
Rosen
Published
Set the Right Stick as a mouse region instead of whatever WASD bindings it originally had
Played windowed at 800x450 (game's native resolution) and scaled it using Nearest to avoid blurring. Battery performance was already good, but this stretches it that much further.
The game doesn't scale cleanly from 800x450 to Steam Deck's 720p resolution - text will be blurry/chunky depending on your scaling settings. Upgrade descriptions were difficult to read.
Game lists "Partial Controller Support" on the store page, but I haven't gotten any controllers to work with this game (on Deck or otherwise). Using a config that was 100% keyboard/mouse works OK, though.
Game already runs fine, but playing at low scale in windowed mode and using Nearest in the performance overlay nets around 6 hours of expected battery life. Have not played for 6 hours straight to confirm this.
The game works fine with a myriad of input schemes, including Arrow Keys + Space/WASD to swap gems.
Could not enable 3D Acceleration
Runs great out of the box
No need for -changedir, INI tweaking, or EXE swapping like the Windows version - this will run perfectly from the get-go, including 3D Acceleration if your system can handle it.
I also ran this on an Acer Aspire 3 running Ubuntu 21.04 and had good results, but no 3D accel (which is expected without a GPU).
Attempted with 7.0-3, 6.3-8, and Experimental. Tried launching from Desktop Mode for all of these, too.
Versus tutorial video doesn't play on the native Linux version, nor through regular Proton. Using Proton-GE allows it to play, but only through the right speaker (?)
Game works as expected otherwise.
Runs as expected, online and local work great
Rarely, a music channel in the background will play incorrectly - but will fix at the start of the next round (noticed in Super Puzzle Fighter)
gamescope -w 1920 -h 1080 -W 1920 -H 1080 -f -- %command%
Fullscreen uses wrong monitor when starting the game. Using Gamescope fixes this
Game would hang sometimes when playing Arcade Mode while waiting for a ranked match - audio would continue playing, but video output would freeze and input would not register. Need to manually kill the process
See 'Instability'
On previous versions of Proton, game would crash briefly after the mission loading screen appeared. Works flawless as of 7.0-2
Largely runs as expected
Sometimes, the end of the "drink effect" sound can loop if you enter certain menus (like the Forging station) before it finishes playing - but exiting the menu or entering another menu may fix this. Have not tested if this also happens on GE/Experimental.
Runs as expected
Only just starting a new game (around 1 hour in), have not noticed any problems.
WINE_DO_NOT_CREATE_DXGI_DEVICE_MANAGER=1 %command%
Video backgrounds do not work without Proton-GE, or you can turn Animation Brightness all the way down for a black background
Piece movement is inconsistent on controllers unless Steam Input is force-enabled. Keyboard input works normally
Controllers are responsive in menu, but gameplay drops inputs after some seconds. Enabling Steam Input fixes this.
Unsure which version changed this, but the launch argument is no longer necessary - video backgrounds play correctly on the current version of Proton GE.
Game does not run at full speed on some stages if V-Sync is disabled
I played connected to a USB hub on an Ethernet connection. Fighting games aren't ideal on Wi-Fi with packet loss.
You may also wish to drop the resolution to 480p-ish and enable FSR for additional play time on battery, but it didn't bother me.
Some lore text and loading screen tips are hard to read, but in-game subtitles are an appropriate size.
Valve's notice also states the game needs a connection for singleplayer, but I was able to start/play a level just fine without internet (both with and without Offline Mode turned on)
Runs very well, no notes
Did not test FSR upscaling, as it was not necessary on my machine - but toggling it in the menus seemed to work alright. Completed the game on Hard difficulty with no noticeable degredations.
Controllers didn't work on first launch, but work after Steam Input is force-enabled for this title.
Performance test in Graphics settings tests around 1500, whereas Windows tests around 2200 with the same hardware. All graphics settings maxed out except for Motion Blur
Controllers would not work on first launch, but worked after Steam Input was force-enabled for this title
Anti-aliasing does not seem to work correctly
Game hangs on alt-tab and alt-f4
Runs as expected, no notes
EAC runs correctly without any tweaks, so all game functionality is available.
Runs as expected
Nothing special to note. You can access the filesystem from the Z: drive ingame, or you can symlink it from the proton folders to your music directory.
Game runs OK on default settings, but you can squeeze more battery life out by turning Anti-Aliasing down from x8. Would likely run fine on FSR, but native resolution looks better.
Some of Deck's folders (including some in home/deck) are hidden from the game, probably due to how GameMode works. You can move your files to a working location from Desktop mode. Have not tested symlink to go to a concealed directory.
Works out-of-box, as expected
This game has a native Linux version if you buy it through itch.io - but the Steam release works perfectly through Proton
Had to switch to Proton over the native linux version in order for it to work. You can navigate Settings with the mouse (hold Steam + right trackpad) to enable the controller option, but it still did nothing for me until I forced the Windows version of the game.
Running through Lutris is necessary for server play
VAC cannot authenticate, so servers will auto-kick you for no steam logon. Using the Lutris install script to run the Windows version of Steam fixes this, or you could host a server yourself with VAC disabled.
