dpanter
Published
Needs both mf-install AND mf-installcab (64-bit) for sounds to work
Some sounds may have a trailing crackle when they stop playing. Likely caused by the custom game engine used, named "Mad Game Engine"
Ultrawide and Logitech F710 gamepad supported.
Audio breaks if you alt-tab from fullscreen mode. Use launch option -subwindow to use windowed mode and run the window fullscreen, alt-tab works fine then
Ultrawide supported in gameplay. Menus and cutscenes are locked 16:9 aspect ratio.
Game is a bit slow to launch and starts in a tiny black window in the upper left corner, just wait for a little while (less than 30 seconds) and it'll open in a proper window.
As of 29/10/2021 CEG DRM is working with Proton experimental on the Beta client of Steam.
currently no ultrawide support. Logitech F710 works well but the game really plays best with mouse/keyboard. the game hangs silently on exit, must manually kill leftover processes. tried many other Proton versions and options, always hangs on exit. otherwise perfect.
Borked with AMD GPU
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a suitable format.
FATAL ERROR: Error creating game rendering context.
Tested with Proton 5.0-9, 4.11-13, 3.7-8.
Tried RADV, AMDVLK, AMDGPU-PRO Vulkan. Also tried AMDGPU-PRO OpenGL.
Install and play (read notes below)
when driving around some corners, it stutter noticeably even on this level of hardware.
Ultrawide not supported. In fact nothing except 16:9 aspect ratio resolutions look correct as the game will stretch any other aspect ratio. Logitech F710 gamepad works ootb.
Missing fonts, start screen fades into complete white screen and can't continue from there. PROTON_USE_WINED3D11, PROTON_NO_D3D11, PROTON_NO_ESYNC have no effect. Can get it running correctly only with Wine Staging.
Runs perfectly when MF fix is applied, otherwise will hang at black screen when starting new game.
Media Foundation workaround for Wine: https://github.com/z0z0z/mf-install
Logitech F710 gamepad works. Ultrawide not supported, game locked to 16:9 aspect ratio with black side bars.
Platinum since the game itself works perfectly. however. if you have several monitors the game will always open on the left one. set windowed mode to work around this. add Steam launch option -screen-fullscreen 0
Platinum as in the game itself works perfectly. if you have several monitors the game will always open on the left one. set windowed mode to work around this. add Steam launch option -screen-fullscreen 0 but you can't connect to anyone to actually play this online coop only game.... thus borked. game is dead as a dodo
no issues with 4.11-12
ultrawide supported, runs 3440x1440 max settings at locked 120 fps (vsync) with barely any system load. absolutely zero stutter
game runs perfectly fine with Logitech F710 gamepad at default res 1920x1080 with capped 60 fps. if you want other options, and since the launcher doesn't work, manually edit (GAMEDIR)/P13/Config/DefaultEngine.ini and set bSmoothFrameRate=FALSE to uncap fps or use the Min/MaxSmoothedFrameRate to your preference. set resolution with ResX/ResY. ultrawide works well.
Ultrawide not supported, game launches in pillarboxed fullscreen, but you can set resolution manually with Unity anyway. No problems observed using ultrawide. ALT+Enter toggles windowed mode.
Steam launch options example, modify for your specific resolution:
-screen-width 3440 -screen-height 1440
Ultrawide not supported at the moment, can be enabled via save file hex edit. Logitech F710 gamepad not working, tried messing with Steam controller setup, other Proton versions up to 4.14-GE-1, no luck. To me, this prevents Platinum rating... but you can decide for yourself if you consider controller support to be crucial. the game runs perfectly aside from that.
Logitech F710 gamepad is working with the new patch. Ultrawide not supported at the moment, can be hacked via save file hex edit. note: dev warns that doing that may spoil some puzzles and secrets.
AMD GPU users may experience lighting/black textures with Mesa+Vulkan. Reported earlier in Mesa 21.1.2, still present in Mesa-git 21.2.
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The two settings that cause this are Directional Occlusion Quality and Anti Aliasing. If DOQ is enabled at any quality, any AA setting above SMAA breaks the lighting. If DOQ is disabled you can use any AA setting.
Confirmed fixed in Mesa-git 21.3 (built 2021-07-15)
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Use the following launch options to force Vulkan and reduce load/wait times.
