Mankybus
Published
An Indie Half-Like Gem
When dropping a fair bit below my monitor's refresh rate, the mouse starts getting noticeable input latency. It is especially prevalent whenever my flashlight is turned on, which can make it hard to accurately aim at targets in this scenarios.
The game seems to have an issue with CPU usage in certain areas of the game, sometimes going very high in certain areas but no discernible reason why, as other areas can be more larger in scale and with more things going on but run perfectly fine.
However I recommend selecting the option to allow bodies to despawn, as permanent enemy bodies can cause severe performance issues.
After playing through the campaign including episode 3, as well as spending the vast majority of my playtime in the Zone Patrol mode, I can wholeheartedly say this is a fantastic game to play on Linux. Zero crashes with small performance and input hiccups that don't detract from having a good time. Plus the game itself is a total banger, would recommend.
A modern survival horror masterpiece
I notice that sometimes your player model's hands can disappear or displace in rare occurences, this usually happens when using your light however. Though it can rarely happen when reloading your weapon. Unsure if it's the game itself or a proton issue, but it's extremely minor and your hands will appear as normal swiftly after it happens.
Aside from the hands issue I noted, there's no issues to report whatsoever. I haven't had any bugs, crashes or any other kind of instability or anomaly to speak of, as far as I can tell it's perfectly on par with playing the game on Windows.
gamemoderun %command% -dev
After updates, the shader caching can momentarily make weapons invisible or death boxes untextured. This resolves itself quickly.
After each update the game may crash when loading into the main menu, but the issue usually resolves itself after that one crash. The game also crashed my GPU once thus forcing me to restart my PC, but its otherwise stable when you're playing.
Aside from the issues I mentioned, this is a rock solid game once you start playing, performance and stability-wise. Crashes may occur once or twice after each update, but after that you get a smooth gaming experience.
Just be sure to have Proton EasyAntiCheat Runtime installed then you should be good to play to your heart's content.
Not Platinum in the slightest, but a fantastic melee combat classic if you're willing to put time into getting it up and running.
PROTON_USE_WINED3D=1 gamemoderun %command%
Certain sounds will be inverted in your speakers/headphones i.e. enemies being alerted to your presence on your right will play out of the left speaker.
Using the Vulkan renderer in the old configurator, which uses the r3Dfx Voodoo 1-2 video mode, will break the game if you alt-tab or if any other elements on your desktop like a graphic showing your volume when changing it shows above the game itself.
Mouse input in the old version is terrible with horrible stuttering and near impossible to use, recommend going keyboard only.
Multiple crashes in certain areas of the game, however this instability also affects Windows users.
The new recommended version of the game does not work at all, at least in Garuda Linux Dr460nized, even with the Linux beta build as the cutscene audio will play but no video or any way to interact with the game itself. Once the audio for the cutscene plays the game itself will just stop working. I have found no way of fixing this thus I recommend using the old version.
My recommended setup Open the game and select "Launch configurator (old version)" and use these settings:
Video backend = DirectX
Screen resolution = your preferred resolution
Aspect ratio = Entire screen (Default)
Refresh rate = 60hz, any higher can break cutscenes which forces you to regularly alt-tab until your character does what they need to do to progress
Vertical synchronization = Off
Gamma correction = 1.0 (Default)
3Dfx logo splash screen = Off
Ones these are set correctly, exit the configurator, open the game again and select "Play (old version). Once the menu is on screen select the "Setup" button and make select these settings:
Video: r3Dfx Voodoo 1-2
Audio: DirectSound3D 7+ Software - Full HRTF
Then select configure, set your resolution and refresh rate (your configurator settings should override this but select a resolution with 60hz just to be safe), exit the setup menu and click play. You should be able to play the game with little to no issue now.
Do be aware you miss out on achievements that the new version has if you experience the same issue as I do but the game itself is incredibly fun and worth the hassle. Also PROTON_USE_WINED3D=1 will fix the intro cutscene not displaying correctly as well as reduce stutter in your play session.
The game has many random and frequent crashes on newer versions of Proton, at least for me. However changing to version 5.0-10 eliminates all of that and is a smooth ride from start to finish.
A unique cult classic that might be difficult to enjoy for some, runs flawlessly
If you can put up with some infuriating bugs, questionable stealth design and some head scratching puzzles then I highly recommend this flawed gem. And it will run perfectly on Linux out of the box.
