


Used an Xbox Series and a knockoff Switch Pro controller to play with my bf and it ran well!
Use GE-Proton10-4. Native doesn't run at all.

Sometimes controllers aren't detected, restarting the game fixes the issue
I tried playing native, it was always loading and then it crashed. I found out that native isn't even "real" native cuz it downloads exe files, and probably just runs them under some bad wine so thats why it doesn't work. After trying with the newest GE proton, everything was working, besides controller sometimes wasn't registered by the game.

GLIBC_TUNABLES=glibc.rtld.execstack=2 %command%
Requires workaround for (patched) glibc 2.41: GLIBC_TUNABLES=glibc.rtld.execstack=2

N/A. Game does not have cloud saves.
Works just like in Windows. No issues with Linux nor Intel Arc B580 GPU.

Had to chage compatibility options to use: ULWGL-Proton-8.0-5-3

Failed to launch due to glibc 2.41 issues with fmod. I fixed it with execstack -c ./linux/so/libfmod.so.11
inside the game directory. execstack
is available in the AUR.

gamescope -w 1920 -h 1080 -r 240 -- %command%
This game is broken in Glibc 2.41 - It suffers from the same fmod library loading issues that most other games are suffering from.
To fix this, you have to run execstack -c linux/so/libfmod.so.11
inside the game's files. I also had to now run the game inside of Gamescope, as it crashes due to wayland errors otherwise.

4 Bluetooth Xbox Series controllers have no issues with this game

Antialias didn't applied.
If i choose fullscreen in settings and if i change active window, the game window will be black. But i guess its because i use hyprland as WM.
I experienced lag but that may be my connection issue.
I was playing Epic games version, so i thought i will gonna get input or multiplayer issue, but everything worked fine.
Didn't work on nvidia + KDE Plasma 6, works on Plasma 6.1, likely due to explicit sync support
Does not run. Tried tricks mentioned in other reports. Mostly crashed, with --force-opengl it started but stuttered a lot

Le mode multijoueur en ligne fonctionne parfaitement
Aucun problème, pas besoin de modifier les paramètres par défaut, le jeu fonctionne parfaitement
gamemoderun %command%
Had connection issues in the middle but I think my network dropped out for a second
Lightweight game, low power consumption, smooth experience. Good gameplay.
Ping increased from normally 50 to 200, a bit annoying for other players when you are host but not essential
I had to add --force-opengl to Game Options/Startup Options to be able to launch the game, otherwise game immediately crashes
Works out of the box
xbox360 controllers: sudo xboxdrv --daemon --next-controller
Platnum, no changes needed, it just worked
Worked after I added --force-opengl in Steam startup options, before that the game would crash on launch
--force-opengl
Was able to join a multiplayer lobby of my friend and play without any interruptions
The game runs prefectly out of the box
Works as expected
Game would crash on launch in wayland, zero issues in x11.
Game does not work at all in wayland
Steam remote play works a treat
Works as expected
I made this a tinker report because some users may try to play the game in wayland where I could not get it to boot, that said, for the vast majority of users still using solely X11 the native game works flawlessly. I could not get the game to launch in proton despite the Epic Games version working flawlessly in lutris through WINE in both wayland and X11 sessions.
Hopefully the devs will patch the native version to have wayland support as more mainstream distros that beginners are likely to use (e.g. Ubuntu) are shipping with Wayland as default and begginners are unlikely to even know what a display server is. Wayland support would make the steam version flawless out-of-the-box.
Unable to generate a level when not connected to a network

Game simply does not run, I have attempted to use launch arguments listed below but it made no difference.
Had to use Steam Linux Runtime for the game to get past the loading screen. Otherwise, the game would crash and quit out.
Game did not play nicely with alt tabbing, or switching workspaces in GNOME
Running under Steam Linux Runtime, the game ran great. By default, the game would not launch, and would not launch using Proton. Funnily enough, the Epic Games version under Heroric launcher ran with much less of a headache, using GE Proton 7-26, it ran out of the gate.

--force-opengl
Controller worked fine after installing with Heroic Games Launcher and GE. Epic Games under Lutris did not recognise controller inputs although the controller itself was detected.
Using heroic to install from Epic; add this startup option: --force-opengl

--force-opengl
Played a random matchmaking online match and worked perfectly.
Heroic (Epic games) version played with Wine-GE-Proton7-24. Worked perfectly, including gamepad input and online play, but only after adding launch option "--force-opengl" (without quotes), without this the game always crashed upon launch.
Online multiplayer worked exactly as expected, no noticable bugs

Installs, Launches - just a black screen with sound effects
GLIBC_TUNABLES=glibc.rtld.dynamic_sort=1 %command%
Running with Linux native, with a modified launch (GLIBC_TUNABLES=glibc.rtld.dynamic_sort=1 %command%) starts up to a black screen where I can hear sound effects, but the game will not run.
Running under proton will not start
GLIBC_TUNABLES=glibc.rtld.dynamic_sort=1 %command%
https://bugs.archlinux.org/task/73967
Inconsistency with how depencencies are loaded. The above launch flag fixes the issue of launching being seemingly random.
The game does not work at all. Native, Proton, their ""fixed linux beta branch"", their FAQ launch flags, nothing.
One in every 30~ launches the game starts fine. Otherwise, its completely unplayable and does not get past the splash screen. This game shouldn't be marked as native support lmfao. There's no useful output in the logs either.
Text is somewhat too small for the Steam Deck screen
This game runs natively, no need for Proton.
I managed to play a couple games with different people/servers in the EU region. I noticed no difference between playing it on the Deck and Windows

Crashes in loading screen
Mono runtime complains about game crashing. No matter if running native or via proton.. tested a lot of versions.
Sometimes (like one in 10-20 launches) game launches just fine and then you can play for hours without any issue... but somehow it randomly (or most often) crashes on loading screen with segfault (managed by mono, so no dmesg message) or some other unhelpful error message.

Works with proton out of the box, the only problem being the below mentioned secondary monitor issue.
Game immediately launches on secondary display. Had to switch to windowed mode, right click the window icon on the taskbar, select move, and drag it to primary display. Closing and reopening the game brought it back to secondary display. Not a big deal, just annoying.

Game engine crashed
experimental build also crashed