alphonso06
Published
Native version does not launch. Used Proton 6.3-6. Everything works, including online play.
Finished the game with zero crashes. Expect performance dips compared to Windows, especially low-end hardware like mine.
- Game sometimes ignored full-screen settings and would launch windowed
- Moving the game to a second display will often break the resolution and ping-pong back and forth between displays
- Alt-tabbing is highly likely to cripple your frame-rate to single-digits, requiring a restart to fix
I enabled the HUD for Vulkan and found to be running the game at apx. 75 fps, but the game feels like it's running half that frame rate. I also encountered a lot of stuttering on random locations.
Aside from the aforementioned alt-tab frame-rate reduction, there's nothing else to note.
DXVK_FILTER_DEVICE_NAME="POLARIS11" WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=1 gamemoderun %command%
After about half an hour, the game's performance gets real choppy. I tested it on Heidelberg Crossing.
It crashed once on my very first startup.
Native version won't launch. Current Proton version refuses to install DirectX dependencies.
The framerate counter of both the game and of Steam display double the actual frames that is experienced during gameplay.
For example: 40 fps is only 20 fps.
When the Rendering API is set to Vulkan it is guaranteed to crash.
Didn't feel any significant differences from my Windows 10 / Nvidia machine.
Steam crashed after tweaking some graphics settings, causing the game to hang.
Xbox login closes/crashes reagardless of credentials.
Might be possible to login via desktop mode but I can't confirm this yet.
The Steam Deck can handle slightly higher settings than what the game recommends. Play around with it to suit your needs.
9 Watts TDP; 900 MHz GPU Clock Speed - Roughly 3 hours of battery life.
The Xbox Sign In popup will not work in Game Mode/Big Screen, and will require Desktop Mode, and an external keyboard.
Certain car interiors will fade with a blur effect. Might be related to FSR with the Blur setting enabled.
Sign In popup requires an external keyboard since using the built-in one just closes the popup and fails to authenticate.
Did some free-roam and Horizon Tours. It's seamless and practically the same experience on Windows 11.
Just remember your first Xbox Sign In needs to be in Desktop Mode and preferably with an external keyboard.
There's a visible white border when in Borderless Fullscreen.
The anti-cheat software might not always launch properly, and you'll need to restart your machine.
Prior to the patch I was able to run this with a significant performance hit compared to Win11. Now it just straight up refuses to run.
Tried switching Proton versions from 8 to Experimental, and just regular Steam Play. The recent patch might've broken existing compatibility as it used to work prior to the latest patch.
Could be the latest patch breaking the previous compatibility.
Works fine enough for low to mid level area and skill effects. Expect slow-downs in lv60 to lv80+
About 8 or 10 watts TDP w/ 1000 MHz GPU manual clock. Optimistically, this might net 3 hours.
Played with a spin VK and totem spam shaman - it can bring the FPS to a crawl.
I'd probably recommend to wait out for a stability improvement since audio bugs and crashes can happen.
Playing around with the Music Mode will sometimes completely remove the music. The Pause/Play button won't do anything. A restart is required to fix this issue.
Tried this on Windows but it doesn't seem to happen there.
Game crashed once after combat encounter. Didn't really tinker with anything and I can't get it to crash again for the time being.
A process called 'pressure-vessel-launcher' would not stop running in the background and had a lot of disk write activity. This only happened once during a 4-5 hour test. Needed to use system monitor to terminate it.
It should be noted that I initially tried Proton 5.13-3 but that had problems connecting to multiplayer and had a very slight performance dip.
On this hardware, you're better off running the game on Windows.
The laggy input might be caused by the immense slow down of the game.
Compared to Windows, the performance degradation is extreme. This hardware combination can run the game just fine at the high 60s to low 30s on higher difficulties.
I'm getting less than 15 frames per second with Proton.
Origin crashes during update and subsequent attempts of updating.
I've tried various versions of Proton including the "Proton Experimental" one but none of them seem to have any sort of difference. The game is stuck at "Running" because Origin is unable to update itself.
It works immediately. Larger towns take more time to adapt to surrounding blocks vs Windows.
There's some frame rate loss compared to Windows.
Unless you specifically build for very low cooldowns and big area-of-effect, it's really smooth at 60 FPS.
8 Watts TDP & 800 MHz GPU Manual Clock; Could hover around 4 hours, depending on intensity.
I always force a compatibility layer because Steam would not be able to detect my saved game otherwise.
My save coming from a Windows machine might have something to do with the odd save file bug.
If your hardware is enough to brute force the frame rate loss, it's almost the same experience.
I was getting up to 20 less frames compared to Windows 10.