


IMPORTANT! The game runs flawlessly but the singleplayer is capped to 30fps although the FPS counter might show a higher value, resulting in a choppy gameplay.
This isn't a problem with Proton/Linux but the game engine itself. Took me a while to figure this out. Apparently there isn't a fix available to the engine as of writing this review.
Some people are running the game in a dedicated LAN server mode to mitigate the issue.

+com_allowconsole 1 +set com_bootLogo 0
touch ~/.steam/steam/userdata/[userid]/22350/local/base/autoexec.cfg
seta com_allowconsole "1" seta com_bootLogo "0" seta ui_fov "90" // Field of View r_shadows "0" com_unlockfps "1" com_unlock_maxFPS "144"
When launching the game, my BT headset switches to handsfree mode. Annoying, but you can switch right back.
IIRC, the lag is just the game itself, not proton's fault

Does not start at all
Tried a few proton versions, but no difference whatsoever
Not even an error message pops up, the process just stops

As long as you dont mind the fps dips, it's actually pretty playable
Struggled to maintain 60fps

Default control config wasn't so great, but a community layout and some tweaks to preference fixed that.
None required
Disabled Gyro, tweaked backgrip button hotkeys, removed arrow key commands from Left Joystick.
Lowered graphics
Plays great, I've encountered no significant issues. Easily runs at 60 FPS with surprisingly solid battery life.

Works perfect out-of-the-box on Garuda Linux
Tested it on Experimental and Proton 8.0-3 - both without any problems - even multiplayer works fine
Control rehaul
Default layout required use of back grip buttons; moved as much I could to front face buttons
No controller support; no matter how low the sensitivity was, controls were too responsive and twitchy to manage
Not supported
Graphically runs well at max settings at a near locked 60 FPS

Single player or local multiplayer only
Controllers don't seem to be supported at all.
The servers are no longer online.

The game can only be played offline at 30fps in campaign mode or the challenges in solo mode.
With proton 7 theres black boxes on the screen in a checkerboard pattern on the main menu and opening cinematics.
Singleplayer works fine but that game is capped at 30 fps. Once you go online the fps drops to single digits and the game is unplayable.
The fps drops to single digits, the game can only be played offline at 30fps.
I played with the config file trying to lower the fps but it still hangs when you go online. Tried recommended enviromental variables which did nothing as well as GE Proton 7-8 with no improvements. The steam overlay aswell as the ingame fps counter lie when your offline and say you have high fps when you have 30 capped.

AMD_VULKAN_ICD=RADV glx_extension_override=-GLX_OML_swap_method %command%
Saw it was free and decided to try it out even though it was an older game. Got it working with the listed Command Line options on an AMD graphics card. It's been fun and happy I got it running. Was running at the full 165 fps @ 1440p that my monitor can do.
Couldn't run any better.
Brink runs exactly as how Brink should run. No frame rate issues, no lag in multiplayer games, no issues at all. Runs even better on Linux than what it does on Windows 10. Only downside to it is that multiplayer is somewhat dead. And if you're playing this alone, you're gonna have a really hard time finding others to play with. You might be lucky and find one person in a multiplayer game, which only ever happens once in a blue moon. Still, there's a campaign you can play which is somewhat short and repetitive but still fun.

Doesn't work with amd or intel (mesa 21.2.5)
I tried using the workaround (glx_extension_override=-GLX_OML_swap_method) and it dosen't do anything to fix the problem. Checking the logs, I can see that the override is active.

Doesn't work with Intel Integrated Graphics
Crashes on launch with Intel iGPU

Perfectly playable, might have to drop quality or use additional tweaks.
Minor issue: lower audio volume than what I remember. Aside from that, perfect.
Unknown; framerate dropped once I got in-game with a little bit of slowdown. I vaguely remember having similar issues on Windows, so it could be something else. Otherwise, seems like minor to moderate performance drop due to bloated translation/runtime.
Aside from the aforementioned issues, this runs brilliantly. The UI, the sound, the gameplay, the menu, the loadtimes; it's all fine. One or two tweaks, and this will run with native quality.
A previous report mentioned a fix for AMD users by way of Mesa. I don't know if the fix has been accepted yet, but until then, you can set the fix in the game's launch options.
glx_extension_override=-GLX_OML_swap_method %command%
If you want a little extra performance, this might help.
glx_extension_override=-GLX_OML_swap_method %command% r_useThreadedRenderer 2 r_usePortals 1 r_useOptimizedShadows 1 +com_allowconsole 1
Brink doesn't perform as well as I think it should, given that other games on the same engine run quite smooth (native or Wine/Proton). I don't know if it's me or the game itself, but I do recommend you turn some of the fancier settings off.
Audio garbled
Audio in-game is garbled and unplayable; works fine in cutscenes.
For AMD/nouveau users, make sure to use a Mesa version that contains: https://gitlab.freedesktop.org/mesa/mesa/-/commit/edd0b00c2befc42966145e3a93937fb707f83470
For Intel users, you will also need the following commit: https://gitlab.freedesktop.org/mesa/mesa/-/commit/91b64da3de512a207f08fc4700178a3e2524682e
No additional options needed, mesa will take care of applying them for you :)
After spending over a week to get this game fixed in Mesa, I am please to announce that the game should now be fixed for all users of Mesa-based drivers. Just make sure to run the latest git version until Mesa 20.3 gets released!
Better late than never :)
Works perfectly, no clue why it's rated Silver.

will not work on intel
so yeah
Ran perfectly fine out of the box

Borked with AMD GPU
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a suitable format.
FATAL ERROR: Error creating game rendering context.
Tested with Proton 5.0-9, 4.11-13, 3.7-8.
Tried RADV, AMDVLK, AMDGPU-PRO Vulkan. Also tried AMDGPU-PRO OpenGL.
Works perfectly out of the box.

Make sure to tweak the volume on settings.
Sometimes you hear the audio, sometimes not. It is weird. sometimes you hear a crackling, instead of whatever you were supposed to hear like someone talking or a gun firing.
It opens only half of the game screen, but full screen. I need to go to options and choose another resolution to fix it, any resolution. Alt+tab and the problem happens again.
For some reason Linux fixed the stuttering that the game have on windows.
It felt like I was using mouse acceleration.

Game runs straigt from box on proton at 250fps. Feels like 50fps tho, no change with tweaks.


Ran out of the box for me no problem, but I have NVIDIA graphics. It seems that the game does not run if you are using AMD graphics, according to past reports. Intel integrated graphics have not been tested to my knowledge.



"Error creating game rendering context."
Doesn't work on AMD GPUs :(



Crashes with "FATAL ERROR: Error creating game rendering context."


Works perfectly . Zero Lag


Game won't start, OpenGL error: "Error creating game rendering context."



Occasional popping sounds when not in the actual game, but it's too infrequent and mild to be much of a bother, IMHO.



Gives an opengl error then crashes to desktop



Doesnt start completely



Some microstuttering present
