


The game stutters a little once you open the Jeweller screen that comes with the Color Of Madness DLC, but that's the only part of the game that stutters, everything else works pretty fine
The standard proton works better than GE, I notice it stutter less on the jeweller
Works out of box, game starts loud but that's just the default settings.

Game actively hates on you for using a controller by making things take longer, weird button combos, annoying controls and UI.
Game runs amazingly but the developers did an insanely awful job of controller support that it makes playing the game a chore and takes away any fun, there are so many things wrong with it. Wouldn't recommend for the Deck.

Some small text
Runs great, just controller Support can be a bit awkward. Especially on runs trying to zoom in and out of dungeon map is nigh impossible
This game was made to be played with a mouse and keyboard, playing with the steam deck controller just isn't fun.
native version works perfectly out of the box.

Everything worked out of the box, and Cloud Saves work as well. I was able to play on the same save on both of my Linux & Windows partitions with no extra steps

Easy-peasy
Works like a charm out of the box!

6hrs played and no issues encountered so far.
Works perfectly OOTB

Runs fine out of box.
Very rarely freezes my entire computer.
You cannot upload or localize mods with the native version- the scripts for this are contained in the 'windows' folder which is absent in native, and there are no scripts in the 'linux' folders that do this. The remaining scripts scattered around point to these missing files. Playing mods, even local mods, works fine, you just can't upload or localize them.

Some text (quirks, etc) is difficult to read
Mods cannot be turned on using the default controller. You will need to use the trackpad/touch screen in game to change the controls to mouse/keyboard temporarily to enable mods on the save game loading screen.
Runs perfectly on Linux Mint, no notes

-disable_monster_pre_loading
Local mods data cannot be save
Local Mods cannot be used ''Assert Failed: (SpriteLibrary::Instance().GetSpriteldName(string_hash(pGatherClass->m_CurioGraphicName.e))!=nullptr) Quest::SystemClass::LoadTypes in quest_class.cpp line 1326 Couldn't find quest gather curio ard_tools.Make sure this exists in the second column of curio_props.csv file''


I had issues with audio, experimental proton fixed it. I had issues with modding. But I have 83 hours.
-skipfeflowintro
The game was sending audio to audio source which has index 0. Forcing to experimental proton solved the issue.
The game crashes after every raid. Modding game through steamworkshop breaks the game.
Works great on wayland/Plasma 6. Native has broken audio. Proton-wayland has broken audio, therefore used gamescope which fixed the audio
gamescope -W 2560 -H 1440 -r 75 -f -- %command% -d3d11
Game starts but crashes as soon as you start a dungeon. Native version just fails to launch entirely.

45fps on 5 tdp
Small text on some areas.
Native fails to run through Steam. No-Steam versions work if going out via Desktop Mode.

Capped at 45hz on Steam Deck OLED
Texts are little bit small but it's OK

Works great on steamdeck too

No problem here. No control layout needed. Just install and enjoy.

works but avoid mods on optimus laptops, also the native mod menu is bugged, if you plan to use mods you have to use proton anyway
when runing with mods on NVIDIA/X11 (optimus laptop) , the game either crashes or simply doesn't load and CTD, works fine without mods
as always we can thank nvidia for making the linux experience awful on laptops

Game seems to have a significant issue with modding on linux native.
Workshop mods didn't seem to work on initial tries espeically with any graphical replacers and they would be significantly glitched. So i tried using the nexus; this fixed the base problem but the mod menu only shows a single mod with no title; and i couldn't select individual. Swapping to proton immediately fixed the mod menu so my only conclusion is proton is required for modding. It probably would fix the workshop stuff also but i havne't tested this yet.
Native version works great.

No issues with playing the game in the short amount of time I played it
-skipfeflowintro
very playable
Perfect for the deck, better than expected controller support, surprisingly long battery life with two battery modification
set TDP to 7 watts, refresh rate and fps limit to 40 hz/fps which is perfect for the turn-based combat and the not-so-many moving elements at the same time on the screen, around 6-6,5 hours of battery life with these settings
on a clean install it works perfectly, mods(both visual replacements and gameplay changes) work without an issue, all save files are present
gamemoderun %command%
after a clean install of arch on a x11 session of KDE plasma it works perfectly, no problems, no need to switch to proton. only "tinkering" i did was add "gamemoderun %command%" to the launch options.
Pointer was missing, GE 7-35 fixed it
Works good even with installed mods