


__GL_SHADER_DISK_CACHE_CLEANUP=1 WINEDLLOVERRIDES="dstorage.dll,dstoragecore.dll,dinput8.dll=n,b" gamemoderun %command%
grabbed config from https://www.nexusmods.com/monsterhunterwilds/mods/183
UI is all broken, pulling from other assets than the needed textures. Fixed with the linked mod but otherwise a bit of a pain as it makes functions like Focus Mode almost unusable.
Most areas drop the framerate to sub 30fps even with frame gen. All but needs the "lite environments" mod to function without frame gen at all.
For the absolute best results, consult this Nexus page, download the config file and any other suggested mods. Game still won't run GREAT but it runs markedly better with them. https://www.nexusmods.com/monsterhunterwilds/mods/183
Better to either play on a proper console or a setup with a good graphics card, but this is passable if you've no other options. Prepare for input lag and lag spikes galore.

It works but you have to install Cryoutilities with 16 GB. FSR 3.1 with balanced setting. Texture Normal. Res 1280x720
40 fps & hz / TDP 11 W / GPU locked 1,2 ghz

Look, if the Wii U can run MH3U at 30 fps and still be considered a very good game, then I'll say it applies here too.
__GL_SHADER_DISK_CACHE_CLEANUP=1 gamemoderun %command% WINEDLLOVERRIDES="dstorage,dstoragecore=n,b" %command%
Following everything posted here: https://www.nexusmods.com/monsterhunterwilds/mods/183 and using the config file.
This game is basically unplayable without thinkering, and even then, it will be around 15-25 fps on average without Frame Generation, also without the DirectStorage update, frequent shuttering/lag occurs when turning your camera.
This game has a really bad crashing problem, and that's not exclusive to Steam Deck/Linux, it's all within the PC port itself.
__GL_SHADER_DISK_CACHE_CLEANUP=1 gamemoderun %command%
This mod is titled ‘The Little Engine that Shouldn’t -- Steam Deck config (OLED)‘ and it’s clear that you shouldn’t expect any miracles. As the title suggests, all testing has been done on the OLED model, but you should have similar results if you own one of the original LCD devices.
How to install and use this mod:
- Log in to Nexus Mods (make an account if you don’t already have one)
- Download the config file
- Place the config file in your steamapps/common/MonsterHunterWilds folder and set the file permissions to ‘Only View’
- Before launching the game, ensure you are using Proton Experimental or GE Proton 9-25
- Edit the MH Wilds launch options to include the following command: __GL_SHADER_DISK_CACHE_CLEANUP=1gamemoderun %command%
- It is recommended to lock the framerate to 30 FPS and set the GPU clock to 1,600MHz.
When you go to the mod on Nexus they will have further instructions to help out the game. It's not the best but runs better between 30 to 40 fps.

This isn't ideal, the port is not optimized at all. With all the recommended fixes, it is in a playable state.
Download REframework, the "turn off wind sim" mod, and the config called "the little toaster that shouldn't". There needs to be a few lines launch options, find them in the discussion pages along with the mods. May need to adjust the config file as well slightly depending on OLED. May need to adjust settings (turn off vsync, turn on frame gen)
Force 1600MHz for GPU in deck performance settings

*IF*, a typical gamer can handle it looking a little janky and only cares about performance/playing with friends.
Heavy artifacting at cost of better performance. Lowest textures set, resolution still set at default 1920x1080 though. I can download and run the game with the high quality texture pack, but then framerate becomes unstable, this might be due to the fact that i run into a lack of space for the shaders/swap with the limited space on the 64gb internal drive.
Disabling all frame generation/upscaling made performance worse. Enabling AMD FSR generation has it running at solid high 30s - mid 40s. Did not use steam performance overlay settings.
Have had at least 4 crashes within the first 30 hrs of playing, might have been influenced by overheating after playing in a long sitting. 2 crashes happened shortly after kicking off a quest with the distress beacon, 1(-2 maybe) created reports for the devs before quitting, 1 crash caused a re-verify reboot. Crashes were not influenced in frequency by running off battery power or not.
Runs worse than World/Rise off the bat, but I can wait for this to be officially or unofficially patched out at some point. Networking handling/performance wise it's an incredible feat it's running as stable as it does on the steam deck. Graphically looks worse than Dragon's Dogma 2 (which is a different type of project in what is rendered anyway) but performance is much better, at least playable off the bat.

