
Jayvee
Published
Monster Hunter Wilds
as long as you dont mind playing on lower resolutions, you can get this game to run at a fairly consistent 40fps (with frame gen).
Tinker Steps:Custom Proton: GEProton9-25
Graphics:Minor Artifacts, Other
a lot of hud elements (like focus mode reticle, item bar, quest start and complete icons) are artifacting but not in a way that will disrupt a hunt. not sure whats causing it
Significant Bugs:
a tiny amount of input lag occassionally
I recommend setting game resolution to 1024x640 40fps limit, tdp limit off, manual gpu clock set to 1600, in game settings set to lowest (except for ambient occlussion and contact shadows to make the game look better) and and fsr set to balanced/performance with frame gen
got to go through the main story with these settings, fps may dip a little bit sometimes in hunts depending on the environment and provide a small bit of input lag but its very manageable
Custom Proton: GEProton9-25
Distro:SteamOS Holo
Kernel:5.13.0-valve36-1-neptune
RAM:15 GB
GPU Driver:4.6 (Compatibility Profile) Mesa 22.2.0 (git-17e5312102)
GPU:AMD Custom GPU 0405 (vangogh, LLVM 14.0.6, DRM 3.45, 5.13.0-valve36-1-neptune)
CPU:AMD Custom APU 0405
Custom Proton: GEProton9-25
Distro:SteamOS Holo
Kernel:5.13.0-valve36-1-neptune
RAM:15 GB
GPU Driver:4.6 (Compatibility Profile) Mesa 22.2.0 (git-17e5312102)
GPU:AMD Custom GPU 0405 (vangogh, LLVM 14.0.6, DRM 3.45, 5.13.0-valve36-1-neptune)
CPU:AMD Custom APU 0405