
Clifforus
Published
The game runs pretty well, but not without issues. It doesn't like alt-tabbing, and sometimes likes to crash sometimes when saving the game, and has a horrible stutter when loading new areas within the level. To avoid alt-tab issues, I run the game in Windowed mode, but make it fullscreen with my window manager. To minimise repeating large chunks of gameplay due to save crashing, I save the game regularly. Launching the game with "-ReadTexturePoolFromIni" seems to reduce the severity of the stuttering when loading new areas. Overall not a great experience, even if the performance is fine.
The game soft locked during the mission "The Big Game" unless I followed the instructions in this thread https://steamcommunity.com/app/12200/discussions/0/846959998030052927/
Works absolutely fine with the right version of Proton. Some newer kernels cause problems but the issue is known and will be fixed in 6.3.3
Sometimes when restarting an event, the game gets stuck on an infinite loading screen
Running with Proton 8.0-2 or Proton Experimental and using kernel 6.1.29-1-lts is completely stable. A regression in the Linux kernel was introduced in 6.3 that causes this, and several other DX12 games to crash, and video memory is not freed. This is apparently going to be fixed in 6.3.3 but for now, running an older kernel provides a perfectly stable experience.
A notoriously unstable game, now less stable than ever.
There was some weird faint overlay when I was inside the hospital, and some strange flickering and missing textures elsewhere in the map.
The game was stuttering like crazy and causing this to be spammed in dmesg:
[drm:amdgpu_gem_va_ioctl [amdgpu]] ERROR Couldn't update BO_VA (-16)
Then wineserver segfaulted and this got spammed:
amdgpu 0000:07:00.0: failed to clear page tables on GEM object close (-16)
Runs exactly the same as on Windows, which is not to say that it is perfect out of the box, but after installing SilentPatch there are no issues whatsoever. Any issues encountered while playing on Proton without SilentPatch applied will also be encountered on Windows.
A near-perfect experience, very much playable.
Occasionally, targets will not appear in instinct view when they are too close to the player. All of the other NPCs appear with the white outline, but the target's red outline is completely missing. Once they are far enough away again then the outline reappears. This may or may not be related to the fact that [drm:amdgpu_gem_va_ioctl [amdgpu]] *ERROR* Couldn't update BO_VA (-16)
is near-constantly spammed in dmesg while the game is running.
Without modifying Steam controller profiles, my Dualshock 4 is not detected.
Very occassionally the game will crash or get stuck when loading a save.
In order to run the game I had to use a cracked .exe and run protontricks 8190 d3dx10 d3dcompiler_43 d3dcompiler_47
in a terminal. Works great after that.
Game crashes or gets stuck when quitting and sometimes requires being killed. Dualshock 4 only works if using Xbox Steam Input profile. Otherwise runs perfectly at 1440p with maximum graphics settings.
5.9-GE-3-ST GloriousEggroll
Couldn't get it to draw above the panel, through the graphics settings or my window manager.
5.11-GE-1-MF GloriousEggroll
I used protontricks to open Game Controllers in the Control Panel and disable my keyboard from being detected as a controller.
With ACO enabled, the mouse would eventually become stuttery, despite the game still running at a solid 60 FPS. Since switching back to LLVM I haven't encountered this issue.
The game will frequently lose connection to the servers and display a message. Running in offline mode solves this.
Performance is excellent. Max settings minus anti-aliasing at 1440p, never dips below 60FPS once shaders are compiled. There are some minor graphical issues, specifically blood stains can become discoloured and sometimes there's minor flickering with hair. There is also an issue with mouse input where you eventually cannot pan any further left, I work around this by panning all the way to the right every so often. If the mouse issue can be fixed then the game should be perfectly playable.
Launch option required to fix major stuttering in cutscenes, otherwise works flawlessly.
VKD3D_CONFIG=no_upload_hvv %command%
Without the launch option there is major stuttering in cutscenes, and minor stuttering when John is wearing an outfit with cloth physics (duster, poncho, etc), but normal gameplay is still mostly unaffected and the game is playable. Tested using the Ultra preset at 1440p resolution.
Playable, runs surprisingly well given my GPU. Regular crashes but not a big deal if you keep an eye on RAM usage and can anticipate them.
Sometimes there's some crackling but it can be fixed by going into pavucontrol and disabling then re-enabling the audio output device.
Usually after about 1-2 hours of playing the game crashes with "Unknown error: #FFFFFFF". It seems to be related to a memory leak.
Extremely VRAM intensive for no apparent reason. Connecting to servers can be very slow. Otherwise works fine.
The game uses an absurd 7GB of VRAM at 1080p on medium and also won't shut down properly.
Works perfectly without any tweaks. Performance is fine at 1440p on max settings.
Performance is basically unplayable at 1440p, struggling to maintain 30FPS (although it's pretty much the same on Windows). Reflections don't render correctly, resulting in flickering black boxes all over the screen. Changing graphics settings further messes up the graphics. Disabling Esync only made performance worse. Won't even launch with Wine D3D11. I have rated Silver because it would be playable on a more powerful system or lower resolution, but 1440p on an RX480 is a no-go.
Performance is pretty terrible. There's lots of stuttering when loading in new assets and this is not fixed by moving the game to an SSD. On lowest settings at 1440p I average around 50 FPS with lots of microstuttering. At 1080p things are a lot more smooth, but still stuttery when loading in new assets. After playing for about 15 minutes at 1440p I often encounter graphical corruption and missing textures, usually followed by a full system crash. This seems to happen a lot less often at 1080p.