cyberx9901
Published
switched from experimental proton to 9.0-2, the game started to open, without any more problems
in the Sway composer putting the game in fullscreen having been opened in windowed mode by the game can make the game cursor and the system cursor not match
At least the game ran stably, but with freezes in some specific parts
the game opens, on my hardware I needed to lower the graphics quality to the minimum to be able to record stably, however at some moments there were some freezes, perhaps because of the game loading, by lowering the graphics to the minimum the game looked very ugly, a more capable hardware probably won't have this problem
When exiting the game, the screen went black, it took a long time to close
the game shows the gamepad buttons even though the controller wasn't even connected, when you start the game it doesn't take into account that you are on the keyboard and continues to show the gamepad buttons in the tutorial, making it necessary to change the configuration to resolve it
the game did not work correctly in the Sway composer with two monitors, even in fullscreen the mouse goes off the screen
For my hardware I needed to put everything that had high graphics quality on medium to run without major drops.
going to another workspace causes the game to have a small window in the wayland sway composer
for those who use multiple monitors, when they switch focus to the monitor that is not playing the game, the window freezes, until the focus returns to the game
the game has problems when using two screens in the wayland sway composer, when focusing with the mouse on another monitor the game automatically switches to the monitor that is having the focus, one of the times the cursor went to the other monitor the game crashed
In the version recommended by Steam, there is stuttering in some scenes, but the store does not inform which version is used.
game freezes and goes to black screen when focusing on another monitor in wayland sway composer
The game seems to leave my cursor with very low sensitivity, but I didn't consider it a problem because it could actually be my mouse.
For my hardware I needed to set the graphics to minimum to run stably.
The game has an official Linux version, but it has no audio
In the Wayland Sway composer with two monitors the game moves the cursor to the second during gameplay, using GameScope with an argument this is resolved, but as the launcher closes before opening the game, GameScope closes, placing xterm as an intermediary prevents this from happening: gamescope -f -e --force-grab-cursor -- xterm -e %COMMAND%
In the Proton 8.0-5 version, the game asked for a serial number, although it does not have one. Using the GE-Proton8-32, the Ubisoft launcher opens without asking for the serial number, just confirming that you want to activate the game you purchased
the game does not start
the game does not start even in experimental proton, 6.3-8 or proton GE 9-10, it starts the launcher and gets stuck in it without starting the game, and without increasing CPU or RAM consumption, after installation using version 6.3-8 the game opened only once, after closing the game it did not open anymore, even checking the files through Steam, removing the proton prefixes did not solve anything, I gave up running the game, I've been having this problem for a long time without being able to solve it
On the tips screens, the cursor is sometimes disappearing, making it necessary to press ESC to open the game menu for the cursor to appear again
40 Hz/FPS, 4 W TDP, 600Mhz GPU
bottom window mode does not work
at lower qualities the textures of the external world turn black, half a day becomes dark as night
the game is completely dark as midnight independent of the time when going out of the house, increase the details to a higher quality that t
TDP 3W, GPU 200 Mhz and 40 QPS in 40 Hz
TDP 3W, GPU 200 Mhz, 40 FPS and Hz
I put the E (interact) key on the X of the control, the F (throw) key on the Y of the control, the Q (drop) key on the B of the control, the R (rotate) key on the L1 of the control, the V (assimilate) key on the DPAD up (arrow up)
some small frame drops in some places on the map (about 5 FPS less)
The developer has announced that they will add more lighting configuration options, which could improve the game's performance.
600Mhz GPU frequency and TDP 5W
the game sometimes makes it necessary to use the SteamDeck touchscreen due to the controller not working in certain menus
The game is extremely light, you can lower everything to the minimum and it will run smoothly
game haven't gamepad support
steam://controllerconfig/3018040/3312736040 my layout
40 Hz/FPS, 3 W TDP, 200Mhz GPU
I tested it directly with protonGE because someone I knew said the game didn't work
GPU 200Mhz, TDP 5W with half-rate shading, without vertical sync, and with stretched scaling mode, limited to 40Hz and 40fps (stays stable)
Can be played natively with the openMW launcher, however it has bugs when reading some textures, creating crashes, running with proton 8.0-5 I had no problems in all my hours of play
the native version is giving graphical problems, the proton version is running normally
the native version is giving graphical problems, the proton version is running normally