necuz
Published
VKD3D_CONFIG=dxr11,pipeline_library_app_cache PROTON_ENABLE_NVAPI=1 gamescope -H 1440 -r 165 -f -- %command%
No issues, runs well enough
Launcher warns about outdated driver, check can be disabled. Both DX11 and Vulkan versions working, DX11 runs about 10% faster.
VKD3D_CONFIG=dxr11,pipeline_library_app_cache PROTON_ENABLE_NVAPI=1 %command%
RT causes pure white sparkles, most noticeable on Ultra
VKD3D_CONFIG=dxr11,dxr PROTON_ENABLE_NVAPI=1 gamescope -W 2560 -H 1440 -r 165 -f -- %command%
gamescope -H 1440 -h 2160 -Y -r 60 -f -- %command%
Downscaling from 4K + FXAA recommended, since the TAA is very bad. Don't go higher on the resolution, since the game UI starts breaking.
Runs great until it fills up VRAM and becomes unplayable, doesn't even free assets used on the previous map so will eventually break
VKD3D_CONFIG=pipeline_library_app_cache gamescope -H 1440 -r 165 -f -- %command%
Tried limiting VRAM in dxvk.conf
Crashes on alt-tab, unless you gamescope
Game does not free up VRAM, you will eventually run out and get freezes, unless you can fit the entire game in VRAM
Things that have increased the playable time until VRAM exhaustion:
- VKD3D_CONFIG=pipeline_library_app_cache
- Nvidia driver 535 + newer Proton that uses VK_EXT_memory_priority/VK_EXT_pageable_device_memory
Game starts, intro video broken, controller not recognized
6.15-GE-2 GloriousEggroll
Glorious Eggroll
Changing resolutions results in black screen, can be fixed by Alt+Enter
Random crashes on area transition
WINEDLLOVERRIDES=”xaudio2_7=n” %command%
protontricks 377160 faudio
Missing music and dialogue without tinkering
VKD3D_CONFIG=dxr11,dxr PROTON_ENABLE_NVAPI=1 gamescope -H 1440 -r 165 -f -- %command%
VKD3D_CONFIG=dxr11,dxr PROTON_ENABLE_NVAPI=1 gamescope -W 2560 -H 1440 -r 165 -f -- %command%
I can't belive it's not Windows, pretty cool that a preview/demo runs like this the day it drops
eval $(echo gamescope -W 2560 -H 1440 -r 165 -f -- "%command%" | sed "s/2KLauncher\/LauncherPatcher.exe'.*/mafiadefinitiveedition.exe'/")
VKD3D_CONFIG=dxr11,dxr PROTON_ENABLE_NVAPI=1 gamescope -W 2560 -H 1440 -r 165 -f -- %command%
Freezes sporadically, might be compiling shaders
VKD3D_CONFIG=dxr11 PROTON_ENABLE_NVAPI=1 gamescope -H 1440 -f -- %command%
Mouse cursor stuck in center of screen, unless running in gamescope
EE requires DXR 1.1, so doesn't start without any launch options
VKD3D_CONFIG=dxr11 PROTON_ENABLE_NVAPI=1 %command%
Need launch options, otherwise won't run at all
DXVK_ASYNC=1 DXVK_GPLASYNCCACHE=1 gamescope -H 1440 -r 165 -f -- %command%
VKD3D_DISABLE_EXTENSIONS=VK_EXT_mesh_shader PROTON_ENABLE_NVAPI=1 %command%
Flickering leaves unless you disable mesh shaders, there are a lot of leaves
Default launch options can't be considered playable
PROTON_ENABLE_NVAPI=1 gamescope -H 1440 -r 165 -f -- %command%
Hitches whenever a new shader is used the first time, otherwise runs flawlessly.
gamescope -W 2560 -H 1440 -r 165 -f -- %command% -dx12
Everything works as expected, inlcuding the multiplayer. Some performance hit comapred to Windows, but nothing game breaking.
Crashes also reproted by Windwos users