
the_mach1ne
Published
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 gamemoderun %command%
Works perfectly, no issues, even in Vulkan mode.
Runs native on Linux, no Proton needed. Finished the game, 100% and no issues. DualSense controller worked perfectly as well.
It's fine in windowed mode, scaling set to 5X but I wish I could either have more scaling options or ideally that fullscreen would work.
Fullscreen not working properly in GNOME (3.36). Scaling is wrong. Tried suggested workaround which work in other DE but still produces improper scaling in GNOME.
Had to enable "D-pad only". This is with a DS4 controller.
Both DX11 and DX12 modes work perfectly. DS controller works perfectly as well. Tested with Proton Experimental.
DualSense controller works fine, but might take a minute or two to detect.
DualSense controller works fine, but might take a minute or two to detect.
Sometimes the DS controller takes a minute to be detected, then works perfectly.
No issues at all, runs super smooth at 120 fps, even through Wayland (hyprland).
DualSense controller works perfectly
__GL_THREADED_OPTIMIZATION=1 __GL_SHADER_CACHE=1 DXVK_STATE_CACHE=0 %command% --force-vulkan -gfx-enable-gfx-jobs 0
Missing textures only during the character selection screen, everything fine past that
For some reason, my native resolution of 3840x1600 is not available, resort to playing in 3440x1440.
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 gamemoderun %command%
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 gamemoderun %command% -nolauncher
DualSense controller works perfectly as well.
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 gamemoderun %command% -nolauncher
DualSense controller works perfectly
Proton-6.16-GE-1 GloriousEggroll
Proton-6.16-GE-1
DS controller was randomly detected with Proton Experimental, but with GE, works 100% of the time.
Goes out of sync during cutscenes, makes story-mode not fun to play, otherwise everything works fine.
DualSense controllers works perfectly, including in 2-player mode.
Works perfectly, other than the slow loading screen at the pre-intro. DS4 on Bluetooth works well too.
Only at the initial loading screen, just like in Ori and the Blind Forest, then smooth
gamemoderun %command% --nologo
Like others:
$ cd "$HOME/.steam/steam/steamapps/compatdata/2694490/pfx/drive_c/users/steamuser/Documents/My Games/Path of Exile 2"
# Edit poe2_production_Config.ini
# Set renderer_type=DirectX12
In order to have music working, you need to manually edit each dosboxXXXXXX_single.conf file (found inside each game's DOSBOX directory) to load INSTALL.EXE (or INST.EXE for QFG2) and select "Sound Blaster" for the Music device, save, then return the .conf file to its original settings. Otherwise works fine, few sound glitches here and there but is playable.
6.21-GE-2 GloriousEggroll
6.21-GE-2
Works perfectly. DualSense gamepad working perfectly as well.
VKD3D_CONFIG=dxr11,dxr PROTON_ENABLE_NVAPI=1 PROTON_ENABLE_NGX_UPDATER=1 gamemoderun %command%
Very happy with the performance, no FPS drop. Only issue is Ray Tracing currently not working but otherwise perfect.
Proton-6.20-GE-1 GloriousEggroll
Proton-6.20-GE-1
Using PROTON_ENABLE_NVAPI=1
with my Nvidia GPU, not that it's necessary. All graphic settings at max. Framerate is smooth, no slow downs.
Proton-6.21-GE-2 GloriousEggroll
Proton-6.21-GE-2
Using launch options: PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 gamemoderun %command%
VKD3D_CONFIG=dxr11,dxr PROTON_ENABLE_NVAPI=1 gamemoderun %command%
Works as expected. DLSS also seems to work fine.
gamemoderun %command%
No stuttering so far, 2 hours in.
6.1-GE-2 GloriousEggroll
Needed to remove Steam's "PlayStation Configuration Support" for DS4 controller to be properly seen as a DS4 controller in-game. Works perfectly.
Installed with 5.13-6 but it suffered from occasional micro-stutters, espacially during cutscenes. Also, videos did not play with 5.13-6. Switched to GloriousEggroll 6.1-2 and everything is smooth and video plays properly. Running at average 125 fps @ 3840x1600.
As of a recent update, on Wayland machines it requires unsetting the `SDL_VIDEODRIVER` to force it to use Xwayland.
env --unset=SDL_VIDEODRIVER %command%
env --unset=SDL_VIDEODRIVER --unset=ELECTRON_OZONE_PLATFORM_HINT %command%
If running on Wayland, and SDL_VIDEODRIVER
is set to wayland
and ELECTRON_OZONE_PLATFORM_HINT
is set to auto
, you might require unsetting them prior to launch to force Xwayland.
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 %command%
gamemoderun %command%
Crashes randomly, sometimes takes 5 minutes, sometimes I can get 15 minutes.