
Alex
Published
After about 30 minutes of playtime, the game started getting really stuttery with some frames taking over 100ms. Since the game runs in an embedded Chromium instance, I fixed it by adding these flags to the chromium-args
key in the game folder's package.json
:
--enable-features=UseOzonePlatform --ozone-platform=wayland
This forces it to use native Wayland instead of XWayland, which fixed the stuttering for me.
When running through XWayland, any change to the window size made the game unplayable. Switching the game to run through native wayland fixed the issues.
As mentioned, after about 30 minutes on the default settings, the game became very laggy.
In menus an entire spritesheet would often flicker where the sprite should be. After a second, the image would correct itself.
Game frequently crashed within a few seconds. The longest I was able to play was about 3 minutes once.
Tried various Proton versions, gamescope -- %command%
, etc.
The game has a locked aspect ratio in fullscreen that is different from my screen's aspect ratio, so it never went completely fullscreen. This also seems to be a problem on Windows from what some of the reviews on Steam said.
Required selecting OpenGL on initial startup