However I recommend using the unofficial patch and downloading the retail .exe from PCGamingWiki, this eliminates the game breaking stuff and alleviates timing based issues by locking the game to 60fps. It can easily be installed via your default WINE prefix found in your .wine folder in your home directory, which is hidden by default. Take the game directory from Steam, the retail .exe and the unnoficial patch .exe and put them in the documents folder in your wine prefix, apply the patch how you see fit and then copy the patched files back into the game's Steam folder. Overwrite everything there and you will be good to enjoy the game at its best possible state.
A cult classic running perfectly on Linux
When selecting the wrong refresh rate, the game can freeze on occasion for a couple of seconds. However upon setting the correct refresh rate and restarting the game those freezes are non-existant.
Aside from the refresh rate issue I mentioned, this game runs flawlessly. No issues whatsoever.
You can chop the Chop Goblins that will chop you perfectly on Linux!
Apart from a minor stutter at certain points of the game, there is not a single issue to report, the game runs perfectly and is fully playable out of the box.
MANGOHUD=1 gamemoderun DXVK_ASYNC=1 %command% --intro-skip --launcher-skip -skipStartScreen
Much like the LOD issue, I never had any audio issues in my 1.6 playthrough. However 2.0 seems to have introduced some very obnoxious crackling, however it seems to be exclusive to audio elements found on TVs and other screens. Seems to be a known issue, but nobody knows a fix for it from what I could find.
Ever since the 2.0 update, people have been reporting that long distance LOD/draw distance elements have taken a huge hit in quality. This seems to be the case for me also as I don't recall my first 1.6 playthrough looking quite as rough at long ranges. It's made even more noticeable with the use of FSR, increasing the level of artifacting.
The game can very rarely freeze up from time to time. It seems to happen most frequently when I leave the game paused after a long period of tabbing out. Resetting the game quickly solves the issue.
This game plays really well on Linux, with minimal fuss and is very stable in my experience. While performance is good, it's still not the best via Proton, but it's still very playable even without the use of upscaling.
However I would personally recommend using FSR in your playthrough, as it drastically increases performance, often doubling your framerate. But despite the hit in visual clarity, it also comes with the bonus positive of massively reducing input latency, with no upscaling and XeSS introducing a noticeable lag on my controls. However your mileage may vary, but FSR seemed to be the way to go for me personally.
gamemoderun MANGOHUD=1 %command%
The only "issues" to report is the HD version can have some very uneven frame timings, leading to motion feeling not as smooth as it probably should be. The occasional hitch can also happen went entering new areas. Otherwise it plays brilliantly and is still a modern classic, and will likely run perfect when the native Linux version of Dusk HD arrives.
The standard non-HD version of the game doesn't have any of the frame pacing issues, but it is also affected by the occasional hitching.
Indie RE2 Remake works great
Not a single issue to report, it works just as well as it does on Windows. You may experience some stutter and performance iffyness, as well as a few odd bugs, but that's just the game itself. A flawed but really fun game.
The game will have severe stutters after playing for about 20 minutes, which can happen even sooner after saving your game or tabbing out to another window.
You need to switch to an older version of Proton, in my case 7.0-6 worked perfectly. Playing on more recent versions of Proton causes the Steam overlay to break and the game will exhibit severe stutters that are only fixable by restarting the game. No other tweaks are needed for the delightfully demented game known as Dismantled.
There are reports that FMV video files don't play in the standard version of Proton, heeding this I decided to play the game using ProtonGE and I've had zero issues. It runs perfectly fine, no discernible faults or issues - smooth sailing from start to finish.
Some more great boom shoot that works almost perfectly on Linux
Sometimes the game will freeze for a second when interacting with the menus, or from picking up blood gems and runes. The game also seems to have some kind of memory leak, where the game loses some frames and stutter becomes apparent. This mostly happens in the later episodes or after playing guardian mode where it can get especially bad.
But the issue seems to fix itself when restarting the game, though it will likely happen again eventually during long play sessions.
Aside from the suspected memory leak issue I mentioned, everything seems to be in perfect working order.
gamemoderun DXVK_ASYNC=1 mangohud strangle 58 %command%
I once experienced a massive loss in progress a couple of years ago, Steam cloud stored an old save and ended up automatically overwriting my current save and used an old one without my prior knowledge or permission. This in turn set my game progress back by 100 hours.
