


Game freezes in the first 20s of gameplay, consistantly.
Gonna try to play on Windows, performance seemed a bit low during those first 20s.
I think removing the 'ENABLE_VKBASALT=1 gamemoderun mangohud %command%' parameters solved the crash issues I had with the game.

game plays decent on the steam deck. there are at times the occasional frame drop that will happen.
there were a few moments in the game when the frame rate would drop to 18 fps
game works well out the box

The random crashes makes the game furstrating as you are taken back to the last save before the crash, which may be far back.
My mouse sometimes goes out of the game screen onto my secondary screen making me lose control. A-lt-tabbing out and in the game again and clicking usually fixes the problem.
The game crashes at random intervals, sometimes after a few minutes, sometimes after an hour. The only suspicious message in the journal is kwin_wayland[1248]: kwin_scene_opengl: Invalid framebuffer status: "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"

Works well enough
Crashed like three times during my playthrough. Not terrible.
Demanding game, but it honestly still looks pretty damn good on low settings.

Runs perfectly out of the box.

Par contre sur Linux Mint 21.2 avec le noyau 5.15 (mais Mesa à jour via le dépôt Kisak), le jeu rencontre de gros problème de performance. Le passage à Linux Mint 22 a réglé le problème.
Works fine

PULSE_LATENCY_MSEC=60 %command%
The command line argument didn't changed my life.
You have to set Ultra Performance downscaling and all Medium settings if you want to keep the 1080p aspect ratio. Then, Low settings for sunrays, ambient occlusion and disabling the blurry movement to barely reach 30ish fps on the highest areas (outdoors) and 60ish in the smallest (indoor sessions).
Compared to the first one, the gameplay is so much better with the possibility to be more story-driven for all the players that just want to follow the narrative. Technically, it's one step back unless you don't have overpowered and expensive hardware. At least, even with an Intel ARC 380 is playable, but the bad optimization rely on the meshes intensification that cannot be lowered at all by design (something that is possible in better titles like Horizon Zero Dawn). Anyway, I've just avoided the AMD iGPU test for the Sake of God. The meshes are basically the 3D objects and characters in the scene. No matter how you thinker in the details menu, in fact, the framerate doesn't gain fluidity as it should due to the absence of High / Medium / Low poligonal scenery scaling option. The trick is that even if you can set it to Medium / Low, you don't lose details. It only deintensify the texel amount on the 3D surfaces for a proper adventure game. Asobo Studio unfortunately, is all made for Microsoft licensed simulators and NVIDIA RTX series contracts...we see it, indeed! :)

It is only tinkering in the game's graphics menu that causes headaches to trying to get this game to run smoothly.
VKD3D_FEATURE_LEVEL=12_1,12_2 VKD3D_CONFIG=dxr11,dxr12 PROTON_CONFIG=dxr11,dxr12 PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command% -dx12
Game is graphic intensive, best to turn down graphics to high first before slowly brining everything up to ultra. Using a 3080 card.
Do not turn Raytracing Shadows on, its a mess. Turn off Motion Blur, any light affects, and turn the quality of image to Performance if you want 60FPS stable and more.
Do not overclock your card. Pushing more power is okay, but overclocking the memory and core clocks cause crashes always.
using GE-Proton9-7, I see that I am locked to Unlimited Frams, fullscreen, and can only change quality of image from balanced to performance. Best to leave image to performance and keep other quality settings to medium or high for stable 60FPS with no crashes or artifacts.
Take some time to tinker the graphics in the game, to get a good gameplay and performance. Once done, it is a worthwhile game.
- Proton experimental Working like on Windows, perfectly :)

Even with playing around with graphics at all the different levels, the textures look blurry and not natural
When the rats come, some slight stuttering. Can also see the rats themselves stuttering, but goes away
Some crashes and freezes
If graphics are extremely important to you, you might have to get this on a deep discount OR do some more tinkering. However, if you can withstand bugs and fuzzy graphics, this game is a must buy

With default Proton 8.0-5 the game crashes if hovering/switching between crafting and skill menu items fast (where it plays a short demonstration video). This problem does not occur with Proton 9 or Experimental.
Works well but game is demanding. On a RX 7900 GRE at 1440p resolution with maxed settings (raytracing disabled), struggled to maintain a stable 60fps at some parts of the game.

MANGOHUD=1 gamemoderun %command%
works OOTB

Run the game with native Proton: it works great but after some times the game is stopped

PULSE_LATENCY_MSEC=60 %command%
Crackles in menu and with lots of rats unless you use the pulse latency tweak

Runs great
Heavy screen tearing even with VSync enabled. Had to make sure that also Gsync was active to remove it.
After a bit of tinkering to get rid of screen tearing it ran smoothly and without issues.
Flawless out of the box experience

First time I've been unable to get a game running. Tried Proton Experiment/GE/Latest and various version. Kept running OOM.
various attempts
Sometimes it wouldn't launch, mostly it would load info a full, black screen and run OOM. Was able to kill it off when I had 'top' open and was quick, if not: hard reset. Launches and plays just fine on SteamDeck but FPS is low - was hoping to stream from this PC. First time I've had to use Windows in years so I could stream to the deck. This is a dark day for mankind.

