
punkgeek
Published
In steam settings: 40 fps refresh rate and limit TDP to 6 watts for 3.5 hr battery life
almost standard control pad layout but due to a bug remapped RB to the corresponding keyboard key for rotating pieces. Also remapped vehicle controls to keys due to a current bug they have with controller buttons driving vehicles.
limited to 30 fps to save battery
see comments above
In game video settings:
- Resolution scale 65 (very important, no visible difference from 50 to 100 except alot of fps drop. Below 50 then game becomes blurry and it really messes with anti aliasing when looking through chainlink fences. Below 65 then reading ingame computers is impossible and above 65 makes the deck unable to keep a stable 60 fps).
- Vsync OFF.
- Max Fps 60.
- Gamma 1.70 (sets it much darker, improving the atmosphere feeling greatly, you are intended to survive in a game where the time of day and the battery of your flashlight is of utmost importance? To feel alive knowing that death lurks around every corner. Put it lower if you dare.)
- View distance LOW (close quarters game. This stops your game from loading what you cannot see past walls. 10 fps difference up to epic and zero visible difference between low and epic in very very large rooms).
- Post Processing MEDIUM (retro game, no need for more. No visible difference).
- Shadows MEDIUM (no visible difference to epic.)
- Textures HIGH.
- Effects MEDIUM.
- Foliage MEDIUM.
- Global illumination HIGH.
- Reflections HIGH.
- Bloom EPIC.
- Anti Aliasing LOW (Eats fps. No visible difference).
- Anti Aliasing type TSR (anything else gives a smudged mess).
- FOV 95 (need more vision on such a small screen to not get tunnel vision.).
- Subtitle size medium.
in game graphics options: 30 fps, turn shadows to low, turn post processing to low. Yields a very low power draw.
Game hangs at the end of the beginning video, the (easy) workaround is to chose "X" to skip the opening video when starting a new game.
Game hangs at the end of the beginning video, the (easy) workaround is to chose "X" to skip the opening video when starting a new game.
limited to 30 fps in steam UI, turned off anti-alias, lowered shadows to medium.
Needed to switch to GE-Proton otherwise the new "Update 1" release of Captain crashes when you ask it to save game. Possibly Proton Experimental would be fine but at least on 6/1/2023 the stock valve Proton is no good. GE-Proton is perfect though.
very low powerdraw especially if you limit it to 30fps. I didn't find the game particularly fun but the experience on Steamdeck is great if you use a community controller layout.
see notes below
The following great settings are from /u/TiSoBr
GRAPHICS
- Texture Quality: Medium
- Dynamic Resolution Scaling: Off
- FidelityFX Super Resolution 2.1: Quality
- FidelityFX Sharpening: 0 - 50
- Field of View: 75
- Film Grain: Off
- Chromatic Aberration: Off
- Depth of Field: On
- Lens Flare: On
- Motion Blur: Off
- Contact Shadows: On
- Improved Facial Lightning Geometry: On
- Anisotropy: 8
- Local Shadow Mesh Quality: Medium
- Local Shadow Quality: Medium
- Cascaded Shadows Range: Low
- Cascaded Shadows Resolution: Low
- Distant Shadows Resolution: Low
- Volumetric Fog Resolution: Medium
- Volumetric Cloud Quality: Off
- Max Dynamic Decals: Medium
- Screen Space Reflections Quality: Medium
- Subsurface Scattering Quality: Medium
- Ambient Occlusion: Low
- Color Precision: Medium
- Mirror Quality: Low
- Level of Detail (LOD): Medium
VIDEO
- VSync: 60
- Maximum FPS: Off
- Windows Mode: Fullscreen
- Resolution: 1280x800
A really promising game, but publisher needs to optimize graphics and add some basic controller support.
tried to turn down all graphics options to low but it still wanted to burn lots of power.
The sim-mouse controls are fine for base buildingish things but real (at least 'partial') controller support will be needed for the shooter portions of the game.
