
Vlad
Published
TDP at 7w and GPU at 700.
Not a single issue with the online play; worked like a dream.
Game will not, under any circumstances, detect the Steam Deck controller inputs. Tried various Proton versions. Nada.
The game is too crash-happy. The timing is inconsistent and ranges between 10-60 minute intervals.
Installed UnX and made changes such as game language, game speed, etc.
Changed the back grip buttons to bind a couple of the built-in game boosters to the appropriate Function keys on the keyboard.
TDP limit to 9w and GPU clock locked at 1000.
Had to install the modified and controller friendly Launcher+. This fixed a couple of key issues I had with the default launcher.
The game uses windowed borderless, although this can be changed via UnX, which I did.
Crashes frequently regardless of Proton version.
Default launcher sometimes launches X-2 when I select X, which leads to a white screen followed by crash. It is inconsistent when it happens, somewhat rare even, but requires a full restart of the process to correct.
I am unsure if the issue is UnX or the game itself. However, UnX has some mandatory QoL improvements that make playing the game without it not even worth considering.
F4SE didn't load at all for me. After following various guides online, I was unable to get a modded FO4 experience, as F4SE and various mods that use it are integral for improved performance, bug fixes, and worthwhile additions.
I used Protontricks under the New Vegas profile explicitly so I could install Mod Organizer 2 for use with modding.
I changed the right trackpad press function to act as left-click. Additionally, I made one of the back grip buttons ~ for console commands if needed, and another set to Esc.
7w TDP gives 60fps in some locations with most very easily fluctuating between 40-60. 5w TDP limit gives nearly 4 hours of play at a locked 40Hz.
Terminal text can sometimes be hard to decipher, especially if not running at native res or if the 'Half Rate Shading' option in Steam overlay is enabled.
Fixed upon using Proton-GE
Here's the meat of my report to get mod support working. I do also apologize in advance for how long the report here is.
Use ProtonUp-Qt in order to install the latest 'Steam Tinker Launch' [STL herein] and set the game to use that instead of Proton. Additionally, I chose to install the latest Proton-GE, which happened to be 9-2. This version over Steam's default Proton fixed several visual glitches and improved performance slightly.
From here, it is possible to install Mod Organizer 2. Maybe. If you're lucky, there will be no problem. Some users may need to browse to /dev/shm/steamtinkerlaunch/steamtinkerlaunch.log
and find out what the red highlighted error they have says. For me, I needed to copy to manually installed MO2 files to the specified location in my error message. This allowed STL to finally allow me to launch MO2.
After verifying MO2 works, I went back to the main menu of STL and clicked on "Game Menu" at the bottom. From here, there are some core settings that were mandatory to change in order to get mods, including those that rely on xNVSE, to work. They are as follows:
Misc options
- ✅ Use custom command
- Custom command:
Mod Organizer.exe
Proton options
- Proton version:
GE-Proton9-2
(The latest at the time of installation) - ✅ Dxvk async
This allowed me to launch the game, bringing up MO2 by default, and detect my mod load order, as well as choose to launch NVSE for a fully modded experience. I largely followed the "Viva New Vegas" guide, however, to ensure all NVSE plugins worked as intended, I installed them manually rather than through MO2. Every mod worked beautifully, & I only had a single crash out of a 30-hour NCR playthrough. Hopefully this helps anyone trying to get mods set up on their Deck as well.
Disabled the back grip buttons as I have a bad habit of accidentally clicking them. By default, R5 fires your weapon just as R2 does.
TDP limit to 9w and GPU set to 1200.
A lot of in-game text is pretty hard to read at times. Additionally, the diamond marker in my crosshair is a bit small and the game demands you snipe enemies at times that are far enough away to where I found myself squinting and leaning in close to the screen just to see well enough to aim.
You could arguably play the game at max clock speeds and max settings, possibly even SSAA set to 2.25x to make the image extra crisp, and probably still hit between 40-60 fps most of the time. This game has been an absolute joy to play from nearly start to finish on the Steam Deck, if not for the ant-sized enemy snipers from far away.