


DXVK_FILTER_DEVICE_NAME=Intel(R) Arc(tm) A580 Graphics (DG2)
General graphic settings on very high, all visual effects on, no motion blur, FSA (default value), balanced upscaling profile, 1080p vsync on, playing with a TDP Xbox Series Gamepad, everything works included rumble. Very recommended for optimal play.

For my hardware I needed to set the graphics to minimum to run stably.

+com_showLoadingScreen 0
Used Low settings and Adaptive Resolution when playing on a docked Deck
Works great out of the box

Some of the text in the journal or books are hard to read

Some text was a little small but nothing major
After I put the graphics to low I got a locked 60 on the deck. The game still looks pretty good too.

Game ran fine after a little modifying of settings; looked great and sounded wonderful! Not my type of game, so I really can't comment more
Game stuttered a lot in the first ten minutes or so, but it improved rapidly after that, with a few settings tweaks. Mostly just enable triple buffering if your machine can handle it! Game ran just fine for me at 2560x1440 "Very High" graphical preset afterward.
Overall, not bad, but may require some tinkering to fit your setup

Works well with keyboard and mouse.
However, there is a small delay when you load a save or quicksave. A blackscreen comes up and it remains for about 4-5 seconds and then the loading screen appears. This wasn't a thing with Dishonored and Dishonored 2. Not a major issue though, but it can be noticeable if you play this one right after those games.

Had to switch to Mouse+Keyboard, but pretty much flawless outside of that
I could not get the controller to work whatsoever. This comes as a big surprise because I played Dishonored 2 with a controller without any issues and DoD is basically the same game.
A few times during startup the game would soft-lock and stop me from closing it, prompting a PC restart. After installing it also crashed twice before starting to work.
Initially it stutter very frequently and badly to be unplayable. Changing the screen mode to borderless window, seem to help. Once in a while it still has frame rate dip, but rarely. With this mode its playable.

WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=1 DXVK_ASYNC=1 PROTON_NO_ESYNC=1 gamemoderun %command% +com_showLoadingScreen 0 +r_skipDOF 1
Game started with a bizzare resolution and on wrong monitor (not system primary). Had this happen on windows before so I can't say it's specific to linux but was a small frustration on first launch.
gamemoderun %command%

the game show splash screen for few seconds then quit

+com_showLoadingScreen 0
Not for me, but for many people the text will be on the small side.
Will crash nearly everytime when waking up from sleep. Use the launch command to skip all the otherwise unskippable logos and splash screens.
With everything set to maximum, the framerate fluctuates between approximately 40 -60fps. Didn't try FSR or anything else, which may help with performance.
Game runs fine on maximum settings.Very enjoyable experience.
No signs of life, crashes on launch with no window or fullscreen opening
Seeing a crash log when turning on PROTON_LOG=1
, see https://gist.github.com/wjdp/6bfe67029a75ed03eac3bfaa2082ff8c
DXVK_ASYNC=1 %command% +com_showLoadingScreen 0
Just 2-3 times during last two playthroughs, but the problem is clearly not systematic.
By all measures ran well - and in fact ran better than Dishonored 2 despite ostensibly being the same game.
screen tearing
gamemoderun DXVK_ASYNC=1 MANGOHUD=1 %command% +com_showLoadingScreen 0
Game runs fine on maximum settings. It takes around 7.5-7.8gb of VRAM depending on the scene. If you lower settings from Ultra to Very High VRAM usage gets almost halfed and stays that way pretty much. Game runs smooth without any stutters. Very enjoyable experience. I completed the game twice and had no bugs or visual glitches.
When putting the steam deck to sleep and waking it back up, the game loses all audio.
When putting the steam deck to sleep and waking it back up, the game loses all audio or just plain crashes. I cannot play this game and put the steam deck to sleep.
Works out of the box with noticable stutters
I played the complete game and experienced some stuttering, but nothing that bothered me too much. If you want to eliminate stuttering, you should set DXVK_ASYNC=1 in the Steam launch options with Proton_GE as Proton version.
Perfect out of the box.
DXVK_ASYNC=1 %command% +com_showLoadingScreen 0
Works perfectly using Proton GE, vanilla Proton 7 and experimental caused massive stuttering with the same launch options
DXVK_ASYNC=1 %command% +com_showLoadingScreen 0
Alt-tabbing would make the game extemely choppy until restart if running fullscreen. Running borderless instead fixes the issue.
Performance is better with GE Proton.

Works out of the box on Linux. Finished it 2 times (first in full combat mode, than undetected) in a bit less than 40 hours.
As other stated before, it is a bit choppy at first on every new level because of caching, but it helps to make a 360° look around. When that is done, it's a very smooth gameplay.

(GOG version) Works well
Played GOG version with Proton 7.0-1.
Its playable but has major stuttering
Major stuttering
I recommend you to do a 360 on the screen at every map load. This game caches a lot of shaders and the stuttering at the beginning is quite big but once you're passing the first steps its actually quite playable with only minor stuttering. DXVK_ASYNC=1 doesnt work on standard proton installation.
Its playable, but have problems with frame pacing
Stuttering while loading textures
You have stuttering while textures load, specially in the beguinning, it should become better once textures become cached. I recommed that you do a 360 look when a new level or place loads to cache every texture beforehand.

Works out of the box.
Finished the game without any issues.
Completed the game without any major issues.
Minor lighting artifacts in some areas of the game. Fixed by disabling bloom.
Game has frame pacing issues when the game's FPS doesn't reach the monitor refresh rate, but those are related to the game engine and not Proton.
The game runs fine out of the box!
Completed a full play-through of the game with no issues
I used Proton-6.16-GE-1. I did not test it with stock proton but I think it would work.
It sometimes has the same problems with Alt-Tabbing as Dishonored 2, but otherwise runs great.
If you Alt-Tab out and back into the game, most of the time it'll run extremely slowly, even in menus, making the game unplayable. The only fix is to quit the game and restart. This happens for me in Dishonored 2 as well.
This may just be a bug rather than a Proton issue, but one time after reloading a quicksave I couldn't stop walking backwards. I loaded up a different save and it still happened. After exiting the game and restarting, the problem went away.

Works otherwise perfectly except the minor texture issue mentioned.
At the start of the level texture compilation makes playing laggy for a small while.

DXVK_ASYNC=1
Proton Community 6.3-3 (For flatpak support)
Proton GE Custom: https://github.com/GloriousEggroll/proton-ge-custom/releases
Run the game in fullscreen borderless
Default proton had tons of stuttering and occasional freezes
Ran the game with Proton-5.21-GE-1 (https://github.com/GloriousEggroll/proton-ge-custom/releases). Added DXVK_ASYNC=1 to environment variables to fix stuttering issues found with default proton.
Fullscreen may cause instability. Windowed or borderless fixes that