
Genuine Badshot™
Published
Monster Hunter Wilds
You can definately play this like MH:Rise plays on the switch, frame generation is a must.
Tinker Steps:Switch to experimental
Performance:Slight Performance Problems
Usual frame drops from loading other parts of the map.
Instability:Occasionally
Without experimental there were crashes, none after experimental.
The overall performance isnt bad at all, only slow downs happen during level generation/zone switching, early fights are decently smooth with the lowest settings available. MH:Wilds on a "switch" levels of gameplay/graphical quality. It Plays
Proton Experimental
Distro:SteamOS Holo
Kernel:5.13.0-valve36-1-neptune
RAM:15 GB
GPU Driver:4.6 (Compatibility Profile) Mesa 22.2.0 (git-17e5312102)
GPU:AMD Custom GPU 0405 (vangogh, LLVM 14.0.6, DRM 3.45, 5.13.0-valve36-1-neptune)
CPU:AMD Custom APU 0405
Proton Experimental
Distro:SteamOS Holo
Kernel:5.13.0-valve36-1-neptune
RAM:15 GB
GPU Driver:4.6 (Compatibility Profile) Mesa 22.2.0 (git-17e5312102)
GPU:AMD Custom GPU 0405 (vangogh, LLVM 14.0.6, DRM 3.45, 5.13.0-valve36-1-neptune)
CPU:AMD Custom APU 0405