+r_renderAPI 1 +com_SkipIntroVideo 1 +com_skipKeyPressOnLoadScreens 1
Install and play
Ultrawide supported. DX12 runs better in Wayland, absolute butter smooth locked 120 fps at 3440x1440 max settings.
Platinum with both imaami and GloriousEggroll unofficial proton versions, no save game fix necessary! --- imaami 4.13-2 and newer: https://github.com/imaami/Proton/releases --- Glorious Eggroll 4.14-GE-1 and newer: https://github.com/GloriousEggroll/proton-ge-custom/releases .... the game only shows a black screen at start with every official proton version, tested all up to and including 4.11-6. ffs protondb, let us make reports with unofficial versions! argh!
only shows black screen with every official proton up to and including 4.11-6. needs custom Proton or savegame fix provided by the devs
Platinum with both imaami and GloriousEggroll unofficial proton versions, no save game fix necessary! --- imaami 4.13-2 and newer: https://github.com/imaami/Proton/releases --- Glorious Eggroll 4.14-GE-1 and newer: https://github.com/GloriousEggroll/proton-ge-custom/releases
Install and play
Ultrawide not supported, locked 16:9 aspect ratio. Logitech F710 gamepad works. Game was installed on a secondary drive, zero issues.
Install and play with Proton 9.0-3
using 3440x1440 fullscreen mode, alt-tab minimizes the game and renders a small window when opened again. windowed mode does not have 21:9 aspect ratio. there is no borderless fullscreen option.
Supports ultrawide resolution in fullscreen mode. Singleplayer is supposed to be unlocked fps (with physics breaking over 185 fps), however the game was locked to 60 fps for me on a 165 Hz VRR system. Many important fixes and notes on PCGW which sadly cannot make this burning dumpster fire of a game good but can at least make it less horrendous.
game runs flawless even in ultrawide if you uninstall Mono from the Proton prefix & install dotnet40. steps: [1: install Winetricks & Protontricks to your system. google it if you don't know how] [2: uninstall Mono. run: WINEPREFIX=path-to-steam/steamapps/compatdata/57650/pfx/ path-to-steam/steamapps/common/Proton\ 4.11/dist/bin/wine64 uninstaller] [3: set mscoree.dll to native only. run: protontricks 57650 winecfg] [4: install dotnet40. run: protontricks 57650 dotnet40]
same as with Dungenos, the game runs flawless even in ultrawide if you uninstall Mono from the Proton prefix & install dotnet40. steps: [1: install Winetricks & Protontricks to your system. google it if you don't know how] [2: uninstall Mono. run: WINEPREFIX=path-to-steam/steamapps/compatdata/200550/pfx/ path-to-steam/steamapps/common/Proton\ 4.11/dist/bin/wine64 uninstaller] [3: set mscoree.dll to native only. run: protontricks 200550 winecfg] [4: install dotnet40. run: protontricks 200550 dotnet40]
Install and play
Techland confirmed bug: unable to bind other mouse buttons than left/middle/right. fix coming soon
Ultrawide supported, although cutscenes are pillarboxed 16:9 format. Roughly 90 fps average without resolution scaling, using FSR Quality mode adds about 50% more.
install and play with 5.13-5
ultrawide works fine, needed to increase ui scaling to 150-175% at 3440x1440
launcher needs wined3d to render properly, else it's just a white window
protontricks 205710 d3dx9
disconnects within 2 minutes regardless of server, unclear why. assuming some checks for 'real' windows
the previously listed eqclient.ini tweaks were applied
the ship is black in the tutorial, which does not affect the tutorial whatsoever. otherwise seems to work perfectly fine, but does throw an error message after exiting. hosting and joining games works fine. so close to platinum, it might as well be.
Proton-5.9-GE-8-ST
Still no cutscenes with 5.13-1, but works with Proton-5.9-GE-8-ST.
Logitech F710 gamepad and ultra wide screen works.
Install and play
Ultrawide supported. Logitech F710 gamepad works ootb. Quick note that the game isn't broken, there's a setting in the menu to disable the fuzzy menu style. :)
Launcher works and a logo shows up when starting the game. it dies in a fire with 2 error messages: broken dll file geSteamClientModule.dll + geClient.cpp(517): [common] SteamClient init fail (note: the file isn't actually broken but the game can't communicate with Steam - it might work in WineSteam)
Game runs great out of the box (note: mf-install needed for cutscenes). Ultrawide supported (note: cutscenes play in 16:9 pillarbox).
