
ErrantOverflow
Published
I am surprised at how well this game played. Throughly recommend it, works out of the box. Played through the entire game once.
The game runs buttery smooth, except on a few cases, most notably
- On the weaponised mining ship, on the lower section, there are frame drops
- Enemies that expell electrical yellow electrical clouds lower framerate when directly looking at those clouds
Nothing too major.
Game crashed once, fighting the penultimate boss on my 12th attempt.
After I close the game, the entire OS turns unresponsive for roughly 20 seconds. The screen freezes, I can move the mouse, but I cant tab out or click on anything. After said 20 seconds finish, I gain some responsiveness, but the game still takes 20 or 40 additional seconds to fully close.
MULTIPLAYER NOTES: I played 4 games, 2 were 3v3s at roughly 30% of the game progression on the balteus arena, and 2 1v1s on a desert arena, I had no issues whatsoever in terms of connection or anti-cheat, but I can't guarantee a fully flawless pvp experience without more testing.
I also have access to the digital artbook and sountrack (deluxe edition), which is a separate program you can launch on the launch options, and it works perfectly.
This is a provisional report, will update if I encounter any issues while going through NG+, by trying particular builds , S-ranking missions or more multiplayer matches.
Last but not least, some information about my setup: I am running Gnome 44.3, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
Works perfectly. Finished the game 4 times with the first 3 characters on the default difficulty.
Some information about my setup: I am running Gnome 45.3, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
Ignoring the fullscreen issues, the game works just fine with a ps4 controller. Did the entire story, most optional challenges and DLC.
mangohud %command%
Playing the game on fullscreen would warrant a crash around the 15 - 30 minute mark of gameplay.
As mentioned above, crashes related to fullscreen. Switch to window and problem disappears.
Superb experience out of the box, only had to do a minor tweak with the controller.
PS4 Controller wasn't detected, enabled steam input on the "Controller" section of my steam library
Played through the entire game, tried almost everything except getting all the collectibles.
Some information about my setup: I am running Gnome 45.3, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor. Used a ps4 controller.
When using proton 5.13-6 or 6.3-4 (at least on multiplayer matches) the screen will flicker black for a few milliseconds every 3 or 4 seconds.
It might take several tries to log in so you can play multiplayer.
The game would stutter at the start of multiplayer matches, seems something related with loading all the stuff, but after a minute or so it ran butter smooth. Not sure if it has to do with shader pre-caching.
For multiplayer to work, I had to update punkbuster manually (used the windows executable) http://www.evenbalance.com/pbsetup.php
Works without any issues
Multiplayer works perfectly
Using GNOME 48 (xorg)
Overall perfect experience without any tinkering. Played with a ps4 controller, finished the game and got all achievements.
Really minor issue, but when the game started on fullscreen, the menu was scaled incorrectly, because for some reason even though it was displaying everything at 1080p the resolution setting was set at 1920x1200 or something like that. All I had to do was change the resolution settings.
Some further information about my system: Running Gnome 44.2, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor, and I've played through the entire game with a wireless PS4 controller
For the most part a flawless experience, but the spinning item thing is super annoying, it appears to be framerate related.
When sacrificing one of the npcs to revive, the entire room floor turned white
I've also had some NPCs clip through buildings I've built.
On ultra settings during bossfights the game would have serious frame drops, but lowering it to high seems to fix it.
Game will consistently crash before reaching the menu if using mangohud
VERY SIGNIFICANT: Any time you get or give an item, the object will move in really tight circles around the target really fast without actually being collected. It usually doesn't take more than a few seconds to disappear, but I've had some instances where the object keeps spinning, effectively forcing me to restart the game.
Finished the entire game and did everything there is to do.
Runs perfectly out of the box. Did the entire game, watched a few replays and made sure my progress got saved on the leaderboards.
mangohud %command%
SPOILERS BELOW - pre 1.6.1 patch. Has it's issues, but it's a playable experience. More on the concluding notes.
mangohud %command%
- On the panam mission where you steal the tanks, the trucks carrying them didn't stop honking, and mitch which was on one of the tanks t-posed and clipped through one tank after we reached the camp
- After the panam mission, I entered delamain's car, and he said like 4-5 things at once
- WNS news on the apartment tv has no audio
- After finishing River's quest, he has no dialogue on the phone, he just stares at me silently, no subtitles either, forcing me to have to wait for several seconds.
- While driving through pacifica I happened to go past an npc talking, and his subtitle dialogue box got stuck on my screen until I reloaded checkpoint
- Leaving the menu, map or inventory can sometimes make everything light up a lot, like when you come out of a dark tunnel into the sunlight, lasts a few seconds
- Some enemy corpses/props clip through stuff
- Very rare instances of T-posing npcs
- The crosshair of the weapon sometimes stays on when entering a vehicle, even if I have already sold that weapon, icon and ammo included
- Some NPCs have items on their hands when they clearly shouldn't
- The helicopter in the mission "never fade away" doesn't move it's blades
- Throughout the game you can see multiple npcs wearing the same outfit and facial features, specially on the parade
- On the parade there are floating npcs were the avs go through
- Thorton's car wheels don't touch the ground properly
- Quickhacks that one-shot enemies that are unaware (ultimates excluded) sometimes makes them stand around on the idle animation despite being dead/unconcious
Game is for the most part a stable 56 - 70 fps, however, after some time playing, when reloading a save or opening menus (such as the map, inventory, etc) the framerate takes a huge dip to 30, 14 or 6 fps. Reloading the checkpoint would temporarily fix this, but the only way to get rid of it 100% is to restart the game.
Only crashed twice:
- Crashed when walking down the street near viks shop, when a crime scene hologram was playing and I was calling mama wells
- Whenever I updgraded genjiroh (a smart pistol) to legendary on the parade were you pick it up crashes the game!
- Takemura stuck mid-air during the apartment raid
- Sometimes several cars spawn on the same place, and when you bump into them they get launched
- After rescuing Saul and getting on the bike that spawns near panam, can't third person bike or honk
- Fell through the map once when I tried to get into the scav apartment elevator you raid with jackie by accessing it from the parking lot while the elevator was on another floor
- NPCs sometimes walk through vehicles
- Some websites are no longer accesible when reloading the game
- On the races, it's very common to see Claire shooting at the side when there is no car on the side. She also can't shoot on the batman car
- Oda got stuck mid-air on his bossfight
- Doing a finisher while in slow time would play the animation in slow motion, even after the implant finished
- Sometimes when you jack-in into a computer and then leave you clip through it and stand on top of it.
PLAYED ON NVIDIA DRIVER 515.76 AND LINUX KERNEL 5.19.11.arch1-1
This review uses notes I wrote before path 1.6.1.
