
charlinho
Published
Proton versions 8, 9 and experimental fails at various points. GE-Proton9-2 seems to fix the problem.
Aside the graphical glitch when using the lantern on enemies, the game runs fine on Proton 7.0-2.
- GPU 800MHz
- CPU 7W
DXVK_ASYNC=1 DXVK_STATE_CACHE_PATH=~/.steam/debian-installation/steamapps/compatdata/678960 %command%
The game stutters badly when transitioning areas. DXVK_ASYNC=1 helps a little but the big problem seems to be the texture streaming (you can disable texture streaming with the Improved Visuals and Performance Mod -> https://www.nexusmods.com/codevein/mods/32)
- Screen 30Hz
- CPU TDP: 3W
- GPU Freq: 200MHz
- Screen: 40Hz
Not sure why it is classified by Valve as Deck unsupported.
Worked for all DirectX options.
- GPU 1200MHz
- CPU 10W
- Screen 40Hz
- In-game resolution 960x540
- FSR Sharp 2
Controls sometimes stop working mid-game. To restore functionality had to change the controls profile to emulate keyboard and mouse then change it back to the default controls.
OOTB Experience
Game runs flawless. Played using DualSense (with cable) and all the gamepad functions worked just fine.
Runs out of the box
The demo is poor optimized and it drags the performance down. It is exactly as on Windows. After tuning the engine (a.k.a. disable motion blur and the stupid log) the game runs very well.
- Screen 40Hz
- GPU 400MHz
- CPU 4W
- OS Version: Stable 3.4.4_20221228.1
- FPS limit: 40
- Screen: 40hz
- Processor: 3w
- GPU Frequency: 200
Works out of the box but low FPS when in dungeons
FPS can go below 30 when in dungeons. Maybe missing some OpenGL optimization.
- TDP: 3W
- GPU: 200MHx
- Screen: 30Hz
Game uses keyboard by default. Need to bring the keyboard up by pressing Steam + X then changing the input method to Gamepad in Options
Need to configure the controller input the first time you run the game.
- Screen 40Hz
- V-Sync off
- CPU TDP 4W
- GPU Freq 200MHz
- In game Resolution: 640x360
Game is marked as Playable on Steam Deck probably because you have to change input method (from keyboard to gamepad) the first time you play the game
- CPU 4w
- GPU 400MHz
- Screen 40Hz
Play very well on Deck
Although I have used GE-Proton, the game works fine with regular Proton as well.
Using regular Proton videos would not play.
The game runs very well under Proton
If Alt-Tab, in-game commands to buy traps or upgrades stop working. This won't happen if running in windowed mode.
Run out of the box
- Was never able to complete The Gauntlet beecause the game always crash around round 16.
Install winetrick/protontricks:
sudo apt install winetricks
sudo apt install python3-pip python3-setuptools python3-venv
python3 -m pip install --user pipx
~/.local/bin/pipx ensurepath
Restart the terminal and then run:
pipx install protontricks
You must have launched the game at least once before performing the next step:
protontricks 339340 wmp11
During the first area (Train) and when on elevators in other levels:
- Distorted background colors
- Diagonal thin lines
With Proton Experimental some backgrounds were not rendered making the game unplayable. Using Proton GE the graphical artifacts were minimal and only when inside the train. All other levels of the games were fine (with the exception of the elevators scenes).
- Screen 40hz
- CPU 3w
- GPU 200MHz
The only thing I found fiddly was that to exit the game, first press the left DPad while pressing the Quick Access Menu button, and then pressing the Steam button, use the right trackpad to select OK
- Screen 40Hz;
- CPU 8W;
- GPU 900MHz;
- FSR Lv 3;
- In-Game Graphics Config:
- Change in-game resolution to 1152x720;
- TXAA;
- Textures, Shadows and post-processing: HIGH;
- Full Screen;
- FPS: Dinamic.
Steam Remote Play worked fine
When using the Native Version, the saved data is not loaded.
Some areas are CPU intensive and cause FPS to drop significantly
- Screen 40Hz
- CPU TDP 3w
- GPU Frequency 200MHz
eval $( echo "%command%" | sed "s/Win32\/Launcher.exe'.*/Win32\/TinyTina.exe'/" )
The game laucher crashes when we hover the mouse over it. The initialization options fix it.
Either Friends-Only or Public worked just fine.
Worked out of the box.
Multiplayer working just fine
After playing for a while, consistenly crashes to desktop when loading new missions or at the end of a mission.
- DualSense Adaptive Triggers worked flawless when using USB. Did not try using bluetooth.
- At the start menu, the game always complain about missing files from the anti-cheat system, but works anyway