
dragon
Published
Was working with older proton versions but started crashing after opening cutscene, experimental had same issue but 8.0-5 did not.
Has a low number of save slots per campaign that autosave will also seemingly eat up. Expect to manually delete them regularly. This applies to all versions of the game.
I was actually able to upload an update to a steam workshop mod from linux, which I wasn't expecting given my experiences with other games.
Worked great out of box.
I played this game actively for 17.6 hours straight and didn't experience any issues.
Runs fine out of box.
Very rarely freezes my entire computer.
You cannot upload or localize mods with the native version- the scripts for this are contained in the 'windows' folder which is absent in native, and there are no scripts in the 'linux' folders that do this. The remaining scripts scattered around point to these missing files. Playing mods, even local mods, works fine, you just can't upload or localize them.
Runs fine with Proton.
Native version breaks steam overlay. Achievements are still earned and displayed in-game as if the overlay was active, but the overlay cannot be opened. Running the windows version fixes this.
Attempted many of the various fixes in other reports and online, but none of them helped.
At lowest settings, with everything disabled, got a max of 40fps ingame. Generally got 20-30fps, even in main menu, with the exception of loading screens.
I suspect it is not using the dGPU, but all my attempts to force DBD to run with my dGPU were unsuccessful. Issues likely coincided with the big engine upgrade, I haven't last played since before then. Game was stable enough and I even played a full custom bot game, but this is unplayable for PvP.
ENABLE_DEVICE_CHOOSER_LAYER=1 VULKAN_DEVICE_INDEX=1 %command%
I had to use vkdevicechooser to force the game to use my discrete GPU, but most players will likely not have this problem. Otherwise, game gets 15fps-40fps.
Runs great out of box.
As of the report, it is less than half a week from a major update, so some crashes are to be expected and will likely get patched shortly.
The new loadout screen and medals won't save if you quit- you have to start a run, which is very minor but I keep forgetting it works like that.
Ran great out of box.
Pressing F11 to check fullscreen froze the game. Options from menu work fine, as does alt-tabbing.
Has this weird thing where it doesn't load the game startup when you're tabbed out, but tabbing in makes it resume. Only noticed the fullscreen issue because I checked it for this report.
Ran great out of box.
I recommend switching off all the pixel and UI effects. This reveals a charming low-poly artstyle under all the shader pixelation and fake-glitching. The main menu will still display the glitch visuals, but that's what "UI Effects" does ingame.
Opens and makes it past the opening credit into the main menu but then freezes.
Steam FPS indicator shows that no more frames get rendered past this point.
There's some slowdown as the PC port isn't that high quality in the first place, but it doesn't detract from the ability to play the game.
Worked most of the time, but one run all ingame audio broke- menu audio still worked. Was fixed on reset.
Could not resize window, only fullscreen and the inital size were presented as options.
Playing an online multiplayer game reliably crashed the non-host in the character select screen unless it both loaded quickly and both players advanced past it within a second of it popping up. If a run was actually started, everything worked fine, if a bit laggy.
Unsure if this is a proton only issue, did not have enough windows players to test an all-windows game.
On default proton steam used, game would not boot. Experimental and other proton versions all fixed this.
Ran great out of box.
Some slowness when rendering lots of orcs at once, but nothing out of the ordinary when it comes to performance issues in games like this.
ENABLE_DEVICE_CHOOSER_LAYER=1 VULKAN_DEVICE_INDEX=1 %command%
Had to use vkdevicechooser to force it to use my discrete GPU. Not a well optimized game, even with the interaction rate and other settings turned down, but playable if you mitigate risks taken when it's lagging. Also, expect overcrowding in starting areas.
%command% --disable-gpu
Planetside2 has a ton of known issues independent of platform that one should be aware about. These are not linux configurations/bugs, they are planetside ones.
Notably, even if the game was optimized better, you'd still get framedrops due to large player counts. Aim for 120+ on potato (you should potato this game if you want an even playing field) then accept it dipping down to sub 60 in 100+ pop fights. If you do not do this your guns will shoot ever so slightly slower and those "acceptable sub 60's" will turn into slideshow sub 30's. Render range and shadows are the most impactful settings, and the game is fairly CPU locked and singlecore, so don't expect your beefy PC to be able to keep up unless it's built with that in mind.
Also, the audio will starting dropping sounds at around 2 hours like clockwork, ranging from as soon as 45 minutes if you've had constant action and 8 hours if you sit in a corner away from noises. You just have to reboot the game, this has been a known issue for probably half a decade.
As mentioned elsewhere, launch tweaks are only for getting past the launcher, past that it's just normal ini graphic configs to try to salvage as many frames as possible.
Does not use discrete GPU.
If I force it to use my dGPU, it fails to make it to the title screen, either erroring with lack of DX12 support, or failing assertions after booting, depending on settings. Switching to Proton 7 works in that it bugs the game into not using my dGPU which launches... for unplayable levels of FPS. I've been trying fixes for hours but nothing is solving the issue, just changing the errors back and forth.
Native version complains about installing Adobe Air to get flash to run, but force enabling Proton had it run fine with no actual tinkering or extra installation required.
There was no crashing near the start of the game, however, later on, and revisiting chapters, the game would crash in room transitions. Little-to-no progress was lost and rebooting was fast, but it did happen semi-frequently.
As with prior report, had to switch to proton to not have to deal with Flash stuff. I am unsure if the crash frequency is related to game progress, or if the later chapters just have higher chances- but I did crash when replaying some chapters as well.
Ran fine with Long War mod installed.
I actually played this game on integrated graphics and turbo-low settings back before I installed my dGPU, achieving ~90fps max.
Without forced experimental, freezes at a random point when starting to display main menu, preventing play.