


You have to use Proton 8.0-5 and disable steam input in options, otherwise it won't detect a controller as being connected in the games options menu, which allows you to enable the controller in set options menu. After that it works perfectly.
when you first launch the game it'll get stuck in a loop on the main menu trying to load, just Force exit and restart and it'll work fine.
If you're looking for the DLC, the only place you can still buy it is in the Dead Rising 2 Complete Pack on Humble Bundle. If you purchase it and redeem all the keys the DLC will load like normal. they were delisted from Steam at one point because of an issue, but the issue apparently is no longer present, but the DLC is still delisted.
unfortunately, this complete pack is $32 and never goes on sale. figured I'd put it out there regardless.
This runs like a Dream on Deck, It's too bad it's got so many minor issues that can keep people away from it, I only found out that proton 8.0-5 thing on a random Reddit post After researching for an hour. If you look things up, you'll see a bunch of stuff about downloading Xbox 360 controller drivers or using a community made controller mapping, you don't need to do any of that. Just use proton 8.0-5 and enable the controller in the options menu.

Upon pressing START in the main menu, the game gets stuck on an endless "loading dlc" screen, whether you have dlc or not. Exiting the game through steam and restarting fixes this issue.
Refuses to launch when connected to the official Dock. Different proton versions did not help.
I did not encounter the controller issue cited by other users. Steam deck controls work fine.
Game will not, under any circumstances, detect the Steam Deck controller inputs. Tried various Proton versions. Nada.

Works out the box for single player
Co-op multiplayer does not work. After inviting player to game, the host never gets a join request.
The only option as of now is to play single player, which works perfectly

Coop-mode not working
21:9 3440x1440 not working, always reverts to 2560x1440, same with flawlesswidescreen.exe
Coop not working with other Steam Players. Invites arrive in Friends-Chat but nothing happens on either side upon accepting the invite. Tried both ways.

strangle 30 %command%
During case 7-4 you will encounter infinite loading screen. You can resolve this issue by limiting the framerate to 30 with libstrangle https://gitlab.com/torkel104/libstrangle
You will have to limit the framerate to 30FPS in order to get past infinite loading screen on case 7-4, but aside from that all bugs and glitches i encountered are also on windows
Sandbox mode save file was randomly corrupted after progressing to a certain point in story mode. I was luckily able to go back to a previous save and it was fixed
The game would sometimes crash at random points without warning (maybe my steamdeck was overheating?)
Overall it ran a stable 60 frames the whole time and I definitely recommend on steamdeck
No tweaks needed, found the game worked perfectly and managed to complete it with no problems.
Played co-op with someone for a couple hours, no issues.
Just install and play

First time open the game got stuck in the screen Dowloanding content... just restart the game using the Steam overlay.
maped l3/roll to l4
See conclusion notes 4 hours and 15m
crackling when resuming from sleep. ot completely horrible through the speakers, but very noticeable
3 hours and 45- 4 hours and 15m. 95% battery Didnt spend a extensive time playing it yet, mostly focoused on visual and battery life balance. in game settings set screen resolution to 960*600 vsync off multisampling one blur effect off high zombie quality and meduim shadows texture filtering to 4x anristropic steam settings turn refresh rate to 50hz turn fsr on and set sharpness to 3. all text are fairly legible and looks good. their is supposed to be some bug that breaks it a bit. I'm unsure on the details
As compatible with Linux as it is with Windows; overall good
This issue occurs on Windows as well.
Frequent partner disconnects and initial connection issues; these persist on Windows as well.
The game is held together with duct tape in places and connection issues are frequent, but it's perfectly functional otherwise. All issues I've encountered on Linux persist from my Windows install; no additional problems encountered.
USE ALL SAVE SLOTS!!! Saves would revert to a bit ago
crashing a few times
For deck users First off this a horrible PC port, luckily deck gives you way less of a headache. Usually the game cant detect any controller other than a 360 and when it does you cannot switch between keyboard and mouse without reboot. Also some horrible performance on my pc but deck sees no problem on medium settings, no anti aliasing, and no multisampling. Now if you want to beat it you will problably end up getting in an infinite loading screen and need to change an ini file towards the end of the game. There are also some crashes throughout all versions, and ended up getting multiple save file problems. From my expirence i would say frequentally save in ALL 3 slots, and maybe stay away from sandbox mode as i found overwriting in past slots ended up losing hours of progress for me.
OOTB no issues
Plays fine.
Works well throughout
There's an important loading screen/camera bug during Case 7-4 where you need to change your ini settings in order to proceed. See: https://steamcommunity.com/app/45770/discussions/0/2183537632753061003/
"look for a file named rendersettings.ini.
Once you've opened rendersettings.ini up, look for a line called UseMultiCore = true and change it to UseMultiCore = false"
Proton 6.3-3: Runs poorly when Motion Blur is on, once turned off stuttering occurred but fixed itself soon after, solid 60fps after.
Only a few bits of crackling at the start but after about 15 seconds the problem stopped
Significant slowdown will occur if Motion Blur is ticked, disable ASAP
Works fine on Proton Version 6.3-2
Works with no issues. Xbox 360 wired controller automatically detected.
Works great out-of-box with Xbox 360 wireless controller
Corrupted Savefile glitch only present in pre-2015 save files due to patch by developer. This may affect later save game files as well, be sure to read the fix actions if you cannot save your game. Fix actions can be found at this gist (too long to post):
https://gist.github.com/benbrockn/0ceaa79712bcee8def1bfa15f7a715a6
Occasional stutters and audio crackling but the game runs really well out of the box. Similiar to the experience of playing it on Windows
Worked perfectly out of the box
My friend (using Windows) was unable to join a co-op game when I invited him, but when he invited me to a game it worked without issues.


Must be installed to an EXT filesystem, not a NTFS due to file permisson problems


Played for about 35 minutes. Ran out of the box no issues at 4k. I picked the sandbox mode which is overloaded with zombies and weapons. General performance in a closed area was 50-60 fps, out in the open area was around 30-40. Story mode performance might be better as there are less zombies on screen. Considering my hardware I gave this a gold based on the lower fps, but I haven't compared against windows, otherwise it would have been platinum.


Loads just fine into the main menu but crashes when trying to load any save.



low/inconsistent framerate



Crashes when going into Gameplay



Boots to a black screen then closes.



So far the performance is good, there are some very minor graphical glitches. I have managed to save the game before the Making Photos tutorial, however at the safe house when i've wanted to save, the game froze and later on crashed. Restarted the game and reached the menu, game crashes when i reach the load the game menu.
