BroWren
Published
Runs well out of the box; videos are broken, but the game works anyway.
FMV doesn't work and is replaced with the test pattern, but the game runs without them.
Runs right out of the box.
Game has a "bug" where the graphics settings menu is not accessible before starting. You must play through the opening once, then access the menu with ESC to change the settings.
Like other Atelier games, this one will start into a white screen; to fix it you need to create a dxvk.conf file in the game's installation directory with "d3d9.deferSurfaceCreation = True" in it.
Backer GOG release works out of the "box", disable ESYNC if you have problems.
Runs great under 4.2-7, no tweaks or extra installations needed.
Launcher fails to start
You'll get a .NET framework error saying "GDI+ status: OutOfMemory" and the game will not launch, and the process will hang when you quit, too.
Use https://github.com/z0z0z/mf-install to install the Windows Media Foundations and the game runs perfectly.
runs perfectly, no tweaking required
No idea if online play works yet or not. If it fails because of EAC, I will update the summary.
The game will not start occasionally, requiring you to kill the processes from the command line.
Couldn't play online but the game is not stable on Windows yet either. Online play was not tested and may not work due to EAC.
Use the _next BETA, Proton 5.0-10, by switching to the next channel on your Proton steam entry, and the game will run.
PROTON_ENABLE_NVAPI=1 %command%
The game runs perfectly out of the box if you're at 60hz; above that, you must lock it to 60fps.
strangle 60 %command%
The game renders properly at framerates above 60 but the B button does not get detected properly. As the game does not have framerate options, forcibly limiting the framerate to 60 with libstrangle will fix this.
Game is video-based, runs successfully with mf-install.
Runs wonderfully with correctly configured settings!
I always have TDP enabled. At 9 watts, the game will run for 2.5 hours at medium settings.
I am able to get 30-40FPS consistently at 9 watts by turning off upsampling, switch to DX12 and use FXAA in-game, set the quality to medium, and turn on ray tracing.
Runs fine on NVidia after adding a couple of simple options.
On NVidia drivers above 470, you will get a black screen with a white progress bar and the lower right quadrant may flicker. Use the following launch options to fix this problem:
"__GL_IGNORE_GLSL_EXT_REQS=1 __GL_THREADED_OPTIMIZATIONS=1 %command%"
Shared Resources are implemented and working well in GE 7-10, so Fatal Frame is now completely playable.
Once you can get wmf working, the game runs quite well, however getting wmf to work can be very problematic.
If you try to run the game without mf-install, it will show blank cutscenes or crash. I was able to get it to run using the current mf-install from git, and older versions of Proton.
The game may crash at startup. You may need to kill the DirectX installer on the initial startup of the game. If the game fails to play cutscenes, it may crash immediately after showing the title splash with a "fatal error" dialog box.
If you have a lot of difficulty getting wmf to work, I found success by starting the game at first with Proton 4.11, exiting immediately after the title screen started, then running mf-install and switching to Proton 5.0-9 after installing. I also was able to run the game on another system under Proton 4.11 + mf-install without difficulty.
The game will sometimes crash on startup, or hang in the song select screen. Just restart the game.
Slowdown after a map transition with textures set above LOW.
Framerate is bad with texture quality set above LOW; it may take a map change for the drop to occur, but it will drop.
Use Proton Experimental
Click the mouse several times when the initial black window comes up to skip non-playing intro movies and get to the game. The game runs OK after you skip the intro.
Full game does not start, main window comes up but the game crashes immediately with a dump. Workarounds have no effect.
Install the game, run it once, kill the process, then run "protontricks 449610 d3dcompiler_47" to get it to work.
Game will hang on first run; kill the process, run the "Play Game Settings" option and configure it for DX9/Windowed or OpenGL/Full screen, then pick "save and run" and the game will work well. Software rendering doesn't work and will hang.
Game runs well until you want to save, then you get an error dialog. Problem is that the game wants to re-create the save folder every time; deleting the folder will allow it to create a new one and successfully save. Probably a bug in WinCreateDirectory() returning the wrong error code.
With the save file fix in 4.2-6, this game runs exactly like it should.
Note that if you have your Steam Controller plugged in but not turned on, the game will ignore keyboard controls and it might look like it's hung if you're at the startup configuration screen.