3440x1440 max graphics, 200+ fps at all times
Black screen with DXVK (default), runs perfectly with WineD3D
disable Bloom in the video options! Bloom shader compiler errors out on start and gives 3 crash popups, just press ignore/retry on them and game runs perfectly. Logitech F710 controller works too. with 4.11-2 and 4.13-2 there's no music in menu, game hangs during the intro, or when selecting high scores.
On startup you get 3 crash popups complaining about fragment shader compilation, just press ignore/retry on them and game runs perfectly.
Bloom shader is broken, disable Bloom in the video options
Logitech F710 controller works. No ultrawide support, the game uses fixed 16:9 aspect ratio.
ran without any tweaks 1st attempt, with Logitech F710 gamepad working as well (game thinks it's an Xbox controller) and after tutorial could set resolution to 2560x1440 fullscreen no problem. no support for ultrawide or higher aspect ratios so you'll get black bars on the sides, thankfully no stretching.
instantly played online, zero issues, ultrawide supported. reduced mouse speed to 0.1 (the minimum) to get normal mouse speed
Performance seems fine so far, no massive frame drops (haven't played beyond the first house). Ultrawide works.
3440x1440, vsync/aa/sa off, ultra preset. with official 4.11-2 the game runs around 30 fps, is a stuttery mess and crashes on exit. but with 4.14-GE-1 i get ~70 fps pretty stable and smooth without spikes or slowdowns. Logitech F710 works great. btw the linux port is utter crap, don't waste your time on it. download GloriousEggroll proton here https://github.com/GloriousEggroll/proton-ge-custom/releases
Ultrawide supported, install and play
Logitech F710 gamepad works after enabling Steam Input
3440x1440 max settings, runs great. Saw some occasional fps dip that looked like shader cache stutter, and it was not reproducible.
no sound. the game runs well otherwise. also tried with 4.14-GE-1 and all the older versions of Proton. rated bronze because not having sound is an issue preventing me from playing comfortably. with sound, this would be platinum.
While the game runs perfectly with 4.11-9, I used Proton-4.20-GE-1
Vertical mouse speed in-game is half the speed compared to horizontal speed, but works ok in menus. Same with native version. Fix for both:
xinput list
-- Find your mouse id. My mouse lists as "Logitech USB Receiver id=9"xinput list-props <id>
-- Note current Coordinate Transformation Matrix. Mine lists as "CTM (150); 1, 0, 0, 0, 1, 0, 0, 0, 1"xinput set-prop <id> <ctmid> <values>
-- Set new CTM. The fifth number is the vertical speed multiplier. My command: "xinput set-prop 9 150 1 0 0 0 2 0 0 0 1"
I used the value 2 to set vertical speed to double that of the horizontal speed. Note that your speed offset might be different so you may need another number instead. You can use decimal values too, e.g. "1.75". Mouse speed will be bonkers in Linux and in the menus, but perfect in-game. Remember to set it back to default when done gaming.
Any SSAA setting other than 0.5x dramatically cuts down fps, even when disabled. Proton runs way better than native, and has more graphics options!
While the game runs perfectly with 4.11-9, I used Proton-4.20-GE-1
Same issue as with Metro 2033 Redux.
Vertical mouse speed in-game is half the speed compared to horizontal speed, but works ok in menus. Same with native version. Fix for both:
xinput list
-- Find your mouse id. My mouse lists as "Logitech USB Receiver id=9"xinput list-props <id>
-- Note current Coordinate Transformation Matrix. Mine lists as "CTM (150); 1, 0, 0, 0, 1, 0, 0, 0, 1"xinput set-prop <id> <ctmid> <values>
-- Set new CTM. The fifth number is the vertical speed multiplier. My command: "xinput set-prop 9 150 1 0 0 0 2 0 0 0 1"
I used the value 2 to set vertical speed to double that of the horizontal speed. Note that your speed offset might be different so you may need another number instead. You can use decimal values too, e.g. "1.75". Mouse speed will be bonkers in Linux and in the menus, but perfect in-game. Remember to set it back to default when done gaming.
Any SSAA setting other than 0.5x dramatically cuts down fps, even when disabled. Proton runs way better than native, and has more graphics options!