Given the nature of cyberpunk, it's hard to tell which issues happen because of Proton and which are just Cyberpunk's fault.
With that being said, the performance issues with the menus could be a deal breaker for many people. It's very far from being a flawless experience, but it works.
In terms of content experienced, I did almost all of the side-quests (roughly 87%), did all the random encounters (NCPD crimes, etc.) but I haven't played the final mission (the one were you are warned it's a point of no return).
I've done 2 playthroughs, one with Katana + Sandevistan and Kerenzikov (melee build + time dialation stuff) and a quickhacking only one.
Runs just like in Windows with no need for tweaking.
If I unplugged and plugged back in my controller (ds4), the game would only work on m+kb, only fix I found was to restart the game
Did around 1 hour of coop an 1 / 2 of invasions
Solid experience, no tweaks needed. Coop and invasions also work with no issues.
I used a PS4 controller and encountered two issues:
There was one instance were my mouse movement was VERY stuttery when I had my controller plugged in. Seems like it was a one time thing.
The second and most annoying one was that the controller used the gyro sensors to move the mouse, which made my camera move around everywhere. To fix this, I had to do the following things on Steam Big Picture mode:
Settings > Controller Settings > Check [Playstation configuration Support]
After that, go to your Library > Dark Souls III > Manage Game > Controller Configuration
And on that tab, you will get an image of the controller with all it's buttons mapped. The rest is very intuitive, simply click on the gyroscope, and select "none" as Style of input in both the GAME and MENU action sets.
You can also tweak the joystick move options if you don't like it.
More about this on the Multiplayer section of the game
Game crashed once when I shift-tabbed (brought the Steam overlay) while warping to a different bonfire
Before you get to the title screen, the game will attempt to log in to the servers. Not sure if they were on maintenance, but the week I played the game I had to attempt to log in several times.
IMPORTANT: Watched all cut-scenes and finished the game with no problems, but I haven't tried the DLCs yet.
Multiplayer: Although uncommon, there are some cheaters on this game. They can give you items that softban your account or reset your progress on new game plus by simply invading you.
There are a few things you can do about it, the most important one is to always backup your save files. There are plenty of tools online, and all you have to do is copy the files from "SteamLibrary/steamapps/compatdata/374320/pfx/drive_c/users/steamuser/Application Data/DarkSoulsIII/"
There is also a community-made anti-cheat, but I haven't tried it yet.
Runs perfectly. Did a few low level invasions and coop, and it works as well. Overall, experience was identical to the Windows version
Note: I've only played up to the Capra demon.
Also, there have been reports of cheaters invading other people's games and corrupting their files. I would highly recommend to set up some script to backup your game files every few minutes, in case this happens to you.
#!/bin/bash
# Time in seconds
time_interval=300 #5 minutes x 60 seconds = 300 seconds
# Directory where you want your backups to be stored
backup_directory='/home/errantoverflow/Documents/DS_Backups'
# Directory where you have your saves stored. If you are not sure, go to pcgamingwiki
copy_folder='/mnt/2TB_Firecuda/SteamLibrary/steamapps/compatdata/570940/pfx/drive_c/users/steamuser/My Documents/NBGI/DARK SOULS REMASTERED'
# Changes current terminal working directory to where we want to store the files
cd "$backup_directory"
while true
do
# We get the current time (day of the year:hour:minute:second) to add it to the filename
current_time=`date +%j-%H:%M:%S`
filename='Backup '$current_time.tar.gz
echo 'Backing up dark souls save data at '$copy_folder
tar -vczf "$filename" "$copy_folder" --force-local #create the backup
sleep $time_interval
done
Flawless performance out of the b. Did the entire campaign on nightmare, collected all of the stuff and did a master level with no problems.
mangohud %command%
I haven't tried multiplayer, all the master levels or the DLCs, but the base campaign is 100% working.
Runs like a dream out of the box, no fixes needed. Played roughly 6 hours from the beginning and encountered no problems.
mangohud %command%
A year or so ago I tried running this tittle and it had massive stuttering, it's amazing to see it has completely disappeared
Overall a fantastic experience, a shame it got rough on some Ark gameplay sections but manageable.
Iron Mike sometimes has a weird LOD issue on cutscenes where his character texture isn't as detailed as it should be.
During a few sections of gameplay inside the Ark I experienced some significant frame drops. Rougly a total of 40 minutes of performance problems out of 47 hours.
Using GNOME 47.3 (xorg), played with a ps4 controller.
Flawless native experience with no tinkering required. I haven't tried any of the DLCs or higher difficulties, but it all seems to work.
Some further information about my system: Running Gnome 44.1, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor, and I've played through the entire game with a wireless PS4 controller.
Having these random frame drops on a game with a big emphasis on combat make the experience almost unplayable.
In 40 minutes of gameplay, the game has had 4 massive performance dips (from 154 to 42 fps). These drops last several seconds and appear on both combat and exploration for no apparent reason.
Not sure what could be causing this. My pc certainly meets the specs, I have the game running on an SSD, no background programs running, session forced to nvidia graphics, latest drivers, and other games don't have these issues.
After a year, it still has the same issues. Such drastic frame-drops on a combat-focused game make it in my opinion unplayable
mangohud %command%
Game still suffers from random massive performance dips (from 145 fps to 34 or lower). These drops have varying lengths, but they usually last several seconds and happen in both combat and exploration.
It's very odd because apart form that the game runs fairly smoothly, but the experience is very annoying.
Lastly, some information about my setup: I am running Gnome 44.2, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor. I'm using a different SSD to the one I had on my previous report, and tried both proton 8.0-2 and experimental.
Before reaching the menu there is supposed to be a logo animaiton playing, however on my screen is just black or extremely choppy (roughly 1 frame per 2 seconds or so) with sound playing. Nothing important though.
Game can crash if I click during the initial booting before the menu
In 60 hours of gameplay, the game has crashed 2 times during actual missions (luckily, there is an option to rejoin)
I've had 4 crashes on the hub while doing different tasks:
- Shift tabbing after opening and closing the bar nenu
- Crashed 3 times on the season terminal, 2 of them when I clicked the briefing tab and one when I redeemed the season reward.
Pretty much all of the crash messages yield a "Out of video memory trying to allocate a rendering resource" Error, when I have more than enough vram.
The game sometimes refuses to start, displaying the "out of video memory", I have no idea what's causing it because I usually have nothing running on the background, but all I have to do is wait a few seconds to launch the game again and everything works fine.
Fantastic multiplayer experience, aside from the 2 crashes I had.
Some information about my setup: I am running Gnome 44.2, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor. I tried both proton 8.0-2 and experimental.
The constant frame dips during races really hindered my otherwise good experience.
