duke
Published
No graphical glitches, runs with great performance, sound is now crystal clear, but still missing in cut scenes. No crashes just like in the previous proton versions. If the audio in the cut scenes wouldn't be important for games feeling I would rate gold.
Like a native experience
If Ubisoft overlay is enabled, it complaines about an unsupported video driver. Just click away and ignore it. The game es runnig fine (120h playtime so far).
Runs without any issues.
Every startup .net will be reinstalled. Sometimes with an error message. Game is running anyway.
Runs almost like native. Performance is a bit worse compared to Windows.
Native funktioniert nicht "Failed to initialize renderer".
Not perfect, but still very enjoyable.
have to restart 2 times (during whole game) because mouse pointer disappeared and input not working
At open areas, low framerates, but still 25+
Movie at the end of the game was not triggered.
Works OTB
Running at 1080p with stable 60+ fps on high settings (ultra settings breaks framerate significantly)
Broken, Installation failed!
Installed DirectX, VCRedist, PhysX via Protontricks
After Steam-Install only the Divinity 2 installer window is showing up. But it's not working and crashing to desktop. Manual installation of the stuff the installer probably would have installed (DirectX, VCRedist, PhysicX) doesn't change anything.
Runs well OTB
Runs smooth, but the framerate was a bit low for a such old game.
3 crashes when loading maps in the whole playthrough.
native to proton
On my regular gaming rig, both versions work quite good. However I encountered some strange fps drops in the native Version. So I did some further investigations with older hardware. I compared the performance on an outdated Q9505/8GB DDR2/RX560D 2GB/Mint 20.3 on 1080p medium settings between native and proton. The result is more then clear. ~25fps native vs ~55fps in DX11 (DXVK) rendering.
Runs without issues. The highres dlc however, makes the game lag at 60fps.
requires WINEDLLOVERRIDES="xaudio2_7=n,b" %command% for work
Some users suggest to use NO_EYESYNC, on my system this leads to crashes, without no crash in ~90h playtime
Like native
Played the whole game in coop mode with a friend
Runs but only unplayable
activated DOF caused black rendering
Horribly slow. 5 - 17 fps on 720p lowest detail. The testsystem is outdated, but used to be highend in the days of Gothic 3.
There is something very wrong with that game. CPU usage is only 75% of one core and the GPU is sleeping. Tested vanilla + 1.75.14 community patch.
Modified binary / Community patch
Theoretically the beta branch provided by steam is the correct version, however it's detected wrong by the installer of the parallel universe patch. Therefore the community patch has to be applied manually again.
Community Patch https://www.worldofgothic.de/dl/download_478.htm
The gamechanger to all my unsuccessful approaches before is this community patch:
Gothic 3 Parallel Universe Patch https://www.worldofgothic.de/dl/download_678.htm
It gives Gothic 3 multithreading support which is necessary to make it run on CPUs with non monster single threading cores.
The next step is the correct tuning of the game's graphic options. Objectdetail and distances can be set to maximum, texture filtering to AF, texture quality to medium and everything else has to be turned off (these settings will kill the performance, lowering has no positive effect)
In the end Gothic 3 is running at 50-85fps at 1080p now.
tuning ini file + community patches
It's running however, the performance was quite low for my system, unless I installed following patches...
Community Patch compatible to the other patches: https://www.worldofgothic.de/dl/download_478.htm Gothic 3 Parallel Universe Patch for multithreading support (mandatory for none highend cpus): https://www.worldofgothic.de/dl/download_678.htm g3.ini tuning (eye candy, distances): https://www.worldofgothic.de/dl/download_516.htm
Then everything was fine.
