0x5D0
Published
Complains about dotnet, controller causes camera to spin around, kb+mouse OK. Tested vwey briefly but game seems to run as good as with previous versions of Proton. Performance is very good.
According to steam overlay fps counter, game renders at solid 60fps but in reality frame rate is quite low and game is very sluggish. There's some graphical issue too, which look like light coming behind "seams" of textures/object models which stay on screen as half transparent "overlay". I did not try disabling esync or with wine d3d.
Everything works without tweaks. Performance is OK. Only issue found was graphical glitch when quitting the game, everything else is good.
Works perfectly out of the box, with controller and in 1440p 60fps everything maxed out. At the time of writing this game is borked (at least for me) with Proton 4.2-9 but as already said, platinum with older Proton version.
Fullscreen does not work and before manually setting resolution, menu does not fully fit to its window. Otherwise everything seems to be running OK and game runs at more or less solid 50+ fps / 1080p with nouveau / Quadro K2100M when antialiasing and motion blur are disabled.
Fullscreen does not work and before manually setting resolution, menu/game does not fully fit to its window. Otherwise everything seems to be running OK. Performance wise it's 25-35fps at 1080p with this hardware, when antialiasing and motion blur are disabled. Tested in tutorial. Most likely very playable at 720p but didn't bother to test.
Game runs flawlessly
Cinematics need to be disabled from configuration, otherwise game won't even start.
Xbox 360 controller was very sensitive
17fps @ 1440p. Might just be about the game being, well, old.
Tested with nouveau and Quadro K2100M in highest pstate. Game itself works perfectly but performance leaves a lot to desire: 20-40fps at 720p without AA.
Everything works but you cannot get playable framerate with this hardware (got ~15fps @ 720p without AA).
Couple of error messages on game launch which need to be ignored, otherwise works as expected.
This "game" works with tweaks but performance is pretty bad (10-25 fps) with this hardware.
Works and performance is very good even with Wine D3D: solid 1080p60 on a Quadro K2100M! Online play not tested.
Online play not tested but everything else works as intended. Haswell gen iGPU needs PROTON_USE_WINED3D=1 in launch options as it lacks proper Vulkan support.
Game works and is playable but there are slight graphical issues (slow menu, object position on screen shifts few pixels back and forth all the time). Didn't test tweaks.
Everything seems to work except controls with Xbox 360 controller. Game receives constant up/down movement. Force off controller from game properties and you can play with keyboard.
Poor performance, audio crackling and game slowing down on longer runs kinda ruins the experience.
Menu music crackles, in game audio crackles when there is lot happening.
Game loses focus most of the time when you right click, both fullscreen and windowed. Focus issues are gone when windowed mode is set AND "Use custom pointer" option in settings is disabled.
Audio glitches when things get busy. Possibly a memory leak somewhere since game slows down on longer play sessions.
Platinum grade but with nouveau it is necessary to use Wine D3D tweak. Performance is OK: 1080p at 50-60fps with Quadro K2100M when AA is turned off.
Perfect! 60fps/1080p, antialiasing and that other thing (tm) disabled. Hangs on exit though.
From single player perspective games work flawlessly except for achievements and other features that require EAC.
Perfect even though I had some minor slowdowns occasionally (probably hardware to blame). Haswell gen iGPU needs PROTON_USE_WINED3D=1 in launch options.
Works as it should. Only "issue" I had was that mouse control didn't work properly in battle when Xbox 360 controller was plugged in but this was easily fixed by force disabling controller from game properties.
Everything OK, seems to run like native + 360 controller also works ootb.
Perfect. Haswell gen iGPU requires PROTON_USE_WINED3D=1 in launch options.
Perfect. Haswell gen iGPU requires PROTON_USE_WINED3D=1 in launch options.
Almost flawless. Later in the game when action goes totally insane and it gets crowded, game stutters with my hardware at 1440p.
Everything works, including X360 controller. Performance is good.
After installing https://github.com/z0z0z/mf-install goes to menu, but hangs on loading screen when starting a new game.
Ignore my previous borked rating: shader compilation in first loading screen took half forever and I thought it crashed. After z0z0z/mf-install tweak, game runs fine and everything seems to work. Performance could be better I guess but I do get 40-60fps in 1440p everything maxed so it's certainly playable.
Runs initially at 1fps, but can be fixed by changing resolution once. Otherwise everything is OK and performance is solid 60fps/1080p with Nouveau and Quadro K2100M.
Runs initially at 1fps, but can be fixed by changing resolution once. Otherwise everything is OK and performance is acceptable with mostly 60fps at 1080p AA disabled but occasionally drops to 45-59fps when there's lots of action on screen.
Everything seems to work OK. Solid 60fps with Nouveau / Quadro K2100M, even in lowest pstate. There's a minor issue with setting fullscreen but it's nothing your window manager can't handle.
Everything seems to work OK. Solid 60fps. There's a minor issue with setting fullscreen but it's nothing your window manager can't handle.
Runs OK but is unplayable: cutscenes are 11fps, game runs at 1fps already in the menu. No luck with disabling esync etc.
Everything works out of the box with good solid performance. Controller issues of the past are now fixed, tested with Xbox 360 controller.