Somewhat frequent frame-dips during races, which is very far from ideal when you are playing a racing game.
Game crashes whenever I shift-tab (bring the steam overlay). Safer to just disable it
If you try to do anything multiplayer related, the following message will appear: CONNECTION REFUSED RaceNet refused your connection attempt. Please try again another time.
Native version doesn't work. Game runs on the background, but no screen appears
Solid out of the box experience on native. Played a fair bit of the game, but haven't tried all the characters or upgrades.
After getting a second pet, the graphic of the hatched egg was displayed several meters above the dome. Restarting the game fixed this.
Fullscreen would not persist after restarting the game, so I had to set it to fullscreen everytime I played.
I used a ps4 controller, and I am running Gnome
Finished the entire game on one sitting. Worked out of the box with a ps4 controller.
The credits scene had some semi-frequent dips, but overall the game stayed consistently capped 60 fps.
[ Viewfinder DEMO (ID 2448970) ] Game refuses to start up. Won't even get a window to render
Some information about my setup: I am running Gnome 45.2, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
Had issues with native, forcing proton 6.3-8 fixes it. Played the entire game + side quests with no issues. Didn't try DLCs or multiplayer
Some texture popping, although I didn't mind it too much. Could be related to the settings I picked though.
Some mild stutters at the beginning of the game, lasted the first 15ish minutes and then the game was stable
It has it's issues here and there, but as long as you don't alt-tab and do the first time setup as mentioned, the game runs fine.
Alt-tabbing in and out of the game freezes it for 5-10 seconds and has some unintended side-effects on the game, sometimes dialogue text from npcs doesn't display, forgets all the quick actions binded to the wheel or messes up the scaling of the armory interface to take up 1/4th of the screen horizontally.
On first boot, the game loads to a black screen with the menu music, to fix it I had to launch it with "-windowed" as a launch option, after tinkering with the resolution and graphics settings, I could play the game fullscreen while also removing the launch option.
I've only tried to play with a friend by self-hosting, but none of us could get it to work, but it could just be me being dumb.
Using Gnome 48 (Xorg), played through the entire game once and did some side-missions.
Stutters pretty much just like windows, and Easy anti-cheat won't allow you to play the game online.
mangohud %command%
Significant stutters (0.5 - 2 seconds) every now and then, specially on the open world.
Easy Anti-cheat won't allow the game to launch saying it "Failed to load the Anti-cheat module". I circumvented this by not being connected to any network when launching the game, but naturally this forces me to play the game offline
Honestly, the mere fact that it gets rid of almost all the micro-stutters makes this superior to windows and a playable experience.
mangohud %command%
Shadows or ambient occlusion can sometimes look weird, a bit blurry and appear and disappear when moving the camera to get a closer look
Also, the screen goes white for a second before reaching the tittle screen, and it also happens occasionally on loading screens
PS4 controller was detected by steam but didn't work in game. Had to do the following thing:
Go to Big Picture mode and look for the Controller Settings, enable playstation configuration support
Then, on the library, go to the steam controller configuration and add the default action layer set.
The first 20ish minutes of gameplay (after you reach the open world) have some micro-stutters, but after that the game is mostly stutter-free. You might notice a few here and there when a new area is loading, although I still experience stutters and frame drops on a few particle effects:
1: When a skeleton is killed and is on the revive animation 2: The knights that have wind vortex attacks 3: The giant gargoyles that spit poison 4: At the beginning of a particular boss when he summons two spirits 5: Inside an evergaol on a snow-city 6: On the cutscene of a snake boss (not too much, just in the camera cuts)
Game sometimes takes several attempts to start. Sometimes, it just runs in the background but no screen is rendered, other times, the easy anti-cheat screen pops up and the game crashes, and other times it works like if nothing bad happened. It usually takes 2-3 starts before I can actually play the game.
Very frequent crashes. In 153 hours of gameplay, I experienced 22 crashes, at semi-frequent intervals with no relation between the crashes whatsoever. The screen freezes, and the music keeps playing.
At one point in the game, I was fighting a bird boss on a lake area, and the bird jumped, hit a mountain and instantly died. I imagine it hit a death plane, but just in case I leave this here.
Had one crash on a duel, but aside from that it was a good experience. Please note I only did a few invasions on caelid and limgrave, and some pvp duels on Lucaria. I didn't try coop or to play on other sections of the game, and I intentionally played most of the game offline, so messages didn't appear either.
I played 153 hours of the game, explored all dungeons and optional areas, fought almost all the bosses and enemies, but I haven't fully explored Crumbling Farum Azula.
[Shadow of the Erdtree + Base game] Game is playable for the most part, but some sections (particularly the DLC) run pretty bad
Semi-frequent stutters and frame drops during particular parts of the open world and boss fights, most notably relana and the final boss.
Turning all settings to minimum helped, but I would still deem the performance too poor for the final boss, so I have decided not to beat him until some patches come through.
Also did some random coop, some arena fights and even played with a friend using the seamless coop mod (versions 1.7.6 to 1.7.8)
Explored, looted and killed everything on the base game and dlc.
Some information about my setup: I am running Gnome 46.3.1, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor. Played the game with a ps4 controller.
Works very well out of the box, I did experience a few odd crashes, but the game autosaves every turn so it was just a bit inconvinient.
I've experienced 2 crashes when playing as sophons when colonizing a planet in turn 3 and turn 45.
I also crashed two times when clicking during the pre-menu logo cutscene
I've tried almost all galaxy combinations, and played with the following races: Sophons, Empire, Lumeris, Cravers and Riftborn. In all of these games I used standard settings (such as speed, difficulty etc).
Please do note I don't have any dlc installed, including the free ones.
Lastly, some information about my setup: I am running Gnome 44.2, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor
When launching the game, nothing happened. Forcing Proton makes the game work, but cutscene audio is gone.
Issue was solved by forcing Steam Play compatibility Tool and selecting "Steam Linux Runtime", game runs great and audio works again
[ EVERSPACE 2 DEMO ] Gameplay seems to work fine under the default and experimental, but the cutscenes break the game.
mangohud %command%
light crackling under said cutscenes
Gameplay works, but the cutscenes that use art are super choppy, getting increasingly worse up to the point the game hangs and my entire system becomes unresponsive, forcing me to restart my pc.
Game works correctly out of the box now. Did some light testing, only played on the arena on training mode
A bit rough around the edges, but an enjoyable experience nontheless. Played FEAR, Extraction Point and Perseus Mandate to it's completion.
[Extraction point only]
- There were some actions that should've had audio but didn't play for some reason, like a certain NPC kicking a door. Overall, nothing noticeable.