Borked with Proton. Works with Wine-staging 5.17
Tested Proton-5.9-GE-6-ST and proton-5.0-10-rc4.
With proton-5.0-10-rc4 + mf-install, you can hear but not see the developer/publisher logos video play, then you see the loading/autosave screens, then full stop with a black screen just when the intro video should play. Deleting the video files makes no difference.
The game does work straight up with Wine-staging 5.17, ultrawide resolution works as well.
ultrawide 3440x1440 rock solid 60fps (note: game runs 30fps during cutscenes). logitech F710 gamepad works perfectly. note: resolutions above 2560x1440 are not officially supported, however the fix is simply replacing main.dll with one downloaded from www.wsgf.org (this shortcoming has no impact on the Platinum rating)
Crashes with music still running, error message "the game has crashed". error.log says: KERNEL32.dll caused an Unknown exception type (0x80000100) in module KERNEL32.dll at 0023:7b43c45c
PROTON_NO_ESYNC=1 makes the game run great. It still crashes on exit, requiring manual termination of the game, but otherwise no issues found. Played several hours of campaign over several sessions.
Disable Esync, then it runs perfectly. No longer crashes on exit. Steam overlay enabled. Properly renders ultrawide resolution in fullscreen (image is not stretched)
it's sluggish and slow as dogs bollocks, even with every setting at absolute minimum. the ingame fps counter is clearly not telling the truth.
Only black screen during cutscenes (audio/subtitles plays and you can skip cutscenes). Crashes on exit, have to manually terminate the game. Otherwise runs excellent. Logitech F710 gamepad works perfect. Disabling Steam overlay, Disable Esync & Use WineD3D have no effect, Disable D3D11 prevents the game from starting (even though the store page lists only DX9 required)
Patch v1.0.015. Black screen during cutscenes (audio/subtitles plays and you can skip cutscenes). Crashes on exit, have to manually terminate the game. Otherwise runs excellent. Logitech F710 gamepad works perfect. Ultrawide supported. Disabling Steam overlay, Disable Esync & Use WineD3D have no effect, Disable D3D11 prevents the game from starting as it requires DX11.
Patch v1.1.004. Black screen during cutscenes (audio/subtitles plays and you can skip cutscenes). Otherwise runs excellent. Logitech F710 gamepad works perfect. Ultrawide supported. Disabling Steam overlay, Disable Esync & Use WineD3D have no effect, Disable D3D11 prevents the game from starting as it requires DX11.
game runs flawless even in ultrawide, and cutscenes finally work! dev posted a simple fix in the Steam forums. replace the files in [path-to-steam/steamapps/common/Party Hard 2/PartyHard2Game_Data/StreamingAssets/low_quality_cutscenes] with the contents of this download: https://www.dropbox.com/s/k1642rov9dm79al/cutscenes_vp8.zip?dl=0
Install and play
Ultrawide not supported, if you choose any resolution wider than 16:9 the image will just be zoomed in and cropped to 16:9.
3440x1440 around 80 fps, fairly stable. occasional small spikes but nothing dramatic. dynamic resolution off, vsync off, multithreading on, max graphics settings, launch options used: --nologo --waitforpreload --nodx9ex (for some reason, stuttering seems reduced when using --nodx9ex even though the game is pure DX11)
does not currently support ultrawide, the game stretches horizontally
Tested beta build prealpha_corvus Ultrawide supported, 3440x1440 epic settings, ~70 fps
Ultrawide not supported, but it does runs perfectly in fullscreen on ultrawide monitors, just pillarboxed. Windowed mode recommended instead.
The game uses fixed resolutions with a maximum of 1920x1200.
Runs great even without tweaks (see note about audio)
Sometimes audio cuts off, or doesn't start correctly. Easily noticeable when you start driving and the engine sound doesn't always play straight away, or when spoken dialogue just cuts off before the sentence is completed.
Ultrawide supported. Played the 32-bit version in 3440x1440. Stutter free, locked 60 fps (hard cap unless using id5Tweaker mod) throughout the whole game with max settings and 8K textures (16K would CTD when loading games)
3440x1440, max graphics, vsync disabled, manually set 60 fps and it is locked 60 at all times.
