815c1391495ed12f34aea4
It should not be needed if your monitor doesn't have VRR, or maybe just a better implementation than mine. It's also not needed for windowed mode at resolutions below the screen resolution.

No issues
Works perfectly

SDL_VIDEODRIVER="" %command%
SDL_VIDEODRIVER=wayland in my environment variables. So I unloaded SDL_VIDEODRIVER
Works perfectly out of the box

Occasional slowdown that passes after 2 or 3 seconds. Happens rarely. Uknown cause. Possibly related to off screen chaos somewhere on the map.
I use Proton Experimental as the default selection for my entire Steam Library. Game works immediately after installation. There is, on very rare occasions, some random slowdown for 2 or 3 seconds, may not be hardware related, possibly due to offscreen chaos somewhere on the map.

Good
runs as expected from this Hardware
Runs Great!
Works great
In borderless mode, when alt-tabbing to another window and coming back it was garbled and unrecoverable. had to relaunch

Works perfectly.
Works - including workshop support. Great experience.

Very good
You need at least 6000 on cpubenchmark to run this game

env --unset=SDL_VIDEODRIVER gamemoderun %command%
gamemoderun is optional to launch the game.
env unset is needed for me because that variable is set to "wayland" on my system. If on hyprland, direct_scanout should be set to false.

gamemoderun %command%
35-45 fps lags

had to change to ge-proton9-22 to run it, default is proton 9.0.4
Used to work without issues for ~1 year, but won't start since today ðŸ˜
FMOD_ALSA_DEVICE=pulse %command%
Tabbing out and back in the game can cause graphical issues, and might require a few tries to go back to normal. Not a huge deal once you know about it.

It's work
Install game in nvme don't startup, only in SSD/HD

Not linux issue but still important to know

Was working fine yesterday, not it won't launch. will update when i get it working
tried reinstalling, verifying files, deleting save, etc.
It's called the 2D- souls-like by some
Works well now!

Just be careful with alt-tabbing if you're using Wayland.
Alt tabbing often created graphical glitches that required me to restart the game. Moving my mouse to my second monitor and using that negated any issues.
Likely a wayland issue, but I've found the screen glitches happening even on X11 sometimes, but it's infrequent.

worked perfectly out-of-the-box

Just run and play
Works with a simple install, Steam does the rest

gamemoderun %command%
Runs as good as it did on windows, maybe even better

Works perfectly.

I had to install 32 bit nvidia drivers to launch the game. Otherwise, the game won't launch.

Not sure why, but I've observed crackling with other games as well. I suspect this is a weird interaction between my system and pipewire. Didn't use to have problems like this with any games prior to switching to pipewire
Had to force Proton 9.0-3 (might be the default anyway?). Borked on experimental, and cannot install without forcing a version of proton
Works perfectly out of the box

Works like intended on every step
No different than a native game
Tried proton-ge and experimental. Game doesn't runs
prime-run %command%