


Funciona bem com traducao pt br, so nao alternar entre Windows e proton que o jogo funciona bem
GE-PROTON 9.27
7W
ao lancar o jogo no Windows e posteriormente retornar a jogar no Deck causava crash constantes. Resolvia ao excluir o proton e instalar novamente. Aparentemente o Windows buga arquivos de configuracao do jogo ao lancar no proton

Testado com varios protons e GE protons. Jogo aparentemente funciona bem mas crasha constantemente.
Somente no Windows Infelizmente =/

Broken Launcher (fixed), the game freezes but music still plays with default settings. I have argued back and forth with steam support and even Square support about this game. I've lost countless of hours to this. It's demonstrably broken and embarrasing to have been verified.

Random crashes without any apparent reason. They can cause you to lose a significant amount of progress if you haven't had the chance to sav
From time to time, the game crashes without any apparent reason.

PROTON_USE_WINED3D11=1 %command%
When using any current version of Proton without specifying launch parameters, it was possible to launch only the game launcher and go into the settings, but when starting the game itself, it immediately crashed without specifying any reason and the launcher appeared again. In the end, I just added launch parameters (PROTON_USE_WINED3D11=1 %command%) and everything worked as it should - the game runs smoothly and I didn’t notice any bugs. I used GE-Proton9-2

With the out of the box proton the launcher was a black screen, however when switching to Proton 9 beta everything worked as expected.
In my experience you have to change the compatibility to the beta version of proton 9. GE, the steam recommended, nor experimental versions worked for me. All had a black launcher screen.

Songs on launch menu sound different than in-game
Fullscreen does not center the display.
Was unable to get to the first save point, as a random crash happened when talking to npc's in the first town after the intro sequence. This happened repeatedly unti I gave up.

The game crashes randomly - usually while talking to people in the first town after the intro sequence. Was not able to get to a save point in time in multiple attempts of restarting from the beginning.
At the moment (at least on Steam Deck) this game shouldn't be Steam verified.
gamescope -w 1440 -h 1080 -- %command%
Lowering the resolution seems to help reduce the crashing.

The game does not start. I tried with Proton stable, experimental and experimental bleeding edge.
Object name: 'LauncherMain'. at System.Windows.Forms.Control.CreateHandle () [0x00022] in :0 at System.Windows.Forms.Form.CreateHandle () [0x000e8] in :0 at System.Windows.Forms.Control.get_Handle () [0x00041] in :0 at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control.get_Handle() at System.Windows.Forms.Control.SetVisibleCore (System.Boolean value) [0x00049] in :0 at System.Windows.Forms.Form.SetVisibleCore (System.Boolean value) [0x000d1] in :0 at System.Windows.Forms.Control.set_Visible (System.Boolean value) [0x00001] in :0 at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control.set_Visible(bool) at System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner (System.Int32 reason, System.Windows.Forms.ApplicationContext context) [0x000cb] in :0 at System.Windows.Forms.Application+ThreadContext.RunMessageLoop (System.Int32 reason, System.Windows.Forms.ApplicationContext context) [0x0001a] in :0 at (wrapper remoting-invoke-with-check) System.Windows.Forms.Application+ThreadContext.RunMessageLoop(int,System.Windows.Forms.ApplicationContext) at System.Windows.Forms.Application.Run (System.Windows.Forms.Form mainForm) [0x0000d] in :0 at Launcher.Program.Main () [0x00026] in <52f5260552b741c29d4c0a00e5182e2b>:0

Switch to experimental.
As reported by other players, you must switch to the bleeding_edge beta of Proton Experimental.
Changed TDP to 5w
Slight flickering in some areas; not sure if this is the game itself or proton.
PROTON_USE_WINED3D11=1 %command%
using bleeding edge proton experimental
In order to play, you must switch to the bleeding_edge beta of Proton Experimental. Some users have noted that they must delete their existing prefix and reinstall the game entirely to get it to work. I didn't need to delete anything.
If the Steam Deck frame limiter is set to 30, the game will run at half speed. Make sure to set FPS to 60 in the Steam Deck interface (using the '...' button and Advanced performance monitoring settings)
Requires activation Steam Experimental Bleeding Edge in desktop mode first (and possible re-install).
Desktop>Search Proton>right click experimental properties, select Bleeding Edge Beta THEN force Proton Experimental in game mode interface. Reinstall game if necessary.
Additional: If the Steam Deck frame limiter is set to 30, the game will run at half speed. Make sure to set FPS to 60 in the Steam Deck interface (using the '...' button and Advanced performance monitoring settings)
You need proton experimental bleeding edge and you can enjoy this.
Works now on bleeding-edge Proton Experimental
The game now works if you enable the bleeding-edge beta of Proton Experimental. I was able to run the launcher and play the game without any issues. You may need to uninstall and reinstall the game once you switch to the beta however. See here for more info: https://github.com/ValveSoftware/Proton/issues/5751#
It works exactly like Windows when you set up the Proton Experimental -bleeding edge- build
Needs Proton Experimental Bleeding Edge
Make sure you have updated Proton Experimental. I was on the bleeding edge branch. No memory error, launched fine.
Find Proton Experimental in you Library, right click and select Properties, Betas, and select bleeding-edge from the drop down.