Ultrawide works perfectly in gameplay (loading screen is stretched, some menus have black sidebars) sad note: developer confirmed in Steam forums that a Linux version is 'rather unlikely at this point'
Replace all .WMV files with zero byte files with the same name, and campaign will work.You'll never see any movies and therefore miss out on a large part of the game, maybe even some vital information... but it runs. Looks like we need WMP10 for this and it cannot be installed in a 64-bit Proton prefix atm. Tried with a 32-bit prefix but game wouldn't even start.
the Windows version doesn't support ultrawide resolutions, but the Linux beta does (not available on Steam yet)
Uses CEG, borked until Valve decides to fix this nonsense
Proton version doesn't matter, renaming the .exe files doesn't matter.
There's a possible fix which I cba to try myself at this time. If you wish to try... then install the game in Wine Steam and copy the .exe back to Linux, same as with other CEG borked games.
See this bug report for more details. https://github.com/ValveSoftware/Proton/issues/753
Install and play, perfect
used Valves Proton 9.0-3, absolutely smooth, Logitech F710 gamepad supported. resolutions wider than 16:9 are not supported but via hex editing it can be done. check pcgw for info.
Runs with great performance without any tweaks, but only Survival mode works properly. Story mode hangs with black screen when first cutscene is supposed to start. Rated Borked since Story mode is the major part of the game.
After deleting the 3 video files in /Steam/steamapps/common/Solstice Chronicles MIA/TwinStick/Content/Movies/ the Story mode works (press Spacebar when the screen goes black after starting Story mode). I completed the first level, replaced the deleted files and the game is still working now. Great success?
The pre-rendered cutscenes play in 16:9 widescreen, rest of the game works perfectly in 21:9 ultrawide. Logitech F710 works great.
Game pulled from Steam store, servers shut down
Lion Games post on Facebook:
Current game service in EU/NA will end on 30th April [2021], due to our publishing contract [with Gameforge] will be ended. But, we, Lion Games will make sure that we continue our service after transforming Soulworker services into our own. No opening date known.
Install and play
Ultrawide fullscreen supported during gameplay. Cutscenes are letterboxed plus trimmed to 16:9 aspect ratio, meaning the cutscenes are both pillarboxed and letterboxed.
Note that the game was pulled from Steam on August 31, 2021 due to the licensing expiring. Current owners will still be able to install and play.
Borked, missing d3dcompiler features
This game uses a custom engine and development ended a few years ago.
Proton log:
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err:d3dcompiler:D3DCompile2 ...\SOTSwordUltimate\Shaders\HLSL\commonVertex.hlsl:110:9: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR.
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Tried Proton 8, 9, experimental 9 (also bleeding edge), GE 8, GE 9. The game should run with DX11or DX10, but using PROTON_USE_WINED3D=1
, Proton log says the EXE requires DX11. Forcing wined3d does not work either.
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Unless Wine devs bother with this obscure feature, it will not be fixed. Ethan Lee wrestled with it or something similar in 2023 but it seems to not apply here. https://bugs.winehq.org/show_bug.cgi?id=54832
Borked, missing d3dcompiler features
This game uses a custom engine and development ended a few years ago.
Proton log:
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err:d3dcompiler:D3DCompile2 ...\SOTSwordUltimate\Shaders\HLSL\commonVertex.hlsl:110:9: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR.
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Tried Proton 8, 9, experimental 9 (also bleeding edge), GE 8, GE 9. The game should run with DX11or DX10, but using PROTON_NO_D3D11
, Proton log says the EXE requires DX11. Forcing wined3d does not work either.
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Unless Wine devs bother with this obscure feature, it will not be fixed. Ethan Lee wrestled with it (or something similar) in 2023 but it seems to not apply here. https://bugs.winehq.org/show_bug.cgi?id=54832
Proton-5.11-GE-3-MF
Needs MF to show videos and doesn't seem to like when videos aren't working properly, either black screen or can't proceed when clicking buttons. Since Proton-5.11-GE-3-MF works perfectly without any glitches or slowdowns, it's your best bet right now.
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Killed first two bosses so both shmup and turnbased combat works well, all videos and "other segments" work also.
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Ultrawide supported in most parts, but shmup & turnbased combat are 16:9 pillarbox. Game seems locked to 60 fps. Maxed settings ran without a single indication of performance issues or glitches.