This was my comment to the publisher:
graphics code needs optimizing - even with most things turned to low still only 35ish fps on steamdeck (with drops down to 18fps). Also some basic controller support would be helpful as game has shooter components to it. sim mouse not so pleasant for that. I wish ya'll luck and I'd love to rebuy once these issues are fixed - looks really promising!
graphics code needs optimizing - even with most things turned to low still only 35ish fps on steamdeck (with drops down to 18fps). Also some basic controller support would be helpful as game has shooter components to it. sim mouse not so pleasant for that. I wish ya'll luck and I'd love to rebuy once these issues are fixed - looks really promising!
Limited to 30 fps in Steam UI. Lowered graphics settings to medium. Turned shadows to low.
Some small text. The community control layout includes a magnifier on L4.
The built in controller support is 'meh'. IMO very important to switch to a community controller layout. IMO a great Steam Deck game.
limited to 30 fps in the Steam UI, 2ish hours of playtime all the way to endgame.
Some minor text was quite small but still readable without using the magnify screen feature.
I didn't build loads of white science, but I did build a dyson sphere and got the 'you completed the game' award. Still the same solid 30 fps I selected when I started playing. I'm going to start a new save when the combat update comes out.
Limited to 30 fps in the Steam UI. Turned grass rendering to "low"
In the UI settings change the UI scaling to 125% and then the small text problem is solved.
One crash while changing video options. Hasn't occurred again in 4 hrs of playing.
Turn down some video options and it is a 27-32fps game. The stock control config is good - I haven't yet felt the need to make a steam-deck specific config.
Very nice. Worked out of box - even had controller configs for Steam Controller and my Playstation controller.
Only tweak was to turn the in-game FSR support to "Balanced". A true locked 60fps game.
eval $( echo "%command%" | sed -E "s#dowser.exe#Foundry.exe#g" )
The stock controller layout provided with the game is meh. But once tweaking it plays great.
The new ea release plays great on steamdeck. Even on a TV at higher than default resolution (I used 1080p in the display properties) it is a 30 fps game (which is fine).
See my command line (above) for an optional way to skip the launcher app and instead go straight into the game.
limited to 40 fps
played perfect on Steam Deck with the current recommended/default Proton. I usually turn off anti-aliasing but left it on here because it looked better and the power draw was super low. Battery life should be great.
Default control scheme is fine.
Limited to 30fps in game for max battery life
Use L1 button in config to magnify small text
Only annoyance is some small text
Used the in game option to limit to 30 fps - for a very low power draw, about 5W total
Minimal fiddling required (old reports here are stale IMO), gets a solid 40fps (see below)
Limited to 40 fps in Steam game settings for better battery life
Some text is quite small but IMO still readable if you have good eyes (or you can use the Steam magnifier button)
I read the helpful prior reports here and I think with current (Aug 2023) Steam Deck/Proton GE not much fiddling is required. Instead of all those old options and tricky config, I did ** just ** the following and got great results. A solid 40fps (I didn't see if it would run faster).
Tinker steps needed:
- Use Proton GE (I used 8-6)
- Install cryoutilities (this game needs lots of ram so the stock steamdeck swap config is not good enough): https://retroresolve.com/how-to-install-and-set-up-cryoutilities-on-steam-deck/
- Use "icarus geek v1.1" community controller config.
- Run the game and go into settings
- Select "autosuggest" in the bottom right to have it pick video settings that are more optimal for the steamdeck.
- Use the suggested settings but increase "textures" to "medium". This will result in the game needing about 13GB RAM while running which is fine.
The only issue I see is that sometimes when choosing "quit to desktop" the app must be manually shutdown from steam (because it does not fully exit).
limit to 40 fps in Steam UI. Turn off anti alias.
IMPORTANT: Change to use Proton (I used 9.0) rather than the default 'steam native' version. The native version control pad support is broken. Everything is perfect if you switch to proton.
IMPORTANT: Change to use Proton (I used 9.0) rather than the default 'steam native' version. The native version control pad support is broken. Everything is perfect if you switch to proton.
limited to 40 fps in steam gui for a pretty low power draw for such a graphics heavy game.
Stock proton crashed when the game would try to connect to their network servers. Switched to GE proton then it worked fine.
limited to 30fps for battery
They seem to have added native controller support in the last few months.
