


DX11 plays smooth and still looks great
Need to exit to main menu before changing resolution. Changing resolution in-game may causes problems.
in D3D12, many stuttering. Stuttering situation is worse when Ray tracing even on low. Best use DX11 in the game, without Ray tracing still looks good.
It is hard to see Ray tracing effects in this type of game, since not all areas uses full ray tracing. On low, you see better water reflections and material reflections. Considering there is a huge problem with stuttering in Ray tracing in proton in this game, is better to leave it off. Can use DLSS which improves image quality than without DLSS.

Works fine at start
DLSS works great, but how RTX works I don't see: FPS doesn't change, graphical effect doesn't change as is, but RTX setting is on

Map and in game menu are very small and barely readable.
GE-Proton7-22 gives best results from my testing. Stutters and texture loading issues are very rare with this version.

Not much to add, go play it, enjoy

Stutter
Colar isso na Engine.ini resolve 99.99% dos stutters
[/Script/WindowsTargetPlatform.WindowsTargetSettings] #D3D12.PSO.DiskCache=1 #D3D12.PSO.DriverOptimizedDiskCache=0 #GeometryCache.LookaheadSeconds=3 GeometryCache.PrefetchSeconds=0.9 #D3D12.ZeroBufferSizeInMB=32 #r.RHICmdAsyncRHIThreadDispatch=1 #r.RHICmdBalanceParallelLists=2 #RHI.MaximumFrameLatency=16.7 #RHI.GPUHitchThreshold=8 r.LandscapeLODBias=-1.8 r.LandscapeLODBias=-1.8 r.ParticleLODBias=-1.8 r.SkeletalMeshLODBias=-1.8 r.MipMapLODBias=-1.8 DefaultGraphicsRHI=DefaultGraphicsRHI r.AllowHDR=1 r.HDR.EnableHDROutput=1 D3D12.UseUpdateTexture3DComputeShader=1 #r.CalcLocalPlayerCachedLODDistanceFactor=3.0 r.AnisotropicMaterials=1 r.SupportAnisotropicMaterials=1 r.MaxAnisotropy=8 r.Vulkan.AllowAsyncCompute=1 r.Vulkan.AllowPresentOnComputeQueue=1 r.Vulkan.EnablePipelineLRUCache=1 r.Vulkan.RHIThread=2
[/script/engine.renderersettings] r.Tonemapper.Sharpen=1.6 r.CreateShadersOnLoad=0 niagara.CreateShadersOnLoad=0 #r.ShaderPipelineCache.Enabled=1 #r.ShaderPipelineCache.SaveUserCache=1 #r.ShaderPipelineCache.StartupMode=2 #r.ShaderPipelineCache.AlwaysGenerateOSCache=0 #r.Shaders.FlowControlMode=0 #r.MeshStreaming=1 #r.Streaming.PoolSize.VRAMPercentageClamp=32 #r.Streaming.PoolSize=64 r.TextureStreaming=1 #r.Streaming.PoolSizeForMeshes=-1
r.TonemapperGamma=1.85
[TextureStreaming] r.UseShaderCaching=1 r.UseShaderPredraw=1 r.UseAsyncShaderPrecompilation=1 #r.XGEShaderCompile=1 #r.MeshStreaming=0
[ConsoleVariables] #AllowAsyncRenderThreadUpdates=1 #AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1 #AllowAsyncRenderThreadUpdatesEditor=1
[/script/engine.streamingsettings] s.AsyncLoadingThreadEnabled=1 s.LevelStreamingActorsUpdateTimeLimit=0.20 s.UnregisterComponentsTimeLimit=0.18 s.AsyncLoadingUseFullTimeLimit=0.22 #s.IoDispatcherCacheSizeMB=8 #s.LevelStreamingComponentsRegistrationGranularity=1 #s.LevelStreamingComponentsUnregistrationGranularity=1 #s.MaxIncomingRequestsToStall=1 #s.MaxReadyRequestsToStallMB=1 #s.MinBulkDataSizeForAsyncLoading=0.25 s.PriorityAsyncLoadingExtraTime=0.08 s.PriorityLevelStreamingActorsUpdateExtraTime=0.08 s.ForceGCAfterLevelStreamedOut=0 s.AsyncLoadingTimeLimit=0.167 s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0 s.AllowLevelRequestsWhileAsyncLoadingInMatch=0
[/Script/.Engine] FrameRateCap=60.000000 FullscreenMode=0

Overall a neat game that matches what the reviews say - does have some texture problems (but likely not platform related)
Controller was not detected until I disabled Steam Input

map section may be difficult to read
on occasion parts of levels won't load when you enter them, you may need to leave and re-enter a screen a couple times
crashes in final area

Set following settings in Heroic v2.9.2: Wine version: Proton - GE-Proton8-22 Select an alternative EXE to run: FIST/ZingangGame/Binaries/Win64/ZingangGame-Win64-Shipping.exe

Works perfectly, out of the bag and ready to eat, in fact it's not too much to give platinum.
The startup page is blurry, but this has no practical impact。
Works perfectly, out of the bag and ready to eat, in fact it's not too much to give platinum.
Game played great with a few minor graphical glitches and the small text but overall a perfect game for the Steamdeck.
40FPS & 40hz
Map key icons are small and a little hard to read text for each one but not to big of an issue. Other text is small but legible.
Small graphical glitches once and a while
PROTON 7.0 with Heroic Games Launcher
Some lags happens occasionally, feels like compiling shader cache.

Proton-6.21-GE-1 GloriousEggroll
XBox One controller not detected

Works just as well with OOTB proton except the startup splash screens are missing due to missing codecs.
6.19-GE-2 GloriousEggroll
Glorious Eggroll
Some gaps in textures not present on Windows 10.
The game is occasionally jerky using DX11.
Crashes repeatably at certain spots in the game with DX12. No crashes with DX11.
Both DX11 and DX12 modes work perfectly. DS controller works perfectly as well. Tested with Proton Experimental.

Forced proton

Start and work out box.
Mouse not detect and not work. Keyboard key not rebind in settings.

Performance is really bad. Controller is also highly recommended but it only seems to properly detect an XBOX controller.
Detects XBOX controller even though I am using PS4 controller.
Game is nigh unplayable on my system. Constant frame drops.

Xbox one controller not detected, keyboard controls are too complicated
Xbox one controller does not work