Screen freeze once for 5 to 19 seconds
Hello ro all monster hunter wilds and steam deck fans i jave found a way to get a good experience on wilds I'm going to put my settings in the post. This is a somewhat earlier review for the settings but I have played up to the doshaguma fight without crashes and keeping an average of 30 to 40 fps. So go ahead and get it a go and have fun out there. SETTINGS....... Screen mode- windowed mode Screen resolution- 1280 x 720 Aspect ratio- automatic Uncapped frame rate cutscene and background frame rate/-off Hdr output- auto Graphics settings- custom Cutscene graphics- do not adjust Upscaling- AMD FSR 3 Frame generation- enabled Upscaling mode- balanced Upscaling shapeless- 0.50 Texture quality- low Texture filtering- medium (aniso x4) Mesh quality- medium Fur quality- low Shy/cloud quality- lowest Grass/cloud quality/-medium Grass/tree sway- enable Wind simulation quality- low Surface quality- low Sind/snow quality- medium Water effects- enable Render distance- low Shadow quality- low Distant shadow quality- high Shadow distance- near Ambient light quality- low Contact shadows- disable Ambient occlusion- medium Bloom- off Motion blur- off Vignette effect- on Screen space reflection- off SSSS scattering- off Depth of field- on Volumetric fog- low Variable rate shading- off
If you find a way to get it better that this let me know Enjoy the game and have fun

15 FPS in the overworld with all settings at minimum or disabled. Drops to single digits if anything at all happens in the screen.
Pretty much every 2D UI texture was loaded incorrectly as if the game was loading from the wrong coordinates in the asset files.
Not worth trying without tinkering.

its a qualified yes. its a yes if you are on a desktop or can provide a dedicated GPU to your steamdeck. otherwise its a very hard NO!
__GL_SHADER_DISK_CACHE_CLEANUP=1gamemoderun %command%
installed the ini file provided by pfcacklefanny on nexus mods, and the Direct Storage DLLs provided by Darex2094 on nexus mods
the ini and .DLLs i mentioned previously played a large roll in just getting this thing to not fry on start up. (and i do mean fry, first attempt with this game saw the system thermal throttle until the game crashed and then when i stuck it back on my dock to charge it i could smell burning plastic eminating from the poor hand held. after the alterations it cant really maintain 30FPS but im getting 5+ more than what i was getting so its something
if capcoms goal was to prevent the average gamer with an average or below average rig from enjoying their game they have succeeded. the game is not kind on your hardware as fun as the game is. and while i was able to get the game to not fry my little black plastic brick it is far from what i would consider an ideal playable experience. it can barely even maintain 30FPS and i did notice dropped inputs in my limited testing on the steamdeck. i will be trying this game on Endevour OS some time in the future in a more indepth manor.
the name of the the wilds config.ini i stumbled across on nexus mods has a very apt name. "the little engine that shouldn't" wilds is simply too demanding of a game to run on a a system such as the steamdeck and its an achievement that someone somewhere out there managed to figure a way to make it not melt the poor thing.

ModDB Wilds optimizer .ini patch with changes. Frame-gen on. FSR balanced.
Some odd looking edges. Horizontal movement makes icons and text jitter.
Undervolting, cryoutilities, apu set to 16000. Runs 30-50 FPS. Fixed ini misspell, appeared to have dramatic effect.

It's not even remotely playable at 9 fps, will definitely be sticking to PC for this one
9 fps on minimum settings with FSR on ultra perf. resolution also lowered in properties, it's cooked

If you you're patient and can deal with occasional crashes and sub-par graphics, you may be ok playing until game is optimized better.
The game does not support 16:10, so change resolution to 720p and deal with black bars at the top and bottom.
Unstable frame rate, despite every graphical setting being set at the lowest they could go.
Experienced several hard crashes back to the Steam Deck main menu which mostly occurred during battles with larger monsters.
Game will occasionally load up fine, but once in game, the screen is completely black with only audio working, prompting a restart.
Using FSR and Frame Generation is a must for this game. I would suggest locking the frame rate to 30fps and not expect anything more than that, actually expect 25-30 most of the time. This is more of a Capcom optimization issue than Linux issue. Steam Deck may not be the place to play this one if you cannot accept major concessions in the graphic and framerate departments.

15fps once you're in open world, that with FSR 3 on ultra performance with horrendous image quality. It'll look like 320x240 blown up, you'll wish it looked like MH Rise on Switch.
You can enable frame generation, but as expected the input lag will feel like you're playing a cloud version of the game if the server were two continents away.

as long as you dont mind playing on lower resolutions, you can get this game to run at a fairly consistent 40fps (with frame gen).
a lot of hud elements (like focus mode reticle, item bar, quest start and complete icons) are artifacting but not in a way that will disrupt a hunt. not sure whats causing it
a tiny amount of input lag occassionally
I recommend setting game resolution to 1024x640 40fps limit, tdp limit off, manual gpu clock set to 1600, in game settings set to lowest (except for ambient occlussion and contact shadows to make the game look better) and and fsr set to balanced/performance with frame gen
got to go through the main story with these settings, fps may dip a little bit sometimes in hunts depending on the environment and provide a small bit of input lag but its very manageable

Some crashes with default Proton, forcing experimental seems to fix that
Needs proton experimental for preventing crashes. Game is barely playable at mininum settings and frame gen on, but it's not a great experience. The Steam Deck is at it's limit here.

