dorkflame
Published
Minor quality-of-life issues, but basically working fine
Controller would randomly stop being detected for no apparent reason. Replugging it would help
Game would lose 15 fps after being left idling (ie not playing it) for more than 20 minutes
If the computer went into sleep mode, the game would force itself to go into offline mode.
Some alt-tab instability, as usual on my system
Memory might be failing me, but I do not recall having any major issues with this game when I played it a few months ago.
Had to switch to Mouse+Keyboard, but pretty much flawless outside of that
I could not get the controller to work whatsoever. This comes as a big surprise because I played Dishonored 2 with a controller without any issues and DoD is basically the same game.
A few times during startup the game would soft-lock and stop me from closing it, prompting a PC restart. After installing it also crashed twice before starting to work.
Great game but an even greater resource hog
There's audio glitches sometimes, but this is the games fault. Mostly gone after official patches
My PC is close to "minimum requirements" (as of launch) but only manages to run the game at 45 fps @1080p after placing several buildings. My GPU usage is at 99% most of the time playing this and the CPU with PBO enabled is constantly running hot at 75-80 C. This is probably how the game itself performs though and not caused by running it through Proton.
Great game
Pretty much the best experience with playing games on Proton I've had so far. Game crashed once when my computer went to sleep but that's it.
Very minor issues with alt-tabbing, but this game actually handled it WAY better than other ones on my computer. Had a crash or two in a blue moon, but this was likely unrelated to Proton and the result of Kenshi's inherent jank. Played for several dozens of hours without other issues.
A fantastic game if you're up for the challenge
There were some slowdowns (from 60fps to ~45 fps) in the interiors and a few random places, however this is very likely due to the game itself, as its known for having poor optimalization.
I have experienced visual glitches which required a system restart when waking the computer after it snoozed while the game was running. However, I've had this with other games as well and I'm 99% sure it's an issue with Proton and system sleep on Linux, which is generally a botched feature.
I had to unbind controller inputs in init.cfg
because they were messing with the keyboard controls (several actions would happen at once, e.g. jumping and attacking).
I had to disable Steam overlay because it was causing the first intro video to freeze the game.
All but a few of the pre-rendered cutscenes did not work and only showed a stand-in video (this included theatre plays, blood slides and the game endings). You might have to watch almost all of them online.
The game works mostly fine after a few simple tweaks.
This mod is absolutely amazing and it's worth to overlook a few technical issues to play it
Setting the game to render in a window broke it and I had to revert the changes by editing the ini file.
The brightness/gamma/contrast settings were way more sensitive than normally, but in the end I managed to get the game looking more or less how I wanted.
In-game video didn't work, I had to see the intro and the epilogue on YouTube.
Both alt-tab and alt-escape will almost always freeze and/or crash the game (alt-escape would sometimes work safely though). Windowed mode was broken altogether. Both issues can reportedly be fixed, and this is likely not a proton issue.
Very rarely, but there were slight slowdowns.
Leaving the game in the pause menu for more than around 8 minutes would crash it. Letting the screen dim itself would crash it too.
The engine used in this mod is 20 years old and it is entirely possible that my issues could have been fixed with patches and tinkering. I didn't want to screw around with that and decided to just get over the few minor inconveniences that I experienced.
Please consult the mod's troubleshooting guides (e.g. FAQ on Discord), it has plenty of fixes which might help you with your issues.
Strong and constant screen tearing. Oddly enough, it is a bit less pronounced with Vsync turned off, but this comes at a price of having no framerate cap. In my case this made the game run in over 120 fps on a 60 Hz monitor, effectively just wasting electricity and putting needless strain on my hardware. This issue might be inherent to the game and might not be related to Proton.
A few particle effects were a bit buggy. But this might be the fault of the game itself.
In-game story videos don't work except for the first two.
There's a delay between what the players see on screen, but since this is a turn-based game it's not an issue.