


gamemoderun %command%
Set TargetPlatform=DirectX11 in dmc5config.ini
Missing, stretched, or corrupted meshes.
Los videos del menú de mejoras pueden hacer que el juego se congele. Parece por una falta de codecs de video. Instalar VLC en el entorno de wine en el que se ejecuta el juego los instala y soluciona el crasheo, aunque no hace que los videos se reproduzcan
WINEPREFIX=~/.steam/steam/steamapps/compatdata/601150/pfx/ winetricks vlc

MANGOHUD=1 WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=2 %command%
CPU usage is way lower than on Windows and barely stutters. On cutscenes the framerate occasionally goes into the lower 30s but it's not a big deal.

Online worked well for the coop style mission

gamemoderun %command%
Changed TargetPlatform=DirectX12 to TargetPlatform=DirectX11 in dmc5config.ini, tried https://github.com/d-tool/mf-installcab_updated_24-07-03 but got a dll error
In the "Customization" menu, the game tries to load a previews but freezes and not responding
My tinkering did nothing

Quedas de fps

Works perfectly
Works Great

No big issues
Some cutscenes, like mission 13 intro cutscene, will have poor performance.
History of DMC cutscene does not display and cause FPS to oscilate.
During gameplay the game runs the same as on Windows. I haven't changed anything so tinkering might fix the problems I have experienced.
Works just as well as it did on W11 on the same hardware, though there are some weird issues with full screening
gamemoderun %command%
Works perfectly out of the Box.

WINEDLLOVERRIDES='dinput8.dll=n,b' gamemoderun %command%
My steps to get SSSiyan trainer to work on Arch linux:
- Put fluffy mod manager into "steam games path/common/"
- Add fluffy as a non-steam game
- Force compatibility with proton
- Launch fluffy through steam, it should be able to detect your game file as Z:...
- In the game mod list, go to downloads and get RE Framework
Add this to launch options, it works with mods that uses dinput8.dll
WINEDLLOVERRIDES='dinput8.dll=n,b' %command%
- Alternatively, Download Protontricks -> Run Protontricks -> Select "Devil May Cry 5"->Default Wine Prefix->Run Winecfg -> In Winecfg, go to library and add "Dinput8"
- Check RE Framework in mod list
- Launch game to test if RE Framework is running
- Exit the game, Repeat and test SSSiyan Trainer
- If you crash on title screen, go to your DMC5 game directory, edit dmc5config.ini, change from DX12 to DX11
TargetPlatform=DirectX11
gamemoderun %command%

It's a bit weird that the fps in cutscenes drop by 15-20 on average, even though the game runs at a steady 60. From what I've seen, there's a lot going on in those moments compared to the regular gameplay. So that could be a reason.
The game starts with the high settings preset. Initially, I've played a couple of missions without changing anything, but after I came back here and read that the deck can handle the ultra preset I proceeded with changing every setting. Oh, boy does this game runs very well and looks good too! Nevertheless, I'll also list the settings that I used:
- Screen resolution: 1280x800
- Refresh rate: 60Hz
- Display mode: Fullscreen
- Frame rate: Variable
- V-Sync: On
- Rendering method: Normal
- Resolution scaling: 100%
- Texture quality: Ultra
- Texture filtering quality: Ultra
- Mesh quality: Ultra
- Anti-aliasing: TAA
- Motion blur: Off
- Effects quality: High
- Shadow quality: High
- Shadow cache: On
- Ambient occlusion type: HBAO+ (Variable)
- Bloom: Off
- Lens flare: On
- Volumetric light quality: High
- Screen space reflections: Variable
- Subsurface scattering: Variable
- Chromatic aberration: Off
- Color range: sRGB

Update, Mods do works.
While the game still ran great, turns out mods do work. I guess I didn't let the mod manager re-read the game archives or something.
In case anyone wants to know. I use Fluffy Mod Manager. Just extract the file and then run it with wine. I use lutris to make it easier with file navigating when locating games. It'll be a good Idea to make a shortcut for your all of your games since wine, as far as I'm aware, won't let you find hidden folders, unless they're not hidden for whatever reason, and save time when navigating the manager where the games are installed. To download mods and where to them in is the same as windows, there are videos for this.