[ALL FEARS]
- There are weird visual artifacts when shooting enemies or scenery sometimes while in slow-motion. I can only describe it as if the blood or debree texture got stretched a lot, it can make things so hard to see I have to switch back to regular time.
- Subtitles were very small
[Perseus mandate only]
- Lighting seems . . . broken in some areas? Not sure if this is just because it's a subpar expansion, but there are some areas with no light-sources that have objects dimly lit, and there are a few light sources that don't emit light at all
- Some objects in the scenery didn't cast shadows
[Extraction point only]
Couldn't change resolution to a widescreen one because there were none offered. I had to manuallyt change it on the cfg file:
File:
~/.local/share/Steam/steamapps/compatdata/21090/pfx/drive_c/users/Public/Documents/Monolith Productions/FEAR/settings.cfg
"ScreenWidth" "1920"
"ScreenHeight" "1080"
After doing this, the game would hang if I tried to access the display part of the settings
Explained on the windowing/fullscreen section
[FEAR 1]
- Crashed once on a level transition (urban decay -> point of entry)
[ALL FEARS]
- Physics can be quite janky, things attatched to ropes will move a lot by themselves, shooting enemies on slow motion and turning back to normal time causes the bodies to ragdoll very hard, getting launched several meters above the air. It seems to be more frame-rate related, because issues started to diminish when I tried locking the framerate to 60
- Sometimes when climbing from a body of water to land can be quite tricky, taking multiple attempts
[Perseus mandate only]
- I was stuck after beating an arena where you fight 2 mercenaries, with the music playing but the door to progress locked, I managed to work around that by backtracking and going back into the arena.
I have not tried the multiplayer. Some information about my setup: I am running Gnome 45.2, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
Mouse acceleration was incredibly bad, so I went ahead and installed this Mouse Fix: https://community.pcgamingwiki.com/files/file/932-fear-2-mouse-fix/
I simply dragged and dropped X3DAudio1_5.dll into the installation folder.
I am not sure if this is a FEAR 2 problem or a proton problem, but ATC enemies don't scream when they burn, and sometimes replica soliders don't either.
As mentioned before, the game has mouse acceleration, so I had to disable it with a mod.
Another notable mention is that before installing the mod my camera started spinning like crazy. I don't quite remember if it was after alt-tabbing or bringing up the steam overlay.
Some information about my setup: I am running Gnome 45.2, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
Finished the game in one sitting (~2 hours) with no issues whatsoever. Runs straight out of the box. Played it with a ps4 controller.
mangohud %command%
Played around with roughly everything the game has to offer, but didn't try to launch a rocket, although I think it's safe to say the game works great.
Try as I might, I can't get past the introduction section. Character can't look or move after waking up at the safehouse (after the hotel)
Extremely frustrating, since it's before the game even let's you save, so you have to sit through 8 minutes of unskippable cutscenes just to see if the fix works.
I've tried to cap framerate at 60 and 45, I even installed 2 different bug fix mods, but no luck.
I could potentially get it working at some point, but I just don't have the patience to try for the 12th time.
Using GNOME 47.3 (xorg)
Flawless native experience out of the box, at least so far. I've played roughly 3.5 hours, no issues encountered.
For some reason protondb doesn't list Native as an option here.
Played through the entire game, almost all scenarios & endless. The performance doesn't affect me that much since it's a city builder
Played the game on high settings, at the beginning when there where almost no buildings I hit roughly 80 fps, but as I keep playing the performance started to drop, on an endgame base I am looking at roughly 30 fps*, however in actuality I get 17 ish because for some reason the game starts to perform slower the longer you are playing. You can bump the framerate up a bit after a full game restart.
In any other game I would lower the settings or drop it, but given the fact that it's a city builder it's tolerable.
Some information about my setup: I am running Gnome 45.2, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
Game yields a black screen for ~30 seconds, and then crashes
mangohud %command%
So far it's unplayable
After launching the game, it displays SMPTE color bars, presumably because it can't play the logos or cinematics. After that, it crashes
mangohud %command%
The crash error said the following: "Failed to create IGameClient instance! Check that the game was run from the correct launcher. Online Play may not be available."
Game yields a black screen with an error message. Tried Proton Experimental, 7.0-3 and 6.3-8
The black screen has a second small window on top of it that says:
"D3D Error 7: SWAPCHAIN_CREATION_FAILED
Please ensure your GPU meet the minimum requirements and that you have the latest graphics device drivers installed."
Needless to say, I do in fact have the latest Nvidia drivers and other games work just fine. Two notable things about my system are that:
1 - I am playing on a Nvidia Laptop with optimus-manager installed, forcing the entire Xorg session to be run with Nvidia graphics
2 - I have the display of my Laptop turned off, instead using a secondary display connected through HDMI.
To me the game never was about getting an achievement, but I am sure a lot of people will be turned off by not being able to get them.
[SPOILER] At the end of the game, after the credits, the game doesn't let me access the chat with the message "unable to contact chat server getting over it"
Going through certain areas for the first time will make the game drop some frames which can make you slip. This happens everytime you restart the game.
Game crashed once when I clicked on the screen before the menu loaded
Didn't get the achievement when I beat the game
Finished the entire game, although I didn't ride the snake.
Some further information about my system: Running Gnome 44.2, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
The base game works pretty well (roughly 45 ish hours), but the game still has a few issues, SPECIALLY the DLC audio.
The base game audio works flawlessly, but the DLC (iki island) is super inconsistent, to the point were I can't recommend playing the DLC. The issue appears during fights, were pretty much every sound except the combat music plays.
There is this crazy bloom on Kukai's falls
The water on the pond in Kushi temple is not visible, you just see the fish swimming. To get the water to render you need to step into it.
The Kubara lighthouse, has a weird lighting bug were some walls seem to not be rendered or osmething, because the interior is very well lit.
When swimming, my character will teleport up and down by a few centimeters very rapidly. It's not guaranteed to happen, but I would say most of the times it does.
To make use of the stealth vision with the ps4 controller, I need to press on the trackpad, which would not always register because it would act as the mouse instead, so I had to manually disable the trackpad usage by making to conf files:
/etc/udev/rules.d/72-ds4tm.rules
#
# Disable DS4 touchpad acting as mouse
# USB
ATTRS{name}=="Sony Interactive Entertainment Wireless Controller Touchpad", ENV{LIBINPUT_IGNORE_DEVICE}="1"
# Bluetooth
ATTRS{name}=="Wireless Controller Touchpad", ENV{LIBINPUT_IGNORE_DEVICE}="1"
/etc/X11/xorg.conf.d/30-disable-ps4trackpad.conf
Section "InputClass"
Identifier "disable-device"
Driver "driver_name"
MatchProduct "Wireless Controller Touchpad"
Option "Ignore" "True"
EndSection
I finished the entire store, major NPC sidestories, and cleared all the camps.