Only played for a little bit sofar, however figured I'd throw out some advice since only saw borked reports:
Following reports from the github issue on the proton github page, needed to apply a patch to fix a font issue with launcher. Selected Proton Beta "Bleeding Edge" in steam, after that worked good. Did not need to delete game and reinstall as others have mentioned. Expect once that patch makes it to a full proton release, it will work without issue out of the box.
Playing with PS4 controller worked out of the box including vibration. For radical dreamers, recommend hitting escape, going to menu and selecting "borderless" to get game to stretch to fit resolution. Full screen will show vertical letterboxes.
Opening cinematic worked fine, combat seems fine ,speed up and slowdown added seem to work as advertized.
The game just works and runs flawlessly. A Platinum experience. :)
Out of Memory; Black Screen follows
Microsoft .NET Framework window pops up with the message: "Not enough memory to complete operation [GDI + status: OutOfMemory]." Window then goes to black and has the title menu music playing.
OutOfMemory error followed by black window
OutOfMemory error dialog appears immediately. Clicking "continue" makes a window pop up, but its contents is all black. Music plays with lots of stuttering. Arrows + enter make sounds implying there's a menu... but hitting [enter] always pops up an error dialog with a NullReferenceException.
Throws error window claiming not enough memory. Saw similar issues on Reddit claiming a new .NET launcher is at fault.
In addition to default I tried Proton-GE-7-10
Currently not compatible with Steam Deck
Borked for me. The Launcher shows an Out of Memory error for .NET 4.2, cannot see anything.
Got error: Not enough memory to complete operation [GDI + status: OutOfMemory]
game launches but a popup named "Microsoft .NET Framework" shows up listing the error in the title, if you click continue a black window appears and some (nice) background music starts playing, if enter is pressed the same popup shows up.
Game launches, .NET error; Out of Memory
gamemoderun %command%
Error says "Not enough memory to complete operation [GDI + status: OutOfMemory]." Only around a GB of memory is used. Music plays and if I hit continue on the error a black windowed screen pops up, but the game will not stop running until I force stop it through Steam. This was tested on GE-Proton7-14, Proton 7.0-1, and Proton Experimental.

No Launch
The game doesn't launch, giving a .NET error stating "Not enough memory".
Error's on opening, audio but no video
I get an error as soon as the game launches. I click continue and a window pops up and i hear the music, but the window of the game is black. It doesnt appear to be functioning yet.
Not enough memory error.
Game starts but soon gives a "out of memory" error. Unsure how to proceed since it's not clear what's failing.
Tried both latest Stable Proton, Experimental and latest GloriousEggroll.
Tested on both latest Manjaro and Steam Deck, same results.
Launcher fails to start correctly. Seems to be written in .NET.
Renaming the actual game's exe file to CHRONOCROSS_LAUNCHER.exe still doesn't start. I also tried the latest version of Glorious Eggroll, but to no avail. I even deleted the prefix before trying with GE just to be sure, but still the same problem. Tried Experimental, 7.0-1, and GE-7.14.
Games is borked due to .NET being used in Launcher.
Tried renaming the exes to bypass the launcher. Didn't work.
Tried installing .NET 4.62 and 4.8 through Protontricks. Also didn't work.

Launcher fails to start
You'll get a .NET framework error saying "GDI+ status: OutOfMemory" and the game will not launch, and the process will hang when you quit, too.

OutOfMemoryException Error... Launches blank window with BG Music playing
Attempted dotnet48 install to see if it fixed anything... no good.
Launches with immediate OutOfMemoryException error. Continuing will open the launcher window with a completely blank screen, but background music can be heard playing. I was unable to figure out how to get the game running. The game has dotnet requirements, so I installed official dotnet48 via winetricks which cleaned up a few errors, but the launch of the game had no change. I tried recommend Steam Proton, Proton GE 6.21, and the latest Proton GE 7.14. No change.