The game runs but not with mods.
The game ran great like Windows. Though if you want to mod the game, it does not play with mods. The game will run with mods untill it requires to load the files it that have been modded. My game will only load in a couple seconds. But with mods, the game will be stuck in the loading screen slowly maxing the loading bar without doing anything afterward. It might work running through wine but I don't know how well will the game run as of now.

Edit /SteamLibrary/common/Devil May Cry 5/dmc5config.ini, change those 2 lines from dx12 to dx11: Capability=DirectX11 TargetPlatform=DirectX11
Works great and has no problems, but without those changes the game would just be black.

Whilst I could launch and play the game this was a subpar experience.
The arena in Mission 19 disappeared and using Dr.Faust causes the screen to fill up with artifacts
weird stuttering

Game can comfortably maintain 40FPS at 40Hz with a mix of high & medium settings at 8W TDP 1100-1200 GPU Clock, should give around 3-4 hours of gameplay at the very least
Audio in cutscenes can go out of sync but it's very rare and happened to me once in like 50 cutscenes, still is a known & common issue in this game
DoF effects appear weirdly pixelated, might be a result of lower resolution
Can play docked at 1080p, though steady 60FPS might require lower resolutions and some settings tweaks.
1600x900 or set Resolution Scale to 0.8 or do both and enable FSR through the Quick Access Menu (make sure to select Borderless Window). Adjust Volumetric Lighting and Shadow Quality to Medium Set Ambient Occlusion to SSAO Motion Blur personal preference though I recommend off if your settings give you over 40FPS
I wanted the eye candy so I kept settings most settings at high at 1080p, and it holds an average 50FPS for the most part, even goes up to 75-80 in certain sections but can also fall to 40-45 in hectic fights. If all that variance sounds like a nightmare to you, you can turn down some settings as mentioned above to maintain a steady capped 60FPS. Cutscenes with all the extra bells and whistles will often drop frames but it didn't bother me.

You can easily get 60fps with most settings set to max.

gamemoderun mangohud %command%
Changed these two lines in dmc5config.ini to run the game in DirectX11: Capability=DirectX11 TargetPlatform=DirectX11
Sometimes the lighting is too bright in some places where it shouldn't be.
DMC5's Coop Trainer mod from Nexus mods works flawlessly on Linux, and the overall experience is great, sometimes there are minor bugs due to the game's net code.

Only seemed to dip below 60 in cutscenes, never during gameplay
runs smoothly with solid 60 fps in the default settings:
Screen Resolution: 1280x800
Refresh Rate: 60hz
Display Mode: Fullscreen
Frame Rate: Variable
V-Sync: Off
Rendering Method: Normal
Resolution Scaling: 100%
Texture Quality: Ultra
Texture Filtering Quality: Ultra
Mesh Quality: Ultra
Anti-aliasing: TAA
Motion Blue: Off
Effects Quality: High
Shadow Quality: Ultra
Shadow Cache: ON
Ambient Occlusion Type: HBAO+ (Variable)
Bloom: OFF
Lens Flare: ON
Volumetric Light Quality: High
Screen Space Reflections: Variable
Subsurface Scattering: Variable
Chromatic Aberration: OFF
Color Range: SRGB
12 Watt TDP

Proton GE will make the in game videos on the customization screen work. Otherwise this game works perfectly well on regular Proton or GE.

Had issues with a couple of crashes before switching to GE Proton8-6
Finished the main story from start to finish without any major unsolvable issues, recommened that you switch the proton version to the current GE-Proton (8-6 as of writing) as I came across a freeze that required me to restart the game.

works flawlessly out of the box with proton 8.0-2

-dx11
Videos in the in game shop did not function correctly. Also while browsing the shop the performance of the game drops significantly.
Proton-GE fixes the video playback problem, but also breaks GI in certain places.
Also i played exclusively on DX11 for better performance. Results may differ in DX12.
Edit /SteamLibrary/common/Devil May Cry 5/dmc5config.ini, change TargetPlatform=DirectX12 to TargetPlatform=DirectX11
Played on Wayland/Nvidia, Xbox pad worked fine