I played with AMD FSR 3.0 as upscaling method, which boosted performance A LOT.
Some information about my setup: I am running Gnome 46.1, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor. Played the game with a ps4 controller.
If you face stutters while using xfce manjaro, try installing kde plasma and restarting.
At first it stuttered like crazy, it had to do with some sort of issue with xfce on Manjaro. Installed KDE plasma and the problem disappeared. I even switched back to xfce, with no sign of stutters.
Works straight out of the box. Finished the vanilla game (~70 hours) and only encountered a few minor issues.
Sometimes, a perfect square section will show up as discovered (gray) on the world map, even though I haven't been there yet. Not sure if it's Linux exclusive, happened only 3 times on random areas.
Alt-tabbing can sometimes lead to performance issues because the game switches to integrated graphics. Best thing to do is restart, since selecting the render device on the video settings can crash the game.
This however, is quite annoying, since restarting the game respawns all enemies and gets rid of any loot you haven't picked from the ground. Worst part is that it doesn't always happen, so I am never sure if it's safe to alt-tab.
Note: I am running the entire session with the graphics card using optimus-manager.
I only had installed the Ashes of Malmouth DLC, althogh I doubt anyhing would change with or without the other dlcs.
It's a maybe for me. I can live without moving the camera, but the game could be better.
gamemoderun %command%
The game will very frequently stutter when moving the camera, I've tried all sorts of things like changing the keybind for movign the camera, using gamemoderun, switching to other proton versions and changing graphics settings, but the problem persists.
I think the game is more than playable on a fixed perspective, but this is a major issue.
Game crashed 3 times on longer play sessions (I estimate roughly >2 hours) which for a full playthrough doesn't sound so bad, but when you restart all the enemies you killed and dungeons you explored reset, so it's pretty annoying.
One of the crashes happened after warping a couple of times, the loading screen was glitched with a checkerboard pattern of pink.
So far I've managed to circunvent crashes by restarting the game after more than an hour of playing.
Made a new character and played through the base game and did 2/3 skeleton key dungeons.
Using GNOME 47.1 (xorg), and stopped using gamemoderun after no significant improvement to performance and stability.
Works great out of the box, although I only played around with 2 factions, tried 3 big maps and played against 6 bots max
mangohud %command%
After switching windows multiple times, the game's window became black, with audio still playing
If you have a lot of units on the screen the game will slow down, but that also happens to the windows version.
The native version doesn't launch correctly everytime, but with proton it just works out of the box.
mangohud %command%
Native version doesn't always launch correctly. It yields a black screen with no audio
mangohud %command%
To further elaborate on the issue, the game does work if I restart it several times, but the number of times is random, and is not related to drivers, wether Steam was just started, the uptime of my machine or the Steam overlay.
Haven't dwelved too far into troubleshooting the game, but proton works out of the box so there is that.
Flawless experience out of the box. Played through the entire game, no problems to report.
mangohud %command%
mangohud %command%
On the palace grounds, near the station a glitchy game sprite-sheet appeared on screen. Also near the beginning of the game, while transitioning from one screen to another, nothing appeared but the background.
These issues disappeared after restarting the game, and were very rare.
Game crashed twice in roughly 31 hours of playtime
Explored pretty much everything is out there, got most collectibles and fought most bosses with no issues.
Flawless out of the box experience. Played the entire game on max settings & difficulty with no issues
mangohud %command%
Didn't try using controllers, joysticks or VR.
mangohud %command%
On my first install I noticed stutters when firing weapons for the first time (I imagine it's shader compilation) but it went away in less than a minute.
Played two gamemodes (Push and Domination) for roughly 3 hours on several maps, and the experience was flawless.
Worked flawlessly until a few days ago. Now, an error message prevents me from even reaching the main menu
Launch Error Failed to load the anti-cheat module.
mangohud %command%
Slight micro-stutters at the beginning of the game, probably shader compilation. Went away almost immediately.
Played roughly 2 hours of push on several maps, no issues whatsoever.
Good out of the box experience, but the minor stuttering in cutscenes could be annoying to some people.
mangohud %command%
Shift tabbing while having the menu open would read my mouse inputs, so if I clicked, that menu option would be selected even though I had the overlay on.
Minor but consistent stuttering on all cutscenes, and a 2 or 3 particular areas in the game.
On the geonosis battle, there was a a wave were an enemy didn't spawn, so I had to restart from a checkpoint. I was also stuck on top of a dome in the mission were you escape hoth on free play.
Only played around with it for roughly 10 minutes, but it seemed to work
Did all the missions and got most of the collectibles (I stopped at 90% game completion), so it's safe to say I've experienced everything the game has to offer and didn't encounter any other issues.
Flawless experience out of the box.
Had to go to Steam Big Picture mod and enable Playstation configuration support
Game refuses to launch on Native. Same goes for the Demo.
mangohud %command%
I found the following error message when running Steam through the console:
"./Loop_Hero: error while loading shared libraries: librtmp.so.1: cannot open shared object file: No such file or directory"
Running the game "run.sh" from the terminal yields a similar result, but the Loop_Hero binary seems to at least start. Haven't tried doing a full playthrough with it though, since I opted to use Proton.
Works out of the box, unlike the Native version. Tried all the cards, and killed almost all the bosses, but I haven't finished the game.
mangohud %command%
[ DEMO (ID 1713810) ] Flawless native experience out of the box. Only did the tutorial though.
mangohud %command%
I run a dual monitor setup with my laptop, being my second monitor the main one. For some reason, when the game fullscreens it defaults to the laptop monitor, fortunately I can drag the game to the main display and still have it fullscreen.
[ DEMO (ID 2161620) ] The performance drops too much to be enjoyable
At lowest settings the game will hit the 75 - 80 fps while traversing the map and at the beginning of the fights, but after fighting a bit the combat gets choppy and the framerate drops to 30 ish
Some information about my setup: I am running Gnome 45.2, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
Used a ps4 controller
Native linux version refused to work, but proton works out of the box. Played 32 hours, explored a lot and finished the game.
I've encountered 3 instances on my playthrough where the audio of certain cinematics de-syncs a second or more, including subtitles.
Occasionally the game isn't launched on fullscreen, even though I pass the -fullscreen parameter. Could be related to my window manager.
Thankfully it was easily fixed by enabling ps4 controller support on steam big picture mode. Note that it wasn't necessary to launch the game in big picture mode for it to work.
Very rare frame freezes when destroying oil rigs (probably loading the cinematic) and insignias, although it never lasts more than half a second.
3 crashes in total. All of them happened while driving.