Game uses shared resources, won't run
The engine is buggy, and it uses DirectX shared resources which aren't implemented on Proton, so the game crashes with several error messages:
'err: D3D11Device::OpenSharedResource: Not implemented'
The menu works but the selection moves way too fast, and many Windows users report that the screen framerate must be set to 60 for the game to run there.
Game can be made to partially work with a save from after the prologue
The game requires a few things to "run" for the brief spots it can be played with the current Proton experimental. You'll need mf-install, and to set d3d9.deferSurfaceCreation = False in dxvk.conf.
Unfortunately, the game will hang whenever it uses a shared resource, which is used to overlay pre-rendered video on backgrounds. The game will soft-lock and you'll have to alt-F4 to exit.
Runs well, but don't expect to play on both the Deck and your PC as the save files don't transfer properly.
Cloud Saves report "Up to date" but saves don't actually show up on other machines
Graphics are broken; game crashes after several screens.
The game runs for a while, but with black boxes where on-screen elements should appear. After moving forward through the game for a few minutes, it crashes.
The game does not use mouse input, it is keyboard or controller only. The Steam Gamepad is not properly detected but a standard USB gamepad works.
The game will crash after moving forward a few screens.
Game runs fine out of the box.
Note that the game itself does not support mouse input and does not appear to recognize Steam Gamepads correctly on Linux.
Main menu runs, game crashes out after start.
Videos don't work without mf-install, but the game crashes anyway.
Game crashes immediately after starting.
Tried most Proton options (no_esync, wined3d...) and none had any effect.
Support is buggy, but will be better with time.
In-game graphics menu does not work yet.
Have to use alt+Enter to full screen the game, since the graphics menu doesn't work.
You must run the game with Proton Experimental for it to work. Do NOT use mf-install to try to make the FMV work, this will cause the game to crash.
Need to install dotnet452 using protontricks before you start, or you will get a black screen.
There is no need to convert to a 32-bit installation, the game runs perfectly fine on Proton 4.11-8's typical 64-bit prefix.
The game itself runs fine but FMV is broken.
FMV is displayed using the test pattern for unsupported video; if you use mf-install, the videos are skipped entirely.
Game installs Origin and dependencies, crashes out on the first run, then subsequent runs hang.
Installing Origin dependencies did not help, in log the game hangs at the message "fixme:netprofm:list_manager_GetConnectivity"
Runs perfectly without tweaks. Be patient at the loading screen
Runs nicely on the Deck.
The game sets itself up at low settings but is a battery eater anyway - turn on FSR and performance mode in the game settings and limit to 45fps seems to cut power use a little.
Text is small in some windows, not unreadable, but uncomfortably small.
Reports of black screens are for NVidia GPUs - this game does NOT work on my gaming laptop with an NVidia, but runs nicely on the Deck's AMD.
Install dependencies: "protontricks 538680 corefonts vcrun2008 xact vcrun2015 amstream dsound gdiplus quartz xvid", Then install k-lite codecs. Game runs perfectly with videos functional.
Videos don't work, but the game is playable if you skip past where the videos should be.
Uneven framerate
Videos don't play back, but black screen can be skipped with B button.
The game itself is kind of buggy and often forgets settings, but it's just one developer, cut them some slack. :)
PROTON_NO_ESYNC=1 %command%
Game crashes at the loading screen sometimes; disabling ESYNC seems to help with this.
This is a really good indie game, it's a little buggy and has some stuttering in-game, but it's worth the trouble.
Runs nicely right out of the box.
Game does not exit cleanly and must be killed manually after you quit.
Runs with videos, using latest Proton 5.13-6 with mf-install on top.
Use protontricks or wine to install LAVFilers.
Startup movie skips and stutters
Game fails to shut down occasionally; kill via system monitor
The game had some serious problems with AMD systems on launch, the devs claim these were fixed. YMMV.
videos require mf-install, game will not run without them. Game may also require an Intel CPU and/or NVidia GPU to run, some Windows users have reported black screens on AMD hardware.
On non-Intel/NVidia systems, the game may black screen. You may need to set NVidia environment variables and add dxgi.nvapiHack = False to your dxvk.conf so the game sees the correct hardware.
Game starts, flashes a black screen, exits. ESYNC changes nothing, PROTON_USE_WINED3D changes nothing, PROTON_NO_D3D11 causes game to start with no window at all and you have to kill the process.
Tested workarounds with esync and disabling DXVK, game hangs at a black screen when it starts.