Previous versions needed tweaks to work well with switching from docked to undocked or to turn off FSR 2.1.
With the Oct 30 patch: everything is perfect with the default settings. Even the FSR looks great. Just use default proton and optionally (but recommended) turn off Vsync.
PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command% -ignore-windows-system-certs
NOTE: This game (even when single player) requires 100% connection to the server and server lag can be an issue.
the game itself is currently pretty rough - but that is true on windows or linux
The command line flags are needed to make the network connection work and support DLSS on nvidia graphics cards.
40 fps limit to get super low battery draw of 12W ish, 3 hrs playtime.
40 fps limit to get super low battery draw of 12W ish, 3 hrs playtime.
IMO (10/2023) currently unplayable on steamdeck. Tried GE proton and stock. Even with lowering all settings to low the typical framerate was 22fps and sizable input lag. Which bums me out - the game is in EA and hopefully they will do some tuning in the future. The concept sounds great.
(And I'm not someone who usually cares much about framerate - but it was slow)
IMO (10/2023) currently unplayable on steamdeck. Tried GE proton and stock. Even with lowering all settings to low the typical framerate was 22fps and sizable input lag. Which bums me out - the game is in EA and hopefully they will do some tuning in the future. The concept sounds great.
(And I'm not someone who usually cares much about framerate - but it was slow)
optionally: use the in-game option to limit FPS to 30
Use the in game option to increase UI-scale to "large" (to ensure no small text). Plays great handheld or on TV. If using TV change the game properties display res from "Default" to 1920x1080.
Lowering res to 960x600 and the graphics options marked as expensive to "medium" but turning on FSR in the Steamdeck UI allows 40 or 60 FPS with a very low power draw. Still looks amazing.
Rock solild. Looks great. A+ Steam Deck experience.
limited to 30 fps in steam gui.
Very low power draw, good controls support.
used the in-game fps limit to set 30 fps.
Very pretty/fun game. The controls work out perfect without needing mouse/keyboard.
In game settings:
- Turn off anti-aliasing
- Turn shadow quality down to 'fast'
- Turn texture quality UP to great (Steam Deck has plenty of vram)
In the steam per-game settings:
- You must limit TDP for this game otherwise it will waste lots of power. A limit of 7W gives me a solid 40 fps and 2hrs playtime.
Really nicely playable on Steam Deck without needing keyboard, use satisfactory-deck config.
I uploaded my nice/complete Steamdeck community profile as "satisfactory-deck". Left touchpad is a radial menu for numbers, right touchpad is a radial menu of special keys. L4/R4 enter special building/destroying action layers with sensible customized dpad UI. Very playable without needing a keyboard or mouse on Steamdeck.
In game: lower all graphic options from "Ultra" to "High". In Steamdeck UI set FPS to 40. Gives 1.5 hrs on battery with these settings and looks amazing.
But if you have good eyes it is fine on the Steamdeck screen
I uploaded my nice/complete Steamdeck community profile as "satisfactory-deck". Left touchpad is a radial menu for numbers, right touchpad is a radial menu of special keys. L4/R4 enter special building/destroying action layers with sensible customized dpad UI. Very playable without needing a keyboard or mouse on Steamdeck.
- in app video settings: lower everything to medium, turn off motion blur, turn off contact shadows.
- in steam UI settings: 30 fps, TDP limit 6 watt (bigger models will probably need to increase this TDP limit to maintain that rate, but fine on my early stage 10 hour playtime map).
3 hr battery life, great graphics.
I uploaded my Steamdeck community controller profile as "satisfactory-deck". Left touchpad is a radial menu for numbers, right touchpad is a radial menu of special keys. L4/R4 enter special building/destroying action layers with sensible customized dpad UI. Very playable without needing a keyboard or mouse on Steamdeck. Though mouse/keyboard is still nice when you are at home.
Settings changes in the Steam UI
- 40 fps (almost as nice as 60 but much lower power draw)
- Manual GPU clock limit set to 600 Mhz
- TDP limit 6 watt (bigger models will probably need to increase this TDP limit to maintain that rate, but fine on my 50hrs of play time)
Settings changes in app "video" options
These settings seem to look almost as good as the stock 'ultra' config but have substantially reduced power consumption.