This hasn't occured in my recent playthrough thankfully, but it's something to keep an eye on in case you'd prefer to backup your save.
While it is uncommon, the game can exhibit severe frame drops in certain areas and boss fights. Stuttering, judder and hitching are also common issues. This is due to poor optimisation of the game, not your hardware. Honestly it's kind of insane to me that From Software has never fully addressed these issues.
Keeping the game at it usual 60fps also seems to create severely uneven frame times, thus making the game feel unpleasant to play, especially in the open world. However I find locking the game's framerate to 58 seems to make the game's performance feel much smoother and more consistent as a whole. It won't fix the occasional hitch and other common issues but it will make the game feel better to play. Thanks to the user who suggested this workaround.
Despite the many PC port issues that From Software have refused to address, it plays surprisingly great on Linux. I haven't experienced a single crash or Linux-related issue within about 250 hours of play time.
A great hack n' slash game, works near perfectly on Linux
Some textures seem to be miscoloured and the physics for flags and bandages on the mummy enemies didn't work properly
Apart from the minor graphical bugs I've noted, the game works perfectly from start to finish with zero issues.
Works perfectly out of the box
Aside from an occasional stutter from time to time, it works perfectly with no issues whatsoever.
DXVK_ASYNC=1 PROTON_NO_ESYNC=1 mangohud gamemoderun %command%
Skyrest Bridge can be extremely laggy, dropping from 150+ frames to 30 when loading the area via Vestige of Ethryg and running around the area. This also happens when re-entering the boss arena during the Pieta fight, which can last for 10+ seconds before stabilising. Other areas can also exhibit stutter and dropped frames but the game is otherwise perfectly playable on my setup.
All performance issues aside, the game plays perfectly with no other issues to report. According to discussions on the game, it is the game itself or rather most likely Unreal Engine 5. Hopefully developers will tidy the performance up but under most circumstances, at least for my hardware, it plays great and loved my time with it.
And unlike some others have mentioned, I've not experienced a single crash in my entire 50 hours of play, plus PVP seems to work great so I assume co-op play will as well.
A Platinum EDF meets Armored Core experience
There is no windowed option and attempting to alt-tab will break the game
No issues to report other than what I mentioned about alt-tabbing, great fun on Garuda.
A Classic that still holds up to this day
The game seems to have degrading performance each time you alt-tab out of it, eventually getting to the point of running in single digit frames if done a lot. But the game plays perfectly fine upon restarting it.
Other than the degrading performance via alt-tabbing, it runs and plays perfectly from start to finish. And it's still great to this day!
An overlooked masterpiece, plays great on Linux!
Strange shimmering artifacts appear on staircases in houses that go down. Nothing game breaking by any means but a minor distraction.
Changing Proton versions after beating the game wiped my profile, something to keep in mind if changing Proton versions mid-playthrough
Aside from some stutters and frame drops, which is apparently due to the game's optimisation, there are no real issues to report. It plays great from start to finish.
Changed between various Proton versions as well as tried using native to no avail.
Sometimes a "second screen" can appear in the corner of the screen as well as other visual anomalies.
Native version crashes upon starting a new game in most cases, though will sometimes load and then crash very shortly afterwards.
Upon my experience and researching other peoples' experiences, the game's logic does not seem to work correctly in WINE; this can result in item duplication, puzzles not working correctly, scene transitions not taking you where they should and many reported soft locks among other problems.
Penumbra: Overture worked perfectly fine via WINE on the GOG version, apart from the occasional graphical glitch. However Black Plague is absolutely riddled with issues no matter how you try to play the game, as native always results in crashes and Proton/WINE will make the game incredibly buggy and unplayable after a period of time.
It's a huge shame, as a fan of Frictional's other games, I was hoping to enjoy this one seeing as many fans praise Black Plague a ton. Seems like Linux users will have to settle on watching a playthrough until these issues get a proper fix or workaround.
Fun co-op ghost hunting shenanigans with friends
The game runs perfectly in multiplayer, been playing a lot with my friends who are all on Windows.
Probably the only issues I've encountered are slight hiccups during multiplayer games and houses taking a split second to properly load after first opening the door. However these seem to be the game itself as friends on Windows machines have reported the same behaviour.
