

The in-game mouse cursor is crucial for knowing what is interactable. Other wise the player is left clicking things at random.
In-game mouse cursor did not display
The dynamic cursor is critical to play. There are no other clues on what is interactable.
The dynamic cursor does not work.
6.8-GE-1 GloriousEggroll
The mouse cursor does not use the in-game cursor. The it is vital to play as it changes when the player hovers over an interactable object.
In-game cursor still doesn't work.
The dynamic cursors still fail to work, which is very inconvenient.
Not having the correct mouse cursor makes the game an exercise in frustration.
The mouse cursor did not switch to the in-game cursor. This is important, since the game specific cursor changes when you hover over interactable things in the Environment. This makes the game much harder to play.

Worked like a charm
Runs flawlessly here on 4.11


The game runs smoothly, and audio works. But crucially, the mouse cursor does not change from the system cursor to the game cursor, so the player has no way to tell if they have moused over a trap or not. I find this nearly game breaking.


audio working perfectly with 3.16-7

I can confirm that it works perfect and with sound after adding "WINEDLLOVERRIDES="xaudio2_7=b" %command%" to the launch parameters of the game.

To fix the missing audio, add the following option in the game launch options:
"WINEDLLOVERRIDES="xaudio2_7=b" %command%"
That's it! enjoy!

Still no sound in menu or in game, only works in the presentation. Although it runs just fine.

- Play in windowed mode, or fullscreen without losing focus or minimize, if you do minimize in fullscreen will crash.
- No sound