
Amble
Published
The native port of this game is somewhat shoddy, with resolution issues with multi-monitor setups, a 60 FPS cap, and track indexing issues. Running it in Proton eliminates all of these issues and everything seems to work as expected, however multiplayer was not tested.
Nothing to really note, I selected Proton Experimental, launched the game, and played for a long while without any issues. I've entered every zone as far as I can tell and reached the final boss twice, so I'm fairly certain the game is completely stable.
The game doesn't support cloud saves yet (coming in a later update) so do be careful with changing Proton versions, as this might replace your compatdata folder and as a result delete your save file.
Almost native if you don't care about voice chat
Certain effects seem to tank the framerate more than they typically should, but nothing too severe.
Voice chat doesn't appear to function at all, and there's the aforementioned occasional FPS issue. Otherwise game is fast and stable. Modding through the in-game menu and Steam overlay also works exactly as expected.
Requires the mfplat.dll fixes mentioned in other reports to beat the game, the game can be played without the fix but you won't be able to unlock higher difficulties. Once you've got that done it runs nearly perfectly outside of certain object textures only rendering in their lowest quality form regardless of settings which makes some scenes really ugly, it's especially visible on certain buildings in the city street levels like mission 4, or on rock piles.
Runs nearly flawlessly provided you select the "Launch 32-bit in Safe Mode" option before launch, launching normally resulted in some ear obliterating audio bugs that continued happening even with the in-game audio muted. 32-bit Safe Mode doesn't seem to downgrade anything within the game, from what I could tell. Outside of this some lightning attacks from the blue enemies became rainbow disco lightning, but this didn't harm gameplay and was rare. The symlink fix for multiplayer mentioned in other reports seems to be no longer required.
Esync enabled drops the framerate, makes the audio choppy, adds a bunch of input lag, and makes the game stutter every two seconds or so. With it disabled the experience is almost flawless, had one crash while loading a map that may have been a fluke as the game also crashes on Windows when changing maps sometimes. Performance is excellent.
Runs perfectly.
Detected my 8Bitdo Xbox controller despite Steam saying it didn't support it. Runs like a dream.
The game stutters significantly more than it does on Windows. The only fix was to install and boot a kernel with either the PDS or BMQ schedulers. I tried other schedulers as well and they all had varying degrees of unpleasant stuttering, but standard kernels with CFS scheduler was the worst by far.
This game is pretty known for having stuttering issues and there appears to be lots of solutions with varying success rates for everyone. I'm throwing my fix out there in case anyone else is going crazy like I was trying to solve it.
This game is the most sensitive to schedulers out of any game I've tested. Highly recommend experimenting with gaming optimized kernels running the PDS scheduler if you encounter traversal stutters.
Other than the stuttering the game works perfectly and runs extremely well. The stuttering might not bother everyone or not even happen to everyone.
Game launched on the wrong monitor and the resolution options all disappeared after moving it to the correct monitor. I had to set the game to windowed mode and play in fullscreen via KDE Plasma window rules. It seems that Windows users also have problems with resolution settings in this game, so perhaps not a Proton issue, and there's likely other fixes. Could also only be a multi-monitor issue.
Runs perfectly, detected controller, no stuttering observed and works with base Proton and GE Proton.
Game is very buggy regardless of platform, but as far as Proton stability and performance goes it works perfectly.
Comfy 100+ FPS on my hardware at high settings and everything seems to work, including mods. Game never crashes or stutters abnormally.
Only issue is that some heists seem to run at a low framerate when using XESS or FSR upscaling until I change my upscaling quality back and forth one time. Unsure if this is a Proton issue, but it's an easy fix and I'm more inclined to blame the game because the game is a mess.
Played the entire game through with a friend, no issues to report. Runs like native.
Returning to the game after an alt-tab in fullscreen would result in the framerate being half of what it should be until a relaunch, almost like the GPU was rendering the game twice somehow. I had to use borderless if I ever wanted to tab out of the game for any reason.
One crash throughout two playthroughs during a loading screen. No big deal and I recall the same happening on Windows occasionally.
This game has some of its own issues like stuttering in new areas, bad audio balancing at some points, and major graphical glitches in the Shuttle Bay area, but none of these are Proton related.
Use borderless window mode and it runs great, mods also all appear to work.
The game will freeze when loading any asset for the first time as it builds up a shader cache, nothing new there. Disabling Esync solved the mouse skipping issues I experienced and removed the stuttering I continued experiencing after shader cache generation, as well as boosted the framerate, absolutely essential tweak to play the game.
Performance is roughly 70-80% of Windows performance at ultra settings, haven't experienced any crashing as of late and any other technical issues encountered are also present on Windows.
WINEDLLOVERRIDES='winhttp.dll=n,b' %command%
Use the above launch option if installing mods, otherwise it's unnecessary. Beyond that there's no issues to speak of, controller is detected, mods all work, played the game and its DLC without a hitch.
WINEDLLOVERRIDES=dinput8=n,b %command%
FPS unlockers work, there's even one designed specifically for Linux. Mod Engine works with the above DLL override. Game runs seemingly identically to Windows.
A superior experience to Windows. Disable desktop composition for an optimal experience.
Framerate is identical or slightly better than Windows, frametimes are significantly better along with an observable reduction of stuttering, which this game notorious for, providing an overall superior experience. No tweaks necessary. Modding also works with some DLL overrides.
Runs without any issues after disabling Esync besides the severe performance hit, disabling Esync nearly halves the framerate but running with Esync results in it crashing after a seemingly random amount of play time, and on one occasion it froze my entire computer. I can play for hours on end with Esync disabled, just with lackluster performance.