Game worked 100% perfect with Proton without having to set launch options or modify game files. Wouldn't launch with native though.
Game works great
Works perfect
FPS maintained a solid 60 throughout playing, even during hectic moments
Works just fine.
For non-agony runs I set the DP to 10, you might be able to go as low as 8 haven't tested yet.
Doing any agony run around the 3-4 minutes remaining it send a huge waves of enemies and the frames dropped to 30-36fps then bounced back up after that event
Fun game, scratches that diablo 2 esque itch
Ran great out of box.
Perfect
Juts works natively.
Completely OOTB, no tinkering needed
Native version works great.
Standard steam deck proton resulted in crashes every 5-10 runs. Frustrating if you're grinding achievements. None after switching to GE
Fps locked at 30, GPU clock 900MHz
Mouse movement not mapped to trackpad by default and is instead only useable via touchscreen (specifically curser movement)
Runs beautifully and doesn't suck up the battery life on Deck.
Game consistently crashed when I was going for an achievement requiring me to max out attack speed. The issue resolved when I turned off damage effects and damage flash in the pause menu.
Всё работает отлично Everything works perfectly
Отыграл 5 часов, расход батареи минимальный, просадок ФПС или иных проблем не наблюдается. I played for 5 hours, battery consumption is minimal, there are no decreases in FPS or other problems.
Crashes are making the game unplayable. Progress is lost.
Crashes reliably if you die, random crashes while playing. Frequency of crashes has increased as it used to not crash.
Works very well on my linux PC and in the deck
4w of tdp and performance mode in game
The game lags even in 15w, but is playable.
gamemoderun %command%
Had to switch to Proton since I was getting weird screen tearing issues otherwise. Might be my system configuration, or just Nvidia things. Otherwise it works flawlessly.
Uncertain crashes
Crashed after hit golden slime
Kill 'em all
Really, no tinkering whatsoever.
Native ❤️
Locked 60hz/fps and limited TDP to 6 watts. Even without power limit there are significant frame drops on max agony. With such preset I get around 4 hours of gameplay on a single battery charge.
60fps + 6W limit
Some letters from items descriptions are difficult to read, but that's not a problem at all
Low FPS on max agony
Works flawlessly. Native Linux.
Runs great out of the box on default proton, slight fps dips when things get wild into a run, but aside from that there is 0 slowdown.
Slight fps drops after around 15mins of a single run.
Its quite playable until end game. I'll see if I can run it at a lower resolution or something but there are no graphics settings ingame
in Agony mode you end up with lots of mobs and the game bogs down to sub 10 fps
Not sure what I should "expect given my hardware" but in Agony mode you end up with lots of mobs and the game bogs down to sub 10 fps
The game runs awesome out of the box
Worked perfectly after I upgraded my graphics card and drivers
I had a pretty old graphics card and driver (gtx 770 on 470.x drivers), which would start and run great, but eventually it would crash out of nowhere. But after upgrading everything is silky smooth and super stable.
It's a fantastic game and runs great, but the fact that it keeps crashing just when it starts getting good, makes it not playable.
Usually the picture just freezes after around 20-25 minutes of playtime. Sometimes faster. The audio keeps working and I can hear that the game keeps going. I can even interact with the menu, walk around and keep playing, but the picture stays frozen no matter what I try.
Stuck in 16:9, but plays well without tinkering
No 16:10 support, stuck in 16:9 with minor black bars
Runs great natively, no issues to report.
If you like the genre this is for you.
No issues here, works great
attacks are hard to read / see. text is mostly fine but a little confusing
diablo 2 meets vampire survivors. additionally it is like an early 3D game, world desing with collition e.g. walls, crates and poles. Runs super fast with only small slowdowns.
Rambling... Hope they add story or different cities. So far it is open fields but way more advanced with flawlessly running gameplay. I am impressed the game rarely slows down by eye, never felt the need to look at the FPS and has so many high detail foes, whereas Vampire will slow down till the new engine comes out.
Both the live and beta build of the game run great with no crashing or oddities.
No issues
The game is in early access and some graphical elements are a bit tiny on the deck. Otherwise no problems playing it, everything just works.
Works great out of the box
Runs great out of the box. Can enable performance mode or FPS limit to increase battery life.