The results of my other tests are maybe of interest:
RX 560D (amdgpu): performance is good, however vegetation is missing, eye candy has to be turned off (blackscreen) UHD (iris) : renders just blackscreen
Using Wine3D for AMD and Intel doesn't solve the problem, it's just much slower. If you are ready for total tinkering and if you have to much time, this is the working solution for you:
- gpu using gallium drivers (e.g. amdgpu, iris)
- mesa compiled with d3d9 support
- recent wine with 32 bit support
- winetricks
- DirectX9 + Direct3D compiler 4.7 installed with winetricks
- gallium nine standalone 0.8
- gallium nine enabled in wine
- run Gothic3 directly through wine
Runs out of the box. But you should not disable vsync or disable frame limiter, because this may lead to strange effects (e.g. can't drive back when setting in car).
The game is running well. But it feels very outdated. But that's no problem related to Linux.
VSync has to be enabled for proper input handling while driving cars.
Running fine with one annoying issue
Everytime after assigning attributes/talents I have to restart the game because the fps is dropping to 5 instantly.
I used the nocd crack in the reports mentioned before
Runs quite well
3 crashed in complete playthrough (~16h)
ALT-TAB not working
Runs perfect OOTB
Once a save game crashed while loading, but the next try with this save was successful
protontricks 8190 d3dx10 d3dcompiler_43 d3dcompiler_47
If you install the DirectX stuff etc. manually, the game runs like native.
It's working great, just a bit slow.
most time FHD ~50fps, drops in Rattay or in battles to ~30fps
Using regular Proton caused a broken main menu on my system, so I couldn't start the game. With GE it runs without issues.
I had to switch from fullscreen to windowed an back for make xfce's panel to disappear
Native not working, Proton not working, Native + Vulkan beta working well
Use vulkan beta!
Not perfect, but working
exlusive fullscreen not working due severe performance issues
Of course the used system is not really up to date and an Rx560 is some kind of paper tiger, but 1280x720 with medium detail for getting stable 40fps+ is a performance issue
The first fight with Kroax was not correctly triggered (I don't know if this is a Proton related issue)
Don't start with stable Proton (at that time 7.0), runs very well with experimental.
about 5 crashes within whole playthrough
janky physics (especially while jumping) causing mouse + keyboard not working anymore
Runs quite well. Don't do ALT+TAB and you'll be fine.
The game is running without bigger issues, don't think it's running better under Windows 10.
Crashes sometimes after performing auto saves. (but happens after successful saves, so no lost of progress)
Current Proton leads into game breaking crash in 2nd level.
The game was complaining about my CPU governor. However I don't see any issues. Full HD with maximum detail runs like a charm.
WINEDLLOVERRIDES="xaudio2_7=n,b" %command% solved the problem
rare: sometimes entering a city, the textures are looking like ultra low, reloading last save solved the problem
3 crashes in 150h playtime
very few quests not trigger correctly, but I think this a bug and no linux issue
Runs without issues
Even on quite ancient hardware the game runs playable at acceptable graphics (after playing a bit around in game's menu for graphics detail). The parameter "taskset -c 0,2,4,6,8 nice" often mentioned here, does not seem to have any effect, at least not on my system.
real fullscreen only with desktop resolution
~1 crash / 2h, quicksave is your friend!
Much better performance than with the native version of the game. Also less crashes.
Overall runs very well. During complete play through I encounterd 4 crashes. Videos look at start a bit broken.
Since the Ubisoftlauncher was not automatically installed, I used the "exe"-rename hint mentioned often here
Even on my low end system it runs quite well without any issues
Needs a bit tweaking, but after that it's running without issues. ps: ALT-TAB not working.
First step to get rid of performance issues.
Despite of the startup tuning arguments, additionally FSAA and AF has to be disabled. After that 4k running without problems.
gallium nine, hd texurepack, reshade
ALT+TAB crashes the game
I owne the game on GOG, this is why I was using vanilla wine
Minor startup issues, like native then
Sometimes the game not starts up properly and need to be killed.
Well the game can be fun... but many issues
Sky broken, light flickering in many areas
selected fullscreen by editing config file
1280x720, textures high, everything else disabled or low setting otherwise stuttering in heavy combat
have to see the intro movie up to the end, if skipped lobby not loading