You may sometimes run into your friends closing the door on you when getting chased by a ghost and will experience the use of curse words originating your mouth out of frustration and annoyance, but that's the intended experience.
PROTON_NO_ESYNC=1 DXVK_ASYNC=1 %command% --vulkan-only
Audio for intro splash and intermission screens are painfully loud compared to the game itself. This may be an issue with the game itself though, just prepare to get jumpscared.
Sometimes weapon and world sprites can become warped in certain places, no idea what causes this. It's not too common but common enough to mention, becomes slightly more frequent the further in you play.
Your HUD will also disappear upon beating the game if you replay missions or try endless mode right after, but this problem solves itself by closing and starting the game again.
Much like many other reports, the game has severe performance problems on Linux. Basically unplayable unless you lower the video settings all the way down to the lowest, even though you will sometimes experiences drops below 60fps, which can be quite uncomfortable for long sessions on high refresh rates.
If you can stomach the performance issues, playing on the lowest settings and deal with the other issues that may arise - then Project Warlock is a fun time. Good ol' boomer shooter goodness, even if it is scuffed as heck on Linux.
A native Linux source port like Yamagi Quake 2 is recommended but the original engine via Proton is perfectly enjoyable on its own.
CD Music is missing but this is an issue with the game as the music was originally intended to run from the physical CD. Source ports can rectify this.
While you're missing a lot of bells and whistles that come with source ports, it runs great and plays very smoothly even today. However the game doesn't let you rebind previous weapon in the controls menu but you can type this in the game's console for that functionality:
bind mwheelup "weapprev"
However if you prefer next weapon to be scroll up on the mouse wheel then change mwheelup to mwheeldown in the command. You're all set to go after that.
DXVK_ASYNC=1 MANGOHUD=1 %command%
The remastered version of the game appears to have a slight problem with stutter, it's nothing too off-putting but it is there in certain parts of the game.
The remastered version appears to have some severe crashing issues on Ryzen CPUs. I managed to avoid them all together by inputting "jobs_enable 0" into the game's console commands.
This updated Quake 2 report is specifically for the Quake 2 remaster, after having played through all of its campaign content I can confidently say this is a mostly great experience on Linux, but Nightdive really needs to patch the game further to iron out those crashes and stutters at the time of writing.
A dodgy PC port of a pretty fun game
Certain sounds are noticeably delayed during the car combat sections in the open world areas of the game. At one point, the entire audio completely gave out into silence but fixes itself again upon transitioning to a new area via loading screen. The more self contained hub areas and on-foot combat areas don't have these issues.
For most of my playthrough, all of my mouse inputs would "double click", which made certain menus completely unusable and thus forced me to keep a controller on hand to navigate them instead. However this double click issue seemed to disappear on my final session just before beating the game, so your mileage may vary.
Sometimes if you have controller enabled (which is absolutely necessary to have on hand, as some of the menus are a pain on mouse and keyboard), you will experience some really nasty performance problems every couple of seconds. Turning off the enable controller option and turning it back on solves the issue.
The issues I mentioned could very well be simply due to the PC version of Rage being quite poor in places and not related to playing via Proton itself. However, I still enjoyed my time revisiting this game nonetheless as it is still very playable on Linux.
Attempting to alt-tab and force windowed will break the game
You had to click the left or right mouse buttons every time you unpause the game in order to look around properly
As it stands this game is a complete mess to get running in Windows and Linux. While I managed to get into the game, albeit with extremely strict parameters, the game regularly crashed which made the game hog the screen. The only way to fix this is accessing the ctrl+alt+F2 menu and closing the game through htop.
The game itself seems interesting and right up my alley but I cannot recommend ever trying to get this game running unless a miracle update or remaster happens to get it running smoothly on modern systems.
Once you fix the visuals with a couple of console commands then you're in for a blast from the past
You must utilize a couple of console commands in order to fix the garbled visuals: /gap_iDepthBits=24 and /ApplyVideoMode()
Graphics will be heavily garbled upon starting up the game, I recommend opening the game's console and using these two commands: /gap_iDepthBits=24 /ApplyVideoMode()
Once you apply the second command, the graphics should be fixed.
Thanks to hcats' solution on the Classics: Revolution ProtonDB page, anyone can easily fire up the classic Sam games with minimum fuss. Though I recommend also using the console command /inp_fMouseSensitivity=0.45 to get mouse sensitivity to your liking as it may be too fast for most people by default, even with the lowest sensitivity settings in the options menu. Just tinker with the value until you feel it's just right for you.