Videos don't play, otherwise runs great with 5.13-6
Ultrawide supported. I played through the entire demo without any major issues. Subtitles do not work.
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Simply press any key to proceed when there's a black screen instead of video playback. There are no videos during gameplay, only the logos, a short intro and a full game teaser after completing the demo. Using Proton Experimental I get the test image when a video should play, using Proton-5.8-GE-2-MF the logo videos play but game crashes after selecting difficulty level.
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Honestly, you're not missing anything without the videos.They are MP4 files and can be played manually, find them in
.../System Shock Demo/SystemReShock/Content/Movies/
game started on wrong monitor, changed to windowed mode and restarted game, was then able to set correct resolution and fullscreen on the correct monitor and the setting was remembered after restarting game again.
logitech f710 works fine but the buttons don't match up to the controller shown in-game
ultrawide supported
Crashes immediately on launch. Same issue when using Steam in Wine. Steam error.log:
Unhandled exception: page fault on write access to 0x0aedfffc in 32-bit code (0x0045b561).
Tried every combination of these, no effect. Disable Esync, Disable D3D11, Use WineD3D11.
would be platinum, except that general background music isn't playing. music plays on the intro screen and during combat etc. works great in ultrawide. may crash if you alt-tab out of full screen mode. also tried unofficial 4.13-2 and 4.14-GE-1, still no music.
Some loading stutter when moving to new areas, once loaded the performance is good so the stutter is not permanent
Ultrawide supported. 3440x1440 max settings runs pretty solid 120 fps
Edit SplinterCell.ini ( ForceShadowMode=0 ) to enable Projector shadows. The default "buffer" shadows are broken on modern hardware. Can also edit ini-files to enable 21:9 resolutions.
No higher than 16:9 support, 2560x1440 max. Constant 60 fps fixed. Logitech F710 works perfectly. Online matches work without problems.
starts up to the menu, can configure all options, change resolution etc. but instant crash to desktop when clicking on Necromance. no_esync = crash to desktop when clicking necromance. use_wined3d = black screen crash, must kill process. no_d3d11 = doesn't start at all.
Game is dead, servers are shuttered
Not even making it free to play and refunding everyone could save this game from itself. Also EAC. Removing it from your Steam account is the only thing left to do.
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Notice: At the request of the publisher, Vicious Circle is no longer available for sale on Steam.
by default the fps is capped to 62, to uncap it edit UDKEngine.ini and either set bSmoothFrameRate to FALSE or set MaxSmoothedFrameRate=144 (or whichever number you want)
EAC ruins it
90+ fps in 3440x1440 default quality settings, very infrequent minor stutter
Runs fine but is very blurry
Graphics menu loves to crap itself. Options names become garbled or disappear.
Getting high resolution (HD option) to actually work takes some trickery like toggling full screen (with Alt+Enter since the windowed checkbox does nothing) but once you get it working, ultrawide works well.
Logitech F710 gamepad works fine but the game has issues with the 4 cross directions on the thumbsticks, i.e. moving the character works fine left and up separately, but moving the stick to left+up makes the char simply stop moving.
The game has many issues, highly recommend reading the Steam reviews. They are overwhelmingly negative and illustrate the problems well.
edit ..../XIII - Classic/system/XIII.ini section [WinDrv.WindowsClient] to make ultrawide resolution work as you can't set proper resolution in the game settings
edit ..../XIII - Classic/system/XIII.ini section [D3DDrv.D3DRenderDevice] to disable vsync & mouse smoothing
game works well in ultrawide, but the ui does not scale so it's very very small, also the cinematics are stretched to fullscreen
ultrawide supported (stretched video cutscenes) Logitech F710 works perfectly.
It runs (sluggish performance overall), but since shadows and shaders aren't working properly, you have black areas and/or characters in way too many places to consider this even remotely playable. Tried fixing with RE4HD project files, or Ultimate Community Patch files. Over 60 GB mods and nothing can fix the broken lighting. The only fitting rating is BORKED!
runs great with D9VK in 2560x1440 all settings maxed, locked 60 fps. had some strange stutter when moving the mouse, switching to windowed mode then back to full screen solved that. Logitech F710 works perfectly. forget ultrawide, game just zooms in and cuts top/bottom, can't make the ultrawide scripts for Flawless Widescreen or CheatEngine to work.