


For some reason the native version has abnormally high resource usage in the scavenge map (where you pick what location to scavenge for the night) I'm assuming due to uncapped fps. Crashed my pc forcing restart multiple times before I figured out it was that specific screen. Either force an fps limit if you're playing native or swap to proton which doesn't have that issue for some reason
As others have noted game doesn't seem to save your settings and will start in windowed mode everytime
Force fps limit due to scavenge/map menu behaving abnormally or swap to proton

Kubuntu 24.04 LTS . Presque parfait. Seul problème étant le mode d'affichage du jeu qui reviens en fenétré à chaque lancement.
Le mode plein écran doit être réactivé à chaque lancement du jeu. Au lancement, la fenêtre du jeu se positionne à cheval sur mes deux écrans.

Runs OOTB
Fullscreen config was not default nor persistent, I have to set it every time I launch the game. No biggie, ofc

In a ramdom way, some of the audio is not heard, such as ambient sounds, voices or noises when searching or breaking locks, etc. but the music always works in a magical way, it is fixed after returning to the shelter during the day.
works fine out of the box, problem to change focus to another win, game just black screen and i forced to kill it
Worked great out of the box

Game text is very difficult to see and read
No option to enlarge the game text

unreadable text throughout
text is the only issue

Might not have been bad if I was a few years younger. Your milage may vary
but I think most people will have trouble reading the text

Had to manually put into fullscreen every time.
I played on native, however standard native didn't work. But it worked fine with "Steam Linux Runtime 1.0 (scout)".

Game always reverts to windowed on launch.
It works.

Dropped framerate to 30 and TDP to 6
Game is listed on Steam as having controller support but doesn't actually work
Game struggled to keep a consistent 60 frames, so I just capped the framerate to 30 to avoid it
No way am I playing this with emulated keyboard+mouse controls.
Works fine witn native proton from out the box with stable fps
window mode with every run. Change manually in settings to fullscreen
Works ootb.

Easy to run, easy to play.
Awesome
The Native version would have frequent graphical artifacts, and the performance would not be great (20-30 fps max).
Proton version has way better performance than native, and there are no artifacts.
I was able to play it natively without any (major) issues
For some reason the game always starts windowed. I can go to settings and set it as fullscreen each time I play, but it's weird that it doesn't preserve that setting.
Great game that runs smoothly in Linux.

Works good
Played Native
Text can be small at times
Just the occasional crackle
Make sure to change the compatability to "Steam Linux Runtime" to get the game to run on the Deck and use the top Community Controller profile for optimial use
When launching in "Gaming mode" The game will try and launch but just get hung on the Steam spinning loading logo
Unplayable, doesn't reach any title or loading screen
The game does not start out-of-the-box for me (not even with Proton 4.11-13). The game starts after selecting "Steam Linux Runtime" as compatibility tool (it starts the Linux native version). The Steamdeck gamepad controls (sticks, buttons, trackpads) are not supported by the default "11bit studios" gamepad layout. Only screen touch control works. By changing to one of the community layouts, the game becomes playable.
Set to 40 fps. Battery consumption is ~10W.
Text is rather small.
Game did not start out-of-the-box for me (with any Proton version). The game starts after changing to "Steam Linux Runtime" as compatibility tool (selecting the Linux native version). The default "11bit Studios" gamepad layout does not work (only screen touch controls work). After changing to a community layout the game becomes playable with the Steamdeck controls. I would not consider this game as a "Playable" title for the Steamdeck.
Simple, straightforward.

Played GOG version with Proton 4.11-13
Native port works great
Works great
Game misbehaves when attempting to conventionally escape from fullscreen in Gnome 42. Escaping works, but the game freezes when attempting to return to it. Attempting to switch to the desktop and back to the game again several times in a row seems to eventually unfreeze it.
On i3, the game need to be started in float mode : for_window [title="^This War of Mine$"] floating enable
Wait for the main menu and you can resize the window to fit the screen.
Can not run with Proton but runs perfect native, no issues.
Resets back to windowed mode at start up despite having set to fullscreen in options.
At the moment of writing this, the game does not open with any version of Proton going back from early versions 4.11 to 5 or even experimental versions. It will just hang (not open or play) and on steam client it will show as game running.
But no complaints, It runs fine fine as native, it'll be using OpenGL and not VULKAN instead.
Native runs perfectly
Resolution is fubar. Takes effort to get it out of the lower left quadrant of my screen, despite it being "fullscreen" or whatnot.
I suspect i3wm might be an issue.
The clickable icons are where they ought to be, if the graphics were fullscreen as it is set to. But because they're shrunk down, you have to hover the mouse over blank areas to try to get it to target icons that are nowhere near it.

Unusual crash for this game...
PROTON_USE_WINED3D=1, Custom Proton version: Proton-5.11-GE-3-MF

Unusual crash for this game...
PROTON_USE_WINED3D=1, Custom Proton version: Proton-5.9-GE-3-ST
Runs on Proton 4.11-13 with a Fullscreen mode bug. Borked on Proton 5.09. Native is fine.
Switching from Fullscreen to Windowed and back again will result in the game defaulting to 800x600 resolution with no option for any other. Fullscreen mode will get stuck at 800x600, restarting the game won't do you any good. I chose the nuclear option and deleted the compatdata folder (282070) and re-ran the game again.
Not a problem but a worth noting: Unlike many other games, the SteamCloud saves for This War Of Mine is the same for both Native and Steamplay. The save files are located here:
~/.local/share/Steam/userdata/111868028/282070/remote
This War Of Mine will not run with Proton 5. It will hang at launch even before reaching the splash screen. Using Runtime Config Launch Options do not help. It will run on Proton 4.11-13
I would highly recommend sticking to Native; this version has no bugs as of the time of this writing.

Borked on Proton 5.09. Runs fine on Native.
I've tried using "PROTON_USE_WINED3D=1 %command%" but no luck. The game hangs even before reaching the splash screen. I've even tried GloriousEggroll's custom Proton-5.8-GE-2-MF but no dice.
I'm doubtful it's my Navi card driver issue since it runs well on Native. I might try it with Proton 4 and see if that will work.

Experienced worse performance with D9VK and some audio crackling
I did not test Final Cut (performance was too poor for me). Native version of original version is borked, and will crash either during boot or when trying to start the actual game from the menu.

The native version didn't detect my controller and always opened windowed. Forcing Proton fixed both of these issues. Forcing D9VK might improve performance, but I didn't really feel the need to try it.