Everything else about the game is largely the same between the Lutris standalone script and just running through Proton (minus the VAC thing and some garbled text in console)
added NTLinuxFix.zip to the game's directory
Text in chat and console is garbled without Windows fonts. I was able to get those from installing ttf-ms-win11-auto
on the AUR
NTLinuxFix.zip is necessary to fix the steam authentication error. Otherwise, you'll get booted from servers after a couple minutes
gamescope -h 1080 -f %command%
Could not take screenshots in Steam (the input got eaten by something?). Running within gamescope fixes this.
This game NEEDS the grip buttons to be playable - it's very much a "keep your thumbs on the sticks" game. Beyond that, the game supports full gamepad rebinding so it's all largely up to user preference.
Could probably limit wattage to save battery power. Haven't tested.
Technically works better through Proton than on Windows - as the game will properly take input from Playstation controllers over Bluetooth (on Windows, they only work through USB)
Other than that, game runs as expected; including the bugs listed on the game's wiki
gamescope -H 1080 -f --force-grab-cursor %command%
When Sam pulls out his gun during a specific conversation, it's flickery. Don't remember this behavior happening on previous playthroughs.
Gamescope isn't necessary for the game to run or fulllscreen properly, but dialogue is unskippable and pauses when alt-tabbed. Running under gamescope makes the game believe it's always in focus, and you can do something else while characters are talking (which has a tendency to pause betting rounds, unlike PN1).
--force-grab-cursor fixes an issue I had with the OS cursor rendering as well as the game's cursor, but isn't necessary for gameplay to function.
Black screen, then a crash report window shows up. Even after closing the crash report window, black screen remains and game must be force-closed.
Unfortunately, in-game resolution scale seems to be the only way to get more battery. You could also limit the FPS to 30, but for Quake it's not ideal.
Chat messages and some menu text are small; but score, health, and ammo are readable. Damage numbers can be scaled up as necessary.
Some mild issues, but runs well
Mouse does not correctly lock to the window in Fullscreen - a fast enough flick while firing can click outside the game window. Borderless Window seems to fix this
Game crashes on exit
Cursor would not get properly 'locked' to the window, which may cause the cursor to move outside the game while aiming. This happens noticeably when a new window of any kind is opened, or (on standard Proton) when the game is alt-tabbed.
Switching the display mode (between fullscreen to borderless or vice versa) temporarily fixes this.
gamescope -w 1920 -h 1080 -W 1920 -H 1080 -f -- %command%
Attempting to Alt-Tab yields a black, unresponsive screen. Launching through Gamescope fixes this
Nothing to note, runs great.
Launcher window can be dealt with through either the touchscreen or whatever mouse bindings you may have
gamescope -f -- %command%
Manually created displaysettings.xml as another report details
On startup, game shows flickering white screen. Manually creating displaysettings.xml renders the game correctly in menus, but has a vertical black bar on the right during gameplay. This black bar problem only happened in fullscreen, so I run the game windowed and use Gamescope to fullscreen it manually.
Unlike another report detailed, Steam Input worked for me even before enabling Gamescope.
Runs as expected
Anti-aliasing doesn't seem to work right (notably on the Zurk in the cage where you meet Doc for the first time)
The default config was made for a Steam Controller, so I made adjustments to both trackpads. Holding down Right Trackpad restarts a new run, and the Left Trackpad is set to a touch menu for managing items/pills between Jacob and Esau.
Other reports mentioned scaling weirdness, but I didn't notice this. The game's default window resolution scales up fine on Steam Deck, and setting Fullscreen in the options makes the game take up the whole 16:10 display as expected.
PROTON_USE_WINED3D=1 %command%
Daily Brew rewards do not animate unless the launch command for Using Wine D3D is used. Rewards can still be claimed by closing the window (and going back in, if necessary for the full-potion award)
Didn't notice any game lag in multiplayer, even without the launch command.
Runs perfectly as of 7.0-3
Daily Brew animations and other character animations in-game play properly now, without use of launch arguments.
Limited GPU and wattage to about halfway on the sliders
Nearly all in-game text (particularly player numbers) is small and hard to read. This is compounded by the on-screen keyboard covering the bottom half of the screen, which is where the most crucial information is.
Rare crash during gameplay. Runs fine otherwise
Game sometimes crashes to desktop while going over the deaths that happened that night.
Set the D-Pad to use mouse delta values - very useful for moving along the grid of the game
Game is very light and already limited to 30FPS, so it's safe to lower the wattage and GPU clock to match
The game does need to be told to re-full-screen every time, but this is something it does on Windows as well - not a Proton/Linux issue
Lowered TDP and wattage for battery life - should be able to go lower than 6W depending on the game
When returning from Desktop Mode with a Bluetooth controller connected, they wouldn't be correctly bound to the P1 slot - and rearranging order in the Steam overlay doesn't resolve this. Reboot is required to fix.
1080p was not in the drop-down menu for Resolution. Can work around by either editing UT2004.ini or typing setres 1920x1080
in the in-game console.
Mild lighting errors in the first single-player cutscene.
Strangely, I got better performance on Direct3D than I did on OpenGL; but still not as good as either on Windows.
Unchecking "Reduce Mouse Lag" helped with this, but not entirely.