


The gundman evolution service has ended. Not working anymore since 10:00 a.m. Japan time on November 30th 2023. Not Proton problem.
Not Proton problem.

Using GE-Proton8-12 should/does fix the opening cutscene, seasonal videos, animated player portraits, and pre-match shots.

Opening cutscene, seasonal videos, animated player portraits, and pre-match shots show as solid green.
Aside from the animated portraits and other videos not working, the game itself runs perfectly fine.

Game launched and played without a hitch. Outside the aforementioned bugs, it is pretty much plays like how it played on Windows.
- The "map intro" when joining a game is either skipped (Proton Experimental) or green screen (GE Proton 8-4).
- Similar case of the animated potrait (White on Experiment and Green on GE)
- Does not impact gameplay
EAC is no longer an issue
Works great. Played a few matches online no problem.
I sometimes have to move my mouse to my other monitor and back after a match to get it to click on buttons, but I can move the cursor around. This may only be for multi-montior setups using swaywm.
I've only been disconnect/unable to join a match once.
The game work without any tinkering. But without the Mouse and keyboard it's going to be uneasy to win against other player.
However, without keyboard and mouse you're not going to get easy win.
Some missing player portraits and opening cutscene is blank but otherwise no issues
No noticeable lag, no random crashes during multiplayer, in general has been fine as of the past few days.
Looks to be functioning now as opposed to a few weeks ago when it wouldnt even launch. Im surprised its working as well as it is compared to my windows version
Cutscene videos do not play but can be skipped by pressing space
With the latest experimental build, it works right out the box with some resolution issues.
Resolution seemed to change after winning a round or entering a menu, with black bars appearing to fill the blanks.
Stuttering, framerate often hovers around 40 FPS.
EAC seems to have been fixed with the latest experimental update, I can boot the game and was able to play a casual match to completion.
Startup video is a white screen, pressing space bar skips it.
it would seem they've enabled EAC to run on linux after the latest patch, the game runs perfectly now, only hiccup is having to force use experimental otherwise all menu buttons don't work and you cannot get past the start screen.
I would venture to guess that EAC Linux support has now been enabled. I believe that this game should now be playable.
Patches of slowdown, though I think this may be related to a network issue as opposed to a graphical one.
The opening movie still fails to display (audio plays normally but the video displays as a white screen). Fortunately, this can still be skipped.
Patches of slowdown (as above).
Assuming we can get past the video display issue (fortunately for Season 4 there hasn't been an "unskippable" opening video), Gundam Evolution should now be playable on Linux and, theoretically, Steam Deck. But EAC was the biggest hurdle, and we're past it. At the half anniversary, our long national nightmare is finally over!
I don't know if this proton version is loading the anti cheat or not, but it works. Might not work later tough.
Lobby now accessible, but game exits after starting Casual Match: "You were kicked because cheating was detected"
The unskippable white video that appears right after the lobby menu (that locked up the game in my last report--and it will likely reappear to announce future seasons, as the title screen video obviously still has this problem, too) no longer appears, allowing me access to everything in it except Ranked Match (which is obviously level-locked). Everything offline works flawlessly until entering a Casual Match--when a match is found, right after the loading screen which follows team introductions, the game boots me back to the title screen with the dialog "You were kicked because cheating was detected." followed by a second dialog that claimed that it couldn't find the network and couldn't connect--causing a forced exit. (When I entered the lobby again I noted that I was given the standard penalty for leaving a match, so I figure I shouldn't be doing this too often.)
...So I've come this far to learn--as with the rest of you--that the EAC situation hasn't yet been resolved. This is obviously something that needs to be discussed with Bandai Namco--sooner rather than later, because the Steam version of the Gundam Battle Operation test was supposed to have similar EAC configuration issues (and that is on track to eventually have a full Steam release, too).
tl;dr 1.)There is still a codec issue that prevents video data (not accompanying audio) from playing, potentially halting use of the game (Proton issue?); 2.) Unlike other Bandai Namco titles (like Jojo All-Star Battle R), EAC has not been properly configured for Linux support, and will kick you off of the game if you try to join a match (evangelical issue with Bandai Namco--someone, most likely at Valve, has to contact them about this).
Kicks for cheating
Intro video doesnt play but was able to bypass by pressing escape, however when trying to enter a match I am "kicked for cheating" and then disconnected from the servers causing the game to close.
Crash at undisplayable video as soon as you get into the lobby (it's made progress, though!).
After completing the tutorial, the lobby displays briefly but cuts to a video that doesn't display (only a white screen is shown; the audio for it plays). Right after the video "ends" the game locks up. Clicking around the blank screen does nothing; pressing Esc returns a clicking sound. The only way to exit is to stop the game using Steam, to close the window (if game is in Windowed mode), or presumably to kill the process.
As above, the opening video also doesn't display (white screen, audio for it plays as normal); however, unlike the above, this video can be skipped by pressing any key or mouse button. The rest of the game up until the lock-up after the lobby video described above works perfectly, completely without incident (title screen, name registration, tutorial, settings adjustment).
Part of the issue at hand most likely involves the internal video codec Bandai Namco is using being somehow unsupported.
Otherwise, this is a huge step up from that "Failed to create IGameClient instance!" dialog box and I hope whatever this last issue is, it's squashed so we see something playable as intended.
Doesnt get to the main menu
tried newest GE-Proton, Proton experimental and Proton Hotfix
Unplayable
mangohud %command%
Game will run through the intro then yields a black screen for 30 seconds, and then crashes. skipping cutscene soft locks the client. So far it's unplayable
"Failed to create IGameClient instance!"
Game can't launch and says : "Failed to create IGameClient instance!"
Easy Anti Cheat blocks Deck and Linux users from playing
WINE_FULLSCREEN_FSR=1
After more than two weeks we don't have an official way of playing the game online. Offline mode runs fine and the game is good, but no online play defeats its purpose. In the meantime, your best bet is to play other hero shooters that support Proton / Linux, like OW2 or TF2.
EAC does not initialize properly.
mangohud gamemoderun %command%
Doesn't open at all on Experimental (Bleeding-Edge). Fails to fully initialize on GE.
Unable to launch game because of EAC: "Failed to create IGameClient instance!"
One week from launch and nothing has been seemingly changed to run the game on Steam. To be expected from a free game with less than good monetization.