I used Qtile as a window manager.
Haven't finished the game, but it seems to work just fine.
Game hangs when alt-tabbing or bringing up the steam overlay. Fixed by switching back to proton 5.13-6
When launching the game, make sure to select your resolution with the x32 option, or you will have terrible colors
For example: 1920 x 1080 x 32
Runs straight out of the box. Not sure how good it is compared to windows, but it ran great for me.
Couldn't find a way of playing the game with my joystick (Thrustmaster T. Flight Hotas 4)
The first 2 or 3 missions had some stutters at the start, probably related to shader pre-caching.
Not entirely sure what dictates the failure to start sometimes, but the experience was good enough for me to finish the game.
When lightning strikes, all water puddles and similarly moist surfaces change into a rainbow-y oil texture.
Sometimes it takes multiple attempts to start the game.
Also, most of the times when quitting the game keeps running after closing, forcing me to stop it from steam.
Some information about my setup: I am running Gnome 46, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor. Played through the game with a ps4 controller.
[Base game only >100 hours] After fixing the initial crashing, the game ran pretty well all the way through.
Game will not reach the menu out of the box, instead, a small black window will appear to the left of the screen, with an error in the center saying:
"Fatal Error.
E_FAIL : pFactory->CreateSwapChain(getDevice11(), &desc, &pswap_chain)"
To fix this, I went back to proton 7, ran the game and reached the menu, then the newer versions worked.
I played the game offline and on coop.
Some information about my setup: I am running Gnome 46.3.1, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor. Played the game with a ps4 controller and a xbox one wired controller
[Heavily modded playthrough] Runs like a dream, even after adding a ton of steam workshop mods.
I have seen some very rare occurances on some maps where some textures will have near the bottom a blue tint. Keep in mind, it's happened 4 times in over 166 hours
Crashed roughly 6 or 7 times
Matchmaking is a coin-toss between finding an actual game or staring at the loading screen infinitely.
Using GNOME 47.3 (xorg)
I've also played roghly 20 hours ish of vanilla with no issues.
Played a bit of singleplayer tournament and also did some duels on the couch with my friend, in both cases we had no problem whatsoever.
Works out of the box. Haven't finished the game, but I've done almost everything you can do and I am confident it works 100%
mangohud %command%
Visited the online Nexus (a hub where random players interact with npcs) and did a mission with a random player with ship flight and planet exploration. No issues whatsoever.
Flawless experience out of the box. Played with a ps4 controller through the entire game with no issues
mangohud %command%
Fairly painless experience, aside from the initial issues with the controller and settings tweaking, a standard for pc games.
The ps4 controller had issues with detection, so I enabled Steam Input on the steam controller settings and then selected the ps4 button prompts on the game menu.
On the starting area I had a framerate roughly sitting on the 60 to 70, although it felt a bit inconsistent. After dropping "Shadow Quality" from Very High to High, the framerate went to roughly 80 to 100 on the starting area.
The visual impact wasn't very noticeable to me, however it is worth noting because although I haven't played the game on Windows, my specs are well above the recommended ones.
I switched to proton 8.0-5 to see if performance increased but I didn't notice anything, however I forgot to switch it back so this report is written to 8.0-5 to be safe.
I don't have the DLC Echoes of the Eye.
Some information about my setup: I am running Gnome 45.4, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor. Played through the game with a ps4 controller.
[Update] DLC Works perfectly. Fairly painless experience, aside from the initial issues with the controller and settings tweaking.
The ps4 controller had issues with detection, so I enabled Steam Input on the steam controller settings and then selected the ps4 button prompts on the game menu.
On the starting area I had a framerate roughly sitting on the 60 to 70, although it felt a bit inconsistent. After dropping "Shadow Quality" from Very High to High, the framerate went to roughly 80 to 100 on the starting area.
The visual impact wasn't very noticeable to me, however it is worth noting because although I haven't played the game on Windows, my specs are well above the recommended ones.
I switched to proton 8.0-5 to see if performance increased but I didn't notice anything, however I forgot to switch it back so this report is written to 8.0-5 to be safe.
Played and completed the DLC Echoes of the Eye.
Some information about my setup: I am running Gnome 45.4, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor. Played through the game with a ps4 controller.
[Native] Window pops up, starts loading and then crashes. Can't even send a crash report, saying "couldn't resolve hostname".
Some information about my setup: I am running Gnome 44.2, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
I've tried changing a few of the settings on the launcher like the resolution and what monitor it should appear on, but nothing works.
[ DEMO (ID 1458140) ] Game will not launch, displaying an error window (details below)
Error window: "The following component(s) are required to run this program:
Microsoft Visual C++ Runtime"
Some information about my setup: I am running Gnome 45.2, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
[ DEMO REVIEW, I'VE ONLY TRIED THE DEMO ] Terrible framerate to the point it's not even playable
Terrible framerate, even on the menu, roughly 15 - 12 fps even with all the settings cranked down. Lowering the resolution helped a bit, but the game doesn't run nearly as well as it should considering my specs.
Oddly enough, the game takes a solid 30 seconds ish to boot.
I can't stress enough that this is about the demo. I haven't tried the full game.
Flawless native experience. Did all puzzles, challenges and a bunch of workshop puzzles with no issues.
ome information about my setup: I am running Gnome 46.3.1, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
As user [Steffo](https://www.protondb.com/users/914977919) has reported, game doesn't run on Native. More details below
%command% --coherent-options="--single-process"
The widnow instantly closes whenever I launch it. If I run it with the launch options, the game doesn't close but it still shows a black window.
Digging under the logs, I got the following message:
ERROR Planetary Annihilation: Fatal error 'parsley': User interface acceleration crashed. Please make sure you have the latest graphics drivers for your system.
Do note I am running on the latest Nvidia drivers, on an Nvidia laptop with OPTIMUS forcing the entire session to be rendered using the GPU. I also have a second monitor, but I've tried running the game with only one monitor.
Can't really give a good verdict, since I refuse to play until the cut-scenes work. The gameplay on the tutorial seemed fine though.
Cutscenes don't work, instead the screen displays SMPTE color bars.
Also tried proton 7.0rc6-GE-1, but that just crashed the game on startup
Looks like the game works perfectly now. Played roughly 40 minutes and did 3 missions without issues
Audio logs and cutscenes work without issues
Runs out of the box, played the entire campaign with no issues.
Very rare frame drops, I suspect it would've happened on Windows too.
I am not sure how well it runs on Windows 10, but framerate was smooth and stable on my playthrough, so it's good enough for me.
A darn good Linux port. Played in a lot of locations, with and without mods just fine.