With a couple of console commands, you can play this classic as good as new!
Some heavy latency and popping out of the box, though changing the sound system to WaveOut in the options menu can massively alleviate this issue.
Garbled graphics out of the box, but can be fixed by typing these two commands into the game's console: /gap_iDepthBits=24 /ApplyVideoMode()
Much like my contribution to Classic The First Encounter, the same console commands listed above will fix the common graphical issues just fine. So no need to switch to DirectX windowed.
DXVK_ASYNC=1 PROTON_NO_ESYNC=1 gamemoderun %command%
The default audio XAudio 2.9 doesn't work, however this can be easily fixed by changing the audio system to XAudio 2.7 or OpenAL.
There will be some hitching when loading saves, stutters and dropped frames, but this is also the case on Windows as it appears to be an engine problem. But with Esync disabled it's a much smoother ride, definitely performs better than Serious Sam 4.
A fantastic game with some iffy performance
I ran into some dropped frames when there's a lot of destruction going on, particularly with the flamethrower and the fire effect. While I had no crashes, your mileage may vary. Also some occasional stutter but is otherwise very playable and incredibly fun.
Black screen for a second before crash to desktop
I have tried all versions of Proton, including the latest version of GloriousEggroll and I could not get the game to work whatsoever. It appears this plagues even Windows users. Best to avoid.
This System Shock-inspired roguelite runs perfectly and is great fun on Linux
Raytracing and global illumination can cause some heavy performance drops, but with those turned off the game will run perfectly with no faults.
Performance leaves a lot to be desired but the game itself is quite enjoyable if you can put up with some roughness
gamemoderun %command%
Certain models don't load properly and some vistas have graphical anomalies
Starting out my save did get deleted when I switched from standard Proton to Proton GE, although it hasn't happened since moving distro it is something to be wary of if you're further into the game.
The game has an occasional freeze for several frames when shooting enemies with a shotgun from time to time, it can make combat a little sluggish.
The Sinking City is a fun and interesting game that's unfortunately marred with performance problems and bugs which seemingly affect all platforms. But if you're willing to put up with some of that then I think you will enjoy it if you're in the mood for a slow paced detective thriller with survival horror elements, set in the Cthulhu mythos.
I recommend not using the standard Proton as performance is significantly worse than using Proton GE. You will still experience some stutters and rough frames but it is generally much more playable and very stable as I've experienced no crashes.
DXVK_ASYNC=1 gamemoderun %command%
Glaring issues with the game design aside, this will play perfectly fine on Linux. The only issues I've encountered is there's a constant stutter, while it's far from unplayable it is noticeable but thankfully ignorable the more you play. This same issue also affects Lords of the Fallen and I imagine The Surge 2 is no different, so it's either the engine doesn't like my setup or these stutter issues are to do with running the game through Proton.
Fledge Engine at its best so far
Deck 13's previous games had noticeable stutters in their previous games when playing them via Proton, and while The Surge 2 still has some stutters all throughout its playtime, it is by far the most stable and their Fledge engine has ever been on Linux. Other than those stutters, the game plays pretty much perfectly from start to finish with little to no issues of note.
A masterclass of modern boomer shooters plays great on Linux, even if it's a little rocky.
DXVK_ASYNC=1 gamemoderun MANGOHUD=1 %command%
If you have fullscreen enabled, then tabbing out of the game can be a real pain, as it can take several tries to tab back into it. However switching to borderless solved the problem.
The game doesn't seem to utilize the entirety of my specific AMD card, only maxing out at 70% in most cases, thus causing some frame pacing issues that makes the game feel jittery at 100+ frames in places. Combined with traversal stutter, it's not the smoothest ride but it's still very playable. This appears to be the game itself however, as many people have reported rocky performance even after the 1.0 release.
This game is fantastic and while my performance was a little hamstrung, it plays near enough perfectly from my experience with no real issues to report.
The game runs just like it does on Windows except for an occasional hitch from time to time.
MANGOHUD=1 DXVK_ASYNC=1 gamemoderun %command%
Enemies can get stuck in geometry but it's a rare occurence.