Can't play matches
Copied easyanticheat_x64.so from Fall Guys/Apex Legends
Despite attempting a few different versions of Proton, I couldn't get into an actual match. I was able to get past the title screen by copying easyanticheat_x64.so from another game where it already existed. I wasn't exactly sure where it needed to go, so I put it both in the game's folder, and inside the EasyAntiCheat folder. This allowed me to play the training mission, and fire up the testing range. However, attempting to join an actual match resulted in a message saying that "cheating had been detected" and then the game unceremoniously shutting down.

Copied easyanticheat_x64.so from Apex Legends (Not from Fall Guys, reports indicate it works with Fall Guys - this was not the case for me), game launched.
white screen on cutscenes
Even though you can get the game launched up with the EAC workaround, trying to play a game will get you kicked for cheating. Sucks to see, because EAC compatiblility is quite literally a switch to flip on the EAC configuration.
Really fun game, I'll dual boot for now. Hopefully we get to see this game on Linux properly, since I can see it clearly runs fine.

You can get through the tutorial, but after trying to launch into a casual match you get kicked with the usual "Cheating was detected"
Added EAC file from Apex
Eac bricked another game

Not playable. Ran fine through the intro and training missions and the game menu loaded but softlocked trying to play a casual match.
Copied easyanticheat_x64.so from Apex Legends
Softlocked on a white screen on trying to enter an online match
EAC issue is resolved by copying the easyanticheat_x64.so from Apex Legends to Evolution's EasyAntiCheat directory but the softlock prevented actually playing the game.
Copied easyanticheat_64.so file from Apex Legends
White screen cutscene bug
Hard to tell when you are in a match from the cutscene bug

about halfway through the initial training mission, the narration cuts out completely
had to use a super janky fix - grabbed 'easyanticheat_64.so' from APEX LEGENDS, and placed it the game's "easy anticheat" folder.

EAC stops you from getting past the loading screen.
%command% -noeac
EAC prevents you from getting past the initial loading screen, bringing up an error "Failed to create IGameClient instance! Check that the game was run from the correct launcher. Online Play may not be available." Using the commands from the network test to disable EAC no longer works, as EAC launches anyway. (Note: During the network test, Steam Deck compatability was discussed and PR used the excuse "It's a network test and likely the final game will have Proton compatibility enabled." But now it's obvious that it wasn't planned at all.)

The game uses Easy Anti-Cheat and refuses to load beyond starting loading screen with "Failed to create IGameCLient instance!" No switch to disable.
"Failed to create IGameClient for instance! Check that the game was run from the correct launcher. Online Play may not be available."

Inability to proceed past the initial loading animation due to error modal stating, "Failed to create IGameClient instance! Check that the game was run from the correct launcher. Online Play may not be available."
Have tried numerous Proton bypasses, no luck so far.

EAC.
No linux EAC support. Even missing the .so file. Cannot play online without EAC.
EAC Splash appeared, game crashed after with error in JP
error is most likely about directX, screenshot of error: https://imgur.com/a/X9GCi0O

Official release still fails with error
Still fails with:
Failed to create IGameClient instance! Check that the game was run from the correct launcher. Online Play may not be available.
When starting up.