


Disabled 'Vibration' in options
Until I disabled vibration, the game would hang for over a minute just before the flash of light (and controller buzz) during the opening sequence. This did not occur in an earlier playthrough, but was always happening recently. Seems to be a regression.
This is likely only an issue on Steam Deck
Steam cloud save doesn't appear to work
No issue
Runs without major issues
Occasional polygon rendering issues when viewing the space station from outside.
Some bugs in the game's logic require restarting the game from a savepoint.
Plays absolutely fine without any configuration. The game is designed for controller and translates perfectly to the deck, inc. vibration
Some text slightly small, but still clear
Should be marked as playable on the deck verified status
a lot of the ui was difficult, but not impossible, for me to read
Noticed some glitch where black artifacts can apear after opening SteamDeck overlays during gameplay
Runs perfectly, no tweaks, no issues
Haven't played much yet, but works perfectly thus far. No idea why it's labeled as unsupported...

Works fine with Proton-7.0-2.
Mouse movement was fixed with the "[Control Panel\Mouse]"-entry in user.reg, as mentioned in Tweker's report.
If you don't change any options and just play the game, it'll work just fine, with some minor animation bugs in my case.
Unable to use proper screen resolution beyond 1280x800, unless you never touch the resolution option after installing and leave it as "Other", then it runs on native resolution (2560x1440 in my case).
Some animations in the end sequence glitched out and a few animation activations during the game didn't work correctly for the first attempt, unsure if this is because of Proton.
Also tried GE-Proton7-14
Unsure if this was caused by low FPS, but mouse acceleration was wonky
Main screen was 60 FPS, but then ran at 9-12 FPS after the game loaded
Based on other users' reports, I'm confident this could be fixed with more tweaking, but out of the box and trying GloriousEggroll are all I had the time for. Or the issue is caused by the 510 Nvidia drivers; needs more testing.
El juego abre la ventana principal, deja iniciar una partida, pero es imposible jugar, se cuelga y deja de responder por completo
Finished the game with a few minor issues.
The title sequence was not played after finishing the intro (about half an hour of gameplay). Fortunately, it's the only FMV in the game and you can look it up on YouTube.
Game seemed to stutter when controller was plugged in. I was playing using mouse + keyboard, so I solved the issue by simply unplugging the controller.
Apart from the weird cursor movement everything works flawlessly. Playing on ultra and performance is great.
Mouse cursor has some wonky acceleration, but once I got used to it this had little to no impact on gameplay.
L'écran de chargement met du temps à s'afficher et laisse penser que l'application est figée, mais il suffit d'attendre plusieurs secondes.
Pretty bad visual artifacts
Visual artifacts in a bunch of scenes
First session went fine, but subsequent sessions would crash randomly after a few minutes of gameplay. Deleting the prefix seems to have fixed the issue, and was able to complete the game.
It runs great, out of the box. Download, install and put play.
Perfect
Flawless, as far as I can tell.
Finished the game without any issue
Runs great out-of-the-box, no tinkering required. Quite good frame rates at high settings with no noticeable stutters.
Using the ACO compiler by default («export RADV_PERFTEST=aco» in .profile).

Black screen on launch (Windows bug) workaround: '-popupwindow' launch option
Game worked out of box with perfect performance. Played through to the end of the game using an Xbox 360 controller without issue.
After reassigning the buttons to others, the game displays default buttons.
Mouse acceleration was present but it seems to be fixed by adding (This is taken from The MarkC Windows MouseFix)
"SmoothMouseXCurve"=hex:\
00,00,00,00,00,00,00,00,\
15,6e,00,00,00,00,00,00,\
00,40,01,00,00,00,00,00,\
29,dc,03,00,00,00,00,00,\
00,00,28,00,00,00,00,00
"SmoothMouseYCurve"=hex:\
00,00,00,00,00,00,00,00,\
fd,11,01,00,00,00,00,00,\
00,24,04,00,00,00,00,00,\
00,fc,12,00,00,00,00,00,\
00,c0,bb,01,00,00,00,00
Under [Control Panel\\Mouse] 1588276333
in SteamApps/compatdata/906100/pfx/user.reg

Game runs 100%, no issues or slowdowns. Steam controller worked out of the box. Game also ran fine via steam-link.
5.8-GE-2-MF GloriousEggroll

might have been caused by 4k resolution
turning on subtitles probably keeps game events from happening.
The game suffers from extreme mouse acceleration in most (but not all) of its screens. Moving the mouse slowly moves the cursor very slowly, moving it a little faster moves the cursor to the edge of the screen. It's tolerable when controlling a cursor on screen, but within the first hour you get to mouse-look around a 3D environment and it becomes unplayable.
Everything works well out of the box besides the mouse control issue.
Warning: before your AI comes online, there is radio chatter and darkness; not a bug. Game works with both mouse or gamepad.
Game runs great. Systems Administration Maintenance online!