While activating vsync in the game menus can get rid of hitch, you will have to deal with input delay on the mouse. Using Mangohud's vsync method is a decent inbetween that smooths out the hitch and has less input lag but it's far from a perfect solution. You will also get occasional frame drops even on high end hardware but that happens in Windows also as the game not too well optimised.
A very good, if somewhat flawed, boomer shooter
Asides from one issue early on in the game that booted me out of a level, with the engine seemingly unable to load something, there were no issues whatsoever. The game didn't crash so I could just load right back into my save and it never happened again, I assume this is a bug with the game itself.
Purge the heretics and Chaos filth in the name of the Emperor in this great boomer shooter!
MANGOHUD=1 %command%
At first you may experience some really horrible and nasty stutters when playing the game for the first time. According the threads this is a common Unreal engine issue, tweaking the v-sync and frame limit options multiple times seems to have alleviated the issue for me.
Aside from the nasty stutter issue I mentioned, some rough performance, classic UE traversal stutters and cutscenes not working on Linux, my experience was still great and I had no issue playing the game from start to finish.
Most of the game is fully playable, but to get the whole thing you need to use the DAEMON.exe via protonhax
protonhax init %COMMAND%
The majority of the endings and secrets in the game are doable without the need for the DAEMON, making it roughly 70% completable without it. However to get the full experience, you need to use the DAEMON in order to access the more obscure content in the game.
Methods that others have suggested like using Lutris or adding DAEMON as a non-Steam game did not work for me, however the Protonhax method worked like a charm, however this took a bit of time to figure out as other users who suggested the method didn't clarify how to set it up properly so I'll help alleviate any confusion many users might have:
- Exit steam
- Install protonhax using either yay -S (Arch-based distros only) or cloning from the git repository: https://github.com/jcnils/protonhax
- Open steam and set Who's Lila's launch options to "protonhax init %COMMAND%"
- Launch Who's Lila
- Go back to terminal and type in: protonhax run 1697700 "path to DAEMON.exe here"
- Profit.
The path to the DAEMON is what others didn't properly clarify, so you have to find your DAEMON.exe in your Who's Lila game folder. Make sure you have the Who's Lila DAEMON DLC downloaded and enabled: https://store.steampowered.com/app/1731330/Whos_Lila_DAEMON
If you have Who's Lila installed on the same drive as your OS, then you will likely find the .exe at "HOME/.local/share/Steam/steamapps/common/Who's Lila/DAEMON/DAEMON.exe" If it's there there then you can proceed with step 5 by typing into your terminal: protonhax run 1697700 "HOME/.local/share/Steam/steamapps/common/Who's Lila/DAEMON/DAEMON.exe"
Be sure to replace HOME with ~ , I typed it this way to avoid the report striking out important notes.
The DAEMON should launch shortly after typing this command and interface with the game just fine.
If you installed the game on another drive then find the correct drive in your mnt folder in the root directory, and point your protonhax to where the DAEMON is in there instead, here's an example: protonhax run 1697700 "/mnt/otherdrivewithloadsofnumbers/SteamLibrary/steamapps/common/Who's Lila/DAEMON/DAEMON.exe" And again, the DAEMON should launch properly.
This should help alleviate any confusion people may have on how to properly use the DAEMON on Linux, it works flawlessly from my experience and makes the game more enjoyable and fully beatable.
Nazi killing action with a few caveats
There appears to be black lines going across many surfaces in the game from start to finish. Unsure of what the cause of that is. In certain areas you will also encounter brief flashes of black squares when looking at certain lights, which is especially commong during the beginning of the Roswell mission.
Sometimes the game's graphics can be engulfed in a black "mass" or "fog" when loading into a game, however it's uncommon, often fixed from simply reloading that same save.
Playing the game on Wayland introduces some very noticeable stutter and frame drops in a number of areas. However playing on Xorg is a very smooth experience.
While this is certainly playable on Linux, there are some hard to ignore graphical issues that you will need to keep in mind and sometimes contend with to enjoy the game. If you're playing on Wayland, just keep those performance issues in mind, because they can get quite nasty in certain areas of the game. It is still a very playable experience despite the issues.
There's an area really early on in the game where a certain fog effect will tank the frame rate to near unplayable levels. But it's the only time it happens and it's a very small area. The game runs perfectly fine without issue after that.
While I own the game on Steam and I am sure it works just as well, if not better playing it there, I decided to play this via GOG and the experience has been very pleasant and consistent despite that one area I already mentioned.