Dumbass Frog
Published
Slow loading times. About 10-15 sec freeze upon loading in. Low FPS considering hardware. Dropped to med/low settings for 50-60 fps
Occational stuttering. Mainly during the 5 min after loading.
Works flawlessly handheld. Annoying issue when docked that can be fixed with restart.
Sometimes game would stutter on consistent intervals when docked making the game unplayable. Restarting deck fixed this. This never happend in handheld.
Game runs very poorly. Frequent stuttering where your mouse input continues, throwing off your aim.
Have to play with no launch settings and experimental to play. Still unplayable for competitive imo. Native crashes on launch so I had to use proton
Had audio issues with native. Had to fix a monitor issue, but other than that it worked perfectly.
Screen spread out between two monitors, changing settings in game crashes game and forced me to system reboot. Had to unplug second monitor in order to fix this.
Previous save was working on native, switching to proton wiped it. (previous achieved on windows)
Runs perfectly with slight tweaks. Had lower FPS than expected before disabling steam overlay and enabling game mode
gamemode and disabled steam overlay
gamemoderun %command%
Works perfectly
Played on both windows and linux. Cannot tell the difference.
runs flawlessly aside from text size
Text hard to read, but still readable.
runs like native
Runs perfectly after disabling Vsync
Significantly low fps with Vsync. Fixed immediately after disabling. I replicated this on multiple installs on multiple machines. First time this happened was on this PC running Pop.
Works perfectly well for what most people need. Would like to see some performance improvements, but it is more than playable
gamemoderun mangohud %command%
Minor graphical artifacts and hazy edges
Ran a bit worse than windows. Around 60 fps. Possible memory leak as fps progressively gets worse over time
gamemoderun %command%
Runs like native
There was a bug for a bit where the textures wouldn't properly load after moving through the map, but this issue has stopped for me. Now it runs perfecly and performs better than on windows
VKD3D_CONFIG=dxr11,dxr PROTON_ENABLE_NVAPI=1 gamemoderun %command%
Constant popins, lips glitching into teeth, textures not loading or low resolution
Game unplayable with higher than medium setting with performance dlss
Game couldn't get past logos for about 20 launches changing various options. Randomly started with provided options and haven't had problems since
I do not care about graphics at all so the gamplay is great and I'm loving it because of that. If your game doesn't get past logos, stick with it and it might eventually work. Hopefully this game will improve with time, but I'm too big of a Robocop fan to wait.
Updating report: Can't get past logos
VKD3D_CONFIG=dxr11,dxr PROTON_ENABLE_NVAPI=1 gamemoderun %command%
See previous report for context. Issue came back and I can no longer get past logos
Sometimes game would stutter leaning to camera flying to the side. This happened only when entering new areas
Issues much more prevelent when using non-eggroll proton versions
runs like native
Works great for couch play with the bois. Go to pc if you want to play campaign.
City levels unplayable.
gamemoderun %command%
3-4 sec delay on input
Unplayably slow
I have 300+ hours on windows, bummer I can't migrate over to linux. One of the few experiences I've had in which the game launches but is unplayable.
Definitely worse performance than windows. With some tinkering, you can get it to a playable state
gamemoderun %command%
Minor performance problems. Playable for sure. Seeking further improvements
Crashes on launch regardless of compatibility or launch settings
gamemoderun %command%
borked
gamemoderun %command%
Semi-frequent crashing. Definitely frustrating, but not too bad with the generous saves
Works like native
Cutscenes broken for me. Shows glitchy tv frame, subtitles, and a skip button. Autoskips after a few seconds.
Flawless experience minus one cutscene glitch
Could install and launch to the launcher menu. After building shader cache it would crash.
gamemoderun %command%
Have been trying this on and off for a week now. Spent a couple hours troubleshooting this last time and I think it safe to say it does not work on my machine. Runs perfect in windows, but can't ever get the game to launch on my Arch partition.
gamemoderun %command
Many graphical bugs and unloaded textures. Sometimes the game would launch with nothing visible except the ui.
FPS averaging in the low 20s when I can get over 100 in windows
1-3 crashes in every game
No issues with multiplayer connections
I played good time in windows and after fully transitioning I was beyond dissapointed at how this game ran. It launches now, which is an improvement. Happy to see others having this work, but this has been the worst linux gaming experience I've had. Something is seriously wrong if I have a 3 fps difference between 2k ultra and 1080p low settings. I have tried every launch option, a multitude of compatibilities, and basically every combination of settings. It simply does not run on my machine. Works perfect on windows too, which adds insult to injury.
Recent patch (I assume) fixed many of the problems I had before. Still worse than windows, but not nearly by the same margin
PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 mangohud %command% -dx11
Fairly common texture artifacts. Minor though so hard to notice (outside of flashing textures on your weapon)
Still slower than windows. About 30-40%
Crashes way less frequently before. Down from 1-3 a game to 1 every 5 games or so.
Recent update led to my GPU and CPU being fully utilized (before it was stalling about 50% usage). After this I went from playing at 1080p on lowest settings DLSS ultra-performance barely getting 60 out of combat to mostly high settings, quality DLSS (same settings as windows) getting 90fps on average dipping to 55fps on heavy hordes. Crashing has come close to stopping from my experience. Minor texture glitches very common still and microstuttering on dips make the game feel much slower than 55-60fps. The game is infinitely more playable for me now. Hopefully the persistant issues (particularly the microstuttering) get patched out as well.
Minor Notes: gamemode increases instability and often leads to lower performance for me. Only game I don't use it. I have to play on borderless windows to achieve these frames. Fullscreen leads to about a 30% dip in performance.
Most recent update broke the game for me.
I now crash during building shader crash regardless of settings. This was happening to me a few weeks back and it was only fixed through a fresh Arch install.
VKD3D_CONFIG=dxr11 PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 gamemoderun %command%
Turned RT settings off in user_settings.config
Lighted areas constantly flickering between light and dark
Whenever you switched between windowed/borderless/fullscreen, the game either crashes or the window shrinks to the top left of the screen and mouse input no longer works. Must force quit to quit
Half to play at lowest settings with ultra performance dlss in order to get over 20 fps. Microstuttering still makes game unplayable
Game regularly crashes on launch or while changing settings
Not only is this game unplayable in it's current state, it is without a doubt the least playable game I've experienced of the games that actually launch to begin with. The game played flawlessly months ago and each subsequent update has broken the game further. This is consistent on all my hardware across multiple distrobutions. It's a real shame because it was really fun when I could play it.