Game will slow down when looking at huge hordes of zombies (I estimate roughly 100 to 200 zombies). Not sure if this also happens on windows, but it's worth mentioning.
Granted it didn't impact my playthroughs at all, because I wouldn't be fighting that many zombies in the first place.
Some information about my setup: I am running Gnome 46 on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
I tried a variety of mods, ranging from just small quality of life features (like Wring Out Clothing) to new cars and weapons.
Game starts the launcher, but after hitting play it crashes
I wish I knew what to do, but as it stands, it's completely broken
Game launcher starts, but crashes if you try to play the game.
Hope somebody finds a workaround one day.
Launcher works, can change things like resolution, but launching the game displays a black screen with music and sound effects.
Also tried it on Proton 7.0rc6-GE-1 and got the same results.
Launcher works, can change things like resolution, but launching the game displays a black screen with music and sound effects.
Also tried Proton 7.0-5 and experimental
Still no improvements. Tried launching the game with different resolutions, with and without V-SYNC, updated drivers, but nothing works so far
Launcher works, can change things like resolution, but launching the game displays a black screen with music and sound effects.
Pain
Works great out of the box. Played around with roughly half of the roster, on the second highest difficulty. I haven't tried multiplayer.
Using Gnome 48 (Xorg)
Played straight out of the box, finished the game on medium settings and didn't touch multiplayer
When launching the game, the company logos won't appear, showing instead SMPTE color bars.
There were some occasional frame drops on a swamp section of the game.
Works flawlessly out of the box. Smooth experience in both singleplayer and multiplayer
On the later screens were difficulty goes off the charts, frames dropped from 120 to around 45-67
No major issues, works OOTB
There are 2 codex entries (lore collectibles) that I couldn't read. Luckily they have a QR code so I simply scanned that.
Some information about my setup: I am running Gnome 45.4, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
Whatever caused the stutters on the first launch is gone, the game plays great.
First time I started, the game stuttered like crazy, but after restarting the game it worked flawlessly, maybe even better than on Windows.
First time I launched, while the shaders where being computed, Steam crashed.
Haven't played that much, only the tutorials and a few random maps, but it seems to work perfectly out of the box.
Some information about my setup: I am running Gnome 46.1, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
Game won't reach the menu on native, it just stops running after a few seconds.
Launching one of the multiple binaries on the folder does work, but no steam integration.
mangohud %command%
Slight stutter a few seconds after booting the game, so menu selection can feel a bit weird but it disappears very quickly and doesn't carry out to the actual game.
I've finished the game multiple times, played most cards with most characters and so far I haven't encountered any serious issues (except the initial stuttering)
Game displays a message of missing .NET libraries and then closes
Issue was fixed by switching to Proton 5.0-10 and then following the guide at https://github.com/Linux74656/SpaceEngineersLinuxPatches
After that, it played with no problem whatsoever, including multiplayer
Although a big improvement (no setup required to get the game working now!), there is still a lot of work left to do
Audio crackling during in-game stutters, and the main-menu has no audio, for both the sound effects and the game music
Some foliage still appears several meters above ground, particularly on slopes
Although the game runs better than before, there are still noticeable stutters and the fps is measurably inferior to windows
Intro cinematic doesn't play, only shows a black screen, but you can skip it.
For the record, I only tested the game for around 15-20 minutes on the "Lost Colony" Scenario (an earth-like planet with some vehicles and bases).
Won't even reach the tittle screen
Some information about my setup: I am running Gnome 46.1, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
A pain in the ass to get working, but once you do, it runs fairly okay. Multiplayer not tested. Haven't tried all scenarios.
Getting this to run is quite tricky. I will post more details below
Audio will stutter for roughly 10 seconds on the main menu at the start
Game ran over 120 frames on medium settings, but it would consistently freeze for 10 ish seconds whenever I copied and pasted colors on the GPS screen. Not that big of a deal since I can type the hex codes or use the sliders, but still.
Game crashed once in an actual save.
It also consistently freezes and becomes unresponsive on the main-menu and new-game selection screen after roughly 20 seconds, not sure what causes it, perhaps the animated video on the background.
I've followed the steps from the pinned post in the Linux channel on the official SE discord. I can't paste them because it's too long, but in short:
Use latest version of winetricks and protontricks, delete SE pfx (~/.steam/steam/steamapps/compatdata/244850/pfx), install and run the game once with Proton GE 9-3+, then run:
protontricks 244850 --force -q dotnet48
Run game & exit, then run:
protontricks 244850 --force -q vcrun2019
For whatever reason, this didn't work, I switched back to game version 1.203.6 (on the library beta versions), got the game to run, then switched back to the newest version, and now it just works.
Oddly enough, after deleting everything (including pfx) and trying everything again without switching to an older version, it worked, so perhaps I did something wrong the first time.
I am currently only using one mod, which is configurable Parameters.
Some information about my setup: I am running Gnome 46.1, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
Flawless experience out of the box. Played 23 hours up until the end of the game, but I haven't done every quest.
During a very rare instance when traveling through systems while fighting a couple of enemy ships, when I was traveling between the boundary of the 2 sectors you would occasionally see for roughly half a second thruster streaks
Using GNOME 46.4
Game seems to run fine with mouse and keyboard, but couldn't be played with the PS4 Controller because it wasn't detected.
PS4 Controller wasn't detected on Native. Tried all manner of tricks, from enabling different controllers on Steam big picture, disabling and forcing the steam input on the controller tab of the game settings and even modifying the controller layout, but nothing seemed to work.
Works out of the box, played the entire game and did all the achievements without any major problems
mangohud %command%
Game crashed twice during the loadout selection menu before starting the mission. It happens when I switch the missiles I want to use very quickly.
*SPOILERS BELOW* The game was a bit buggy, and performance wasn't the greatest, but overall it's playable just fine with no tweaking needed.
There were two instances where the audio played wasn't the one matching the subtitles at all.
On an alien base, when landing a jump with the prawn suit it the particles of dust are black. I've also experienced some minor black artifacts when riding near the crashed ship on a very particular section. The menu takes a few seconds to load the water. Overall though, nothing major.
Subnautica is notorious for not having the best performance, so I can't be sure if it's because of Linux or not, but I did notice that the framerate was considerably lower than it should be, specially on locations with a lot of vegetation or buildings.
However, given the nature of the game, and the fact the frame drops aren't abysmall, I would say it's tolerable and not that noticeable.
Using the repulsion cannon on the Cyclops launches all the containers that are inside to the outside of the cyclops, so be very careful.
My prawn suit got stuck on the floor near the portal on the alien energy generation base, the only way I managed to fix it was by activating the noclip through console commands, but this disabled achievements for the rest of my playthrough.
I played the game from beginning to end.