Worked right out of the box!
The framerate is at times a bit unstable, even if the system is not running at 100%. Unsure if the game is to blame or not. Tried tweaking the graphic settings to try and resolve the occasionally unstable framerate, but the issue seemed to presist. The game defaults to automatically setting graphic settings, which have overall worked great so far!
Works flawlessly with a PS4 controller!

Works great except for infrequent crashes
Game occasionally freezes and has to be killed. Only a minor inconvenience thanks to frequent autosaves.

Download and play
Stable 100FPS (sync on) with everything maxxed out on 3440x1440

Ran perfectly! A great sequel to Innocence
Cracking in the menu. Nothing wrong during gameplay.

The experience could be better, but the crashes seem to be there in Windows.
Crackling while loading new scenario, pretty common in UE games.
3 crashes total in 24 hours, some gameplay progress lost, but never more than 10 minutes.
Hunting around in the forums I have found Windows users having a crash in the same point of the same chapters, so probably unrelated to Proton.

Game freezes right after pressing "new game". Not playable
Looks like it got broken at some point

The game freezes and stops responding after starting a new game, during the screen where the boat is breaking.
I tested other Protons and it didn't work.

The crafting and skill menus play videos when you mouse over skills. If you mouse over them too fast before the previous video starts playing then the game will lockup and crash. Linux-specific.
There's a few blocker bugs in quests where things just wont trigger or progress. Can usually be fixed by saving and returning to the main menu. Wont fix just by reloading the save from in-world. Not Linux-Specific.

Runs well with some weird controller mapping issue. Crashed once or twice at 4h playtime
First the mapping was correct, but at some point it all got messed up. Don't really know what happened

This game was previously unplayable for me but now seems to work great!
I was previously on Zorin OS and after that on Linux Mint this game didn't work on both distros. Now on Nobara Linux and this plays really good! No issues to report so far but only 3.5 hours into the game.

Some freezes, more so early on, mostly while crafting
The game has some odd optimization issues, but that's not specific for Linux, there are also various reports for Windows. There's a spot where I could pan across a coast line with no distinctive differences, yet halfway the coastline fps would drop from 80 to 40fps (average fps for me was 80fps, so very playable) and CPU utilization would shoot up, with GPU utilization dropping from 100% to 60%. Also, the default setting for motion blur and chromatic abberation will give you a headache and tax the CPU in busy places. It's more playable and performant to set those to 'low' or 'off'.

Out of sync when FPS went below 20
Pretty low FPS, around 30 most of the time, went below 15 with rats (though had similar issues on Windows), overall running better on Linux than on Windows.
J'ai dû baisser les parametres graphiques au niveau moyen pour avoir assez de fps, mais le jeu et l'expérience gaming est très agréable.

Works out of the box (played the whole game)
The only issue I encountered: When hovering fast over the crafting options in the crafting bench (with my mouse) the game always freezed for me. Doing it more slowly (with a keyboard/controller) worked perfectly without freezing. I don't know if it's a Proton related issue, or a general bug of the game or just me.
Throughout the whole game ~ 10 crashes. All but one happened during crafting. If I was very quick with that, it didn't crash.

Game ran just fine, with only one minor issue
Occasional screen flickering
I was able to finish the game (18h total) running 100% on Linux, using Proton 8.0.2 (also tested with Proton-GE 8.6, and it worked just as fine).
The only issue I found was after a system update, where my AMD drivers were updated and for some reason it caused some screen flickering (the screen would turn black for less than a second). This wasn't happening all the time, and as I said, it was after a probably faulty driver update. And, since I'm usually very annoyed by bugs, but this one didn't annoyed me as much, I would say it was a very enjoyable experience.
Game works without any issue

Via Steam OS 25 FPS Lock
My settings in the game:
• Display mode - Fullscreen
• Vertical synchronisation - Yes(100%)
• Max. frame rate - Unlimited
• Screen resolution - 1152x720
• Resolution optimizer - Balanced
• Chromatic aberration - No
• Graphics preset - Custom
• Draw distance - Low
• Shadow maps - Low
• Contact shadows - Low
• Volumetric lights - Middle
• Light shafts - Middle
• Ambient occlusion - Low
• Screen-space reflections - Low
• Motion blur - None
• Depth of field - High
• Texture quality - Medium
Power Consumption: 15W-20W