Used per-game profile to set 40 FPS cap and manual GPU overclock to 1600.
40 FPS cap
10 minutes into the game itself (when you choose your starting weapon), the game crashes frequently.

You can definately play this like MH:Rise plays on the switch, frame generation is a must.
Usual frame drops from loading other parts of the map.
Without experimental there were crashes, none after experimental.
The overall performance isnt bad at all, only slow downs happen during level generation/zone switching, early fights are decently smooth with the lowest settings available. MH:Wilds on a "switch" levels of gameplay/graphical quality. It Plays

DPad won't work.
Game will run at "stable" 30fps only if resolution is set to 800x500 and turn frame gen ON, and even then input is really laggy.
You can't use any type of upscaling method or the game goes black.
Until valve (or capcom) can solve the problem with black screen when using any upsaling methods, i can't recommend this game to be played on Steam Deck (at least right now in beta 2).
Its still a beta but the game needs serious optimization. Were talking about 70% better. Given the graphics, this should be achievable.
18-22 fps
When in the oasis where you choose your weapon, it crashes
Unoptimized, when in the oasis where you choose your weapon, it crashes
Windows users are complaining about the performance they are seeing in combination with the graphics. So capcom will probably work on this.

If you optimize it to the fullest and don't mind bad graphics you can play the game. But if it is enjoyable highly depents on your standards
Difficult to read text, because of low forced resolution. Can be fixed with larger texts option ingame.
The game does not render with FSR enabled by default. This can be fixed if you force a 640x400 resolution in the game launch settings.
The game does not seem to support a fullscreen option in the settings
If you set the ingame graphics to the lowest. Force 640x400 resolution in the game launch settings and enable FSR3 ultra performance + frame generation you get about 30FPS in a hunt and about 20 to 30FPS in the hub.
Game crashes frequently sometimes, but sometimes also only once within an hour
Game DCs sometimes from the multiplayer, but never on quest only in hubs or the title screen.

Current verdict based on the demo is a firm "don't bother". The game is seriously CPU bottlenecked on the deck and lacks offline.
FSR seems to completely disable rendering, resulting in a black screen
15-20 FPS average at completely minimum settings
Offline play is unsupported. Disconnecting forces back to menus, and nothing can be done, not even opening the options menu, without an internet connection.
Shader precompilation took about 30 minutes. If you're really going to give this a shot, grab a snack.

I'm only getting at best 15-22 fps.
I've had the game crash a couple of times.
FSR3 upscaling causes the screen to go black, but using FSR3 anti-aliasing works great. Frame generation causes graphical artifacts, and the game still runs clunky. Turning everything to low doesn't improve performance much. I don't thing the beta is very playable in its current state on the Deck.

its just a beta and its working on steam deck for now just some graphic bug and the upscaling dont work you need to disable that
the display was black , you need to disable the upscaling and use the amd native one
some seams , color are not working good in the face detail , some ps2 like model here and there
full screen is not in the option , just borderless and there are some bezel up and down the screen maybe is not 800 but 720 even if the option say 800 pixel
some stuttering 20 fps during video or gameplay
disable the upscaling or you will just see a black screen with audio, in the menu and character creation too, you will not have more tha 20 fps and you need to call for keyboard with steam + x , its a beta

The game compiles shaders, launches, and I can navigate the menus, but there are no graphics? The hunter is not visible in the character creator and there is no background image in the main menu.

The Open Beta is Barely Playable, if you can tolerate visuals akin to a oil painting played on a PowerPoint
UI Elements are pretty small compared to other monster Hunter games, even when turning up the size in game
Everything except the game's UI is a black screen unless you turn off upscaling. There are multiple texture loading issues, such as the quest completion banner, the aiming reticle for the slinger, and some UI events. I'm not sure if it's because of the low settings required to get the game to be playable, but there is a lot of flicker in elements like shadows and light rays.
Game displays grey bars on the top and bottom of the screen instead of black, can be fixed by toggling full screen settings
Runs about 17 fps during gameplay. Relatively stable.
The open beta version works if you fiddle with settings a bit. Just turn off upscaling to actually get any visuals.

limit to 45 fps
crashes, averages 20 fps, cant use fsr or resolution scaling
disable fsr and set resolution scaling to 100%, otherwise blackscreen outside cutscenes

at lowest settings i maxxed out at 10 fps, and it felt like i was playing in slow motion. maybe on a desktop but not the steam deck
text was default a little bad and UI elements weren't great
game defaulted to upscaling mode which causes everything to appear black, though UI elemnts still show through. disabling upscaling mode allowed things to be viewed.
game is very CPU intensive with some alright graphical load a well, this basically means steam deck's APU is gonna melt trying to do anything with this. i don't think there's anything to be done, but honestly seems promising that it'll probably work on desktop (at least in arch environments)

Proton 9.0-3 gets you past the shader issue, disabling upscaling lets you see the main menu background & cutscenes but gameplay + character creator still renders nothing. Attempting to play the game blind will eventually hard crash the Steam Deck.