Make sure to create some backups on your save files, just in case you mess something up like the issues I described above.
I've spent ~33 hours, explored most of the game, and although I haven't finished it, it seems to work perfectly fine.
mangohud %command%
I haven't explored the final station because I grew tired of the game, but I suspect the game will work regardless.
Fairly decent port, although the performance could be a bit better on certain areas (do note I haven't played this game on windows)
The game has this weird motion blur effect that seems to be related to anitaliassing. I had to leave it disabled or at the highest quality to make it bearable.
In certain areas the framerate will go from 120+ fps to a choppy 40 ish
Played through the entire game and collected a few side stuff. Some information about my setup: I am running Gnome 45.3, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
Game doesn't work without tinkering (Native)
Game briefly black screens, then disappears, although it keeps running in the background, with the menu music playing.
Some further information about my system: Running Gnome 44.1, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
To avoid the fullscreen crash, I had to disable it, but since the game doesn't even reach the menu, I needed to edit the following config file:
$HOME/.local/share/Surviving Mars/LocalStorage.lua
on the Option "FullscreenMode" set it to "0"
If fullscreen is on when launching the game, it will briefly black screen, then disappear, although the game keeps running on the background, with the menu music playing.
I've played a fair bit of the game, but I haven't done everything.
Some further information about my system: Running Gnome 44.1, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
Smooth experience, aside from a few hiccups in loading zones and a particular segment in Act 13. Playable all the way.
Game ran for the most part buttery smooth, but it would consistently have a half a second ish stutter in-between rooms.
SPOILERS-SPOILERSIn Act 13, during a particular sequence where you see a bunch of black shadows, my framerate went from 100-120+ to 30 ish. It was bearable, since the sequence itself didn't require any puzzle solving and was quite short.
SPOILERS-SPOILERS
Some information about my setup: I am running Gnome 46.1, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
[ DEMO (ID 3351700) ] Works out of the box, no issues.
Using GNOME 48 (xorg) with a ps4 controller
[ Riftbreaker DEMO (ID 780310) ] Both in default and experimental, the game creates a black window, and after a few seconds, closes.
Having to suffer through the slow downs is not a good experience at all, and I expect things to get worse when I progress more.
PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command%
The game will have fairly frequent slow downs, the framerate doesn't drop, but the entire game runs in slow motion.
Without the launch settings, the game will randomly crash before reaching the menu or starting the demo
Some further information about my system: Running Gnome 44.1, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor, and
Pretty much flawless native experience, aside from the game not fully closing when exiting. Played through the entire game.
mangohud %command%
Game doesn't completely close when I exit it. It keeps running in the background, forcing me to stop it from steam or with the task manager. This means the next time I launch the game I get a message saying: "The game did not shut down successfully. Do you want to start in safe mode?" Selecting "No" seems to work okay.
Annoying fullscreen issues, but overall great singleplayer experience. Also did 7 multiplayer matches, crashed only once.
One cinematic didn't load a certain character, restarting from the checkpoint fixed it.
HUGE Problems with fullscreen.
First of all, the game constantly minimizes, which is very annoying if you get notifications or achievements.
If you have the game on fullscreen at the start, you will get a black screen. You need to change the game video settings, luckily, you can simply change a file on "../Steam/steamapps/compatdata/1237970/pfx/drive_c/users/steamuser/My Documents/Respawn/Titanfall2/local/videoconfig.txt"
In that file, change "setting.fullscreen" "1" to "setting.fullscreen" "0"
After that, even though it's windowed, on Manjaro I pressed "alt + space" -> fullscreen, which allowed me to run the game on fullscreen.
Some frame drops every now and then on the heat of the battle, not sure if it happens on Windows too
Also some rare stutters when loading areas, even though I am using a decent nvme SSD
Had to launch the game two times for the Origin install to work
Absolutelly unplayable, EQU8 Anti-cheat prevents the game from starting. Tried proton experimental, 7.0-2 and 6.3-8 with no success
A more detailed report:
First time I launched the game, a small window with two loading screens started to do some configuration on the anti-cheat, after that the window disappeared and the game kept running on the background, but nothing else happened.
Further attempts to re-launch the game produced the same result: Two windows, the first one identical or at least very similar to the one I had when I first launched the game, and an error message, that had the following text:
"A security product (Anti-Virus, Firewall, Sandbox, etc.) is conflicting with EQU8 Anti-Cheat.
Please try the folowing steps to resolve the issue :
- Exclude these folders in your security products:
Z:\home\username.local\share\Steam\steamapps\common\TotallyAccurateBattlegrounds
C:\ProgramData\EQU8\Totally Accurate Battlegrounds
Update security products.
Reboot your computer."
Fantastic out of the box experience. Played the entire game, secondary missions included and a couple of horde mode maps with no issues.
Game displayed an error message saying "Fatal Error!" a fe seconds after closing the game. Happened to me twice
Some information about my setup: I am running Gnome 45.2, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
Works well out of the box, unlocked everything on the vanilla game without any major issue, but I haven't tried out the DLC.
On the stage "bone zone" the gems and torches turned into little TV static rectangles (https://steamcommunity.com/app/1794680/discussions/1/3765605292796920586/)
Can't type spells (cheat codes) correctly on non-US keyboards (https://steamcommunity.com/app/1794680/discussions/1/3765605292797796863/)
When reaching endgame (> 40 minutes), if you have a lot of items on screen the game starts to slowdown to up to half the speed, but apparently this also happens on windows and is more of an engine problem.
For reference, most "runs" last roughly 30 minutes, so I rarely had to deal with this.
It has a few slight performance problems, but definetly not a deal breaker. Played the entire game and had a fantastic experience.
mangohud %command%
The game will drop frames (for what felt like 10-15 seconds) at a few particular sections, which I suspect is mainly related to loading. It happened aproximately 15 times in total, 4 of which were during combat, but wasn't low enough to render the game unplayable.
I didn't do any challenges.
[ Viewfinder DEMO (ID 1382070) ] Works perfectly out of the box, no tweaks required.
Some further information about my system: Running Gnome 44.2, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
Game won't launch. As people have said, something related with DRM
Don't get the cracked files, I've ran all of them through several antivirus software and most of them are infected. Give it a try yourself, I would recommend visiting virustotal.
Perfect native experience. Played with all characters at least twice and it just works.
The game will slow down at the 40 to 50 ish minute mark because it spawns more and more enemies. Some information about my setup: I am running Gnome 45.4, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.
Works perfectly out of the box. However, I didn't try the multiplayer and only did 2 campaigns.
Some further information about my system: Running Gnome 44.1, on an Nvidia laptop, with the entire xorg session being rendered using the Nvidia card. I also have my laptop hooked up to a second external monitor.