- Turn on VSync inside the app - this is very important, because otherwise the app still burns lots of CPU, even though we are limiting frame rate to 40 FPS
- Switch to use the VULKAN rendering API
- Lower everything to low. Except for view distance, anti-aliasing and vfx-effects, set those to medium.
- Turn off motion blur
- Turn off contact shadows
Some of the text is a bit small but still readable.
This is an update to my previous report now that I'm >150 hrs in. Still works great but be careful to follow the graphics setting tweaks listed above.
The default control settings for "XBox" controller do not work with Steamdeck. Instead choose "PS" controller and all will be perfect!
A great steampunk XCOMish game that doesn't need much battery and looks great.
Needed to use proton GE to get through initial install. Lowered most non-texture options to low and then it is a pretty solid 30 fps. Great controller support and fun.
Really great battery life (3hrs) with Steamdeck set to 40 fps, TDP limit 8. In game set controller to "on" and XB360 (not automatic). In graphics options set: antialias quality low. Motion blur off. Ambient occlusion off. Screen-space reflections off. Still looks amazing.
Much nicer than the Switch version (which I played for 100hrs)
limited to 40fps, turn of anti alias, turn some settings down to medium. solid 40fps about 5 watts
In the game settings you should "scale up the UI" to about 1.20 to avoid small text...
used in game option to limit to 30 fps.
Just bind L4 to "toggle magnifier" and you'll be fine.
Older notes about the game crashing after leaving the ship are stale I think. That all worked fine for me.
limited to 30 fps in steam GUI. Turned down some in game graphics options but left textures at max.
Kinda Subnautica meets Satisfactory. Super pretty and solid.
default settings will get 60fps with only about a 3W draw, but limiting to 40fps gives a tiny 1W draw
a little bit of small text but I haven't yet needed to use the magnififer mode
pretty, great soundtrack. perfect as a handheld game.
limited to 40 fps in the Steam overlay, battery draw was pretty low then.
Needed to use GE proton. Stock valve proton would crash occasionally.
limited to 30 fps in the steam UI for a very low power draw
Plays really great (and a solid 30 fps even with bigger builds, if graphics settings tweaked)
limited to 30 fps in Steam UI
For fast graphics
Turn off chromatic aberration but increase LOD distance to medium. But crucially if you want FPS to stay fast even on big builds go into bios settings and increase VRAM to 2GB.
Details on the community control layout I just uploaded:
I've been really enjoying playing Valheim (about 70 hrs in now?). But I was disappointed that of the few community control layouts uploaded to Steam none really took advantage of what Steam Input can do.
So I spent a bit of time and made a IMO pretty nice 'more automated / no keyboard required' community config. If useful you can find it under "Punkgeek Valheim." I hope this might be useful for someone else besides me ;-).
left trackpad has two modes
- Number hotkeys for 1-8 (configured to act on press-release, to prevent false triggers). Sized to be larger than default. A button in lower right switches to the 'options' mode.
- 'Options' mode is a radial menu of the few keys that IG didn't map to any buttons. rarely used features like toggle auto-pickup etc... The central button switches back to the numeric hotkeys.
Auto 'next melee weapon + shield or bow'
Pressing L4 cycles between two melee weapons and the bow. It assumes you have your shield positioned in hotkey 1, melee in hotkey 2, melee in hotkey 3 and bow in hotkey 4. This allows it to automatically reselect both your shield and your melee weapon after cycling out of bow.
Pressing L5 does a dodge/roll combo.
Pressing R4 toggles shield on/off.
Pressing R5 takes a potion (whatever you have assigned to hotkey 8).
Sample hotkey assignments in this screenshot
Needed to temporarily map mouse & left-mouse-click so that I could use the game options menu to turn on "XBox360 Controller mode" (until then only mouse works)
limited to 30 fps in steam UI for a very low battery draw
Minor draw artifacts sometimes in cutscene movies, otherwise perfect.
Needed to temporarily map mouse & left-mouse-click so that I could use the game options menu to turn on "XBox360 Controller mode" (until then only mouse works)
Limited to 30 fps to save battery