Bartender™
Published
Newest update borked it for me.
gamemoderun %command%
I've previously been able to play it flawlessly, but with the latest update, I just get a "Fatal error" window pop up when I press play and see the initial black screen. Tried multiple different Proton versions, but to no avail.
Out of Memory; Black Screen follows
Microsoft .NET Framework window pops up with the message: "Not enough memory to complete operation [GDI + status: OutOfMemory]." Window then goes to black and has the title menu music playing.
Tried XB360 controller as well as a Switch Pro controller. Neither were detected in the game.
Game was extremely choppy during cutscenes, couldn't make it past into gameplay.
I own this on both Epic Games and Steam, running with the same version of Proton GE from the Heroic Games Launcher and Steam, the version on HGL works perfectly. The version on Steam doesn't detect controller, cutscenes are incredibly choppy, and it wouldn't load into the actual gameplay. Not sure what they did different with the Steam release, but they need to fix it (and I'm sure they will soon).
Just released and from M$ so it's understandable, but it won't launch at all.
I 100% expected it to not work at all, but figured I'd give it a shot anyway. All Steam-available versions of Proton tried, none worked. Like I said though, it was expected from M$.
As long as you run Proton 6.3-8, you'll be fine.
On Proton-6.21-GE-2, mouse input was not detected. The cursor could move around and highlight buttons, but clicking didn't go through. I had to click and then press Space in order for it to register. When in-game, moving the mouse only moved the cursor, the player's camera wouldn't move at all.
Switched it to Proton 6.3-8 and now it works flawlessly.
Crashes during fast-travel. Can reload game after crash, do the fast-travel, but on the next attempt to fast-travel, it will crash again. Likely something that'll get hammered out in a number of weeks.
I originally ran this game straight out-of-the-box without a custom Proton at all. It worked just the same as it does now, but I changed it due to some troubleshooting to see if I could get the fast-travel crashing to stop. When I realized I couldn't, I just didn't feel like switching out of the custom Proton because I'm a lazy bastard. This is speaking only from a place of privilege with the hardware I've got, but this game runs great out-of-the-box and required no tinkering to have a fantastic play experience (again, save for the fast-travel crashing). Despite the crashing issue, I'm still going to continue playing and reloading the game and dealing with the frustration because now I'm hooked. Harry Potter fans that game on Linux, rejoice. This shit works great.
It takes a little bit of tinkering and research, but it's amazing once you get it running.
First, I had to switch Space Engineers to use Proton 5.0 and run it for the first time so it could initialize everything with that environment. Then, I ran protontricks 244850 --force dotnet48
. After that, I ran the patcher (from https://github.com/Linux74656/SpaceEngineersLinuxPatches). After it ran, I switched back to Proton 6.7. When I tried to run it, it wouldn't start. I tried again after a reboot and it worked flawlessly. Since I'm using AMD graphics, I have to keep my graphics on the Low preset, else the game will crash and lock up my OS. Running on Low preset though isn't bad, it still looks fine and runs very smooth.
Not necessarily a significant bug, but after the game closes, it acts as if it crashed and pulls up a crash report. No big deal, just have to close it.