


Стабильно.
Играл без ДЛС, но полагаю проблем быть не должно и с ними.
No issues and works great out of the box
Required selecting OpenGL on initial startup
gamemoderun %command%

8 TDP on steam overlay
The game has a text a little bit small but you can ajust it the in-game options
You have to press "a" on the menu to the game recognize the controller
The game works out of the box, just a minor tweaks i did for personal use like turn the graphics to medium settings and locked to 60 fps for a more consintensy. The game works pretty well with the steam controller, you just have to press "a" on the menu.
Works pretty well out of the box

The game does not launch
As noted by other users I have a terminal with a blnking cursor. That is only in some proton version, with others I don't even have that
Works great out of the box

Minor tweaks for personal preference
There is a know bug within the game itself which the developers try to fix. This is not Steam Deck or linux related.
Great out of the box

I'm using the mutter-vrr patch on Gnome, which caused horrific lag. Adding the lines
<application name="Wartales.exe" executable="Wartales.exe">
<option name="adaptive_sync" value="false" />
</application>
to the generic device section of the mesa workaround file (usr/share/drirc.d/00-mesa-defaults.conf
) resolved the issue.
Weird desyncs and other buggy interactions in the multiplayer but not related to proton I think but to the game buggy nature itself.

Runs well with occasional slowness
After a while, in DirectX mode, with latest graphics driver, framerate would drop to a crawl. I noticed it the first time during a thunderstorm.
I noticed that saving then reloading the save corrects some of the slowness I encountered. I suspect thunderstorms causes the initial issue.

Runs perfect out of the box and very stable
I've played over 10+ hours without problems. One session was over 5+ continuous hours with no issues. Very stable.
Install and enjoy. Runs perfectly with proton.
I selected the directx rendered instead of openGL when the game start the first time.
Works with no issues
If you are an AMD user and encountered graphical artifacts you should switch to the Mesa vulkan driver instead of AMD's driver

Runs fantastic, no issues. Just have to make sure you are in fullscreen and don't alt+tab
Game does not capture keyboard input if not in fullscreen mode. Alt+tab out and back in can reproduce this, even if already in fullscreen mode. I mistakenly changed the view to windowed to try to go back to fullscreen to fix the issue and the mouse was unusable. The game had captured the mouse and locked it to the upper right corner of the screen, unable to move. Had to force quit the game to get back in. Thankfully I lost not progress.
Exact same as Windows
I have to go go Experiment and has to choose OpenGL. With the normal start option, it start, but in the Menu I can't clicked anything :D

Settings to medium decreased device temperature and battery lifetime.
You can modify the text size in the options menu.
It's still an EA, but so far runs flawlessly

crashes on save
crashes on save
If the game isn't large enough, then the ingame display with inventory or skill bar may get cut off visually.
Initial Menu & Character Creation is pretty slow, but gameplay is solid
Stutters during sleep period/time skip Occasional crashes
You can avoid most issues, playing in gaming mode.
Desktop Mode performance is okay except for the beginning in the Main Menu and customizing your initial party. There are crashes now and then when loading into a battle, so make a habit to manually save. But for the most part, you can spend a few hours before encountering a crash.
Initially, the game has a high level of graphics, but on average, the autonomy of Steam Deck, taking into account this game, is no more than 2 hours. Either reduce the setting graphs or turn on dynamic shading.
Almost the entire text is very hard to read... You have to either look close to the screen, or there is nothing not to read at all
If you select OpenGL, the game crashes the Steam Deck or it freezes tightly
Playing with the trackpad in mind works great. Of course, there are moments, such as getting used to the graphics (especially at the time of moving around the map) and almost all moments of the game associated with graphics seem very small, where it’s not very pleasant for me to play. But the game works and works great.
gamemoderrun %command%
artifacts covering much of the screen
when using opengl, which fixes the artifacting, game would hard crash on save
Worked just fine out of the box!
Works perfectly. No degredation noticed
Works as expected on the proton experimental branch
Works perfectly
The openGL version doesn't work, but the default one works without any hitches
I installed it, ran it and played it, beautifully simple.
I did have issues running the OpenGL version but the default option ran perfectly.
Works perfectly at 60fps
The game would rarely slow down during some combats, but would sometimes also return to normal speed after a few seconds
Proton Experimental
Fishing did not respond to mouse movement. Sometimes in combat a AOE attack area cannot be adjusted/moved (does not respond to mouse)
Gone when i chose OPENGL option at starting game.
First I tried Proton 6.3-8, but I had the same issue as reported from other players. Popup of a terminal at start, but without any progress. Then I switched to Proton Experimental, where some kind of code is seen at the terminal and the game startes. So far no other issue, game runs like native.