
Livaco
Published
Runs fine with no tweaking.
Control textures would sometimes only appear as white boxes.
Be aware that you may have to Google some of the conrtols, but otherwise a fine experience.
Native refuses to work, even with the CEF Codec fix.
DXVK_ASYNC=1 %command%
Walking into some holograms in the hub area caused artifacting and flashing.
Works fantastically right out of the box, even modding using R2modman worked fine without any tinkering.
Some videos that are meant to play on the in-game screens are missing, had to use a youtube walkthrough at one point to see a major plotpoint from one.
gamemoderun DXVK_ASYNC=1 %command% -dx11
Slight crackling in the audio, simply restarting Pipewire after launching the game solved it however.
- (Chapter 1) Some VHS tapes would simply have their videos freeze, even while audio kept going.
- (Chapter 2) Furs like on Huggy Wuggy and Kissy Missy appear slightly distorted and weirdly shaded. This isn't related to the shadows issues mentioned also in this report, as setting it back to Best didn't fix it.
(Chapter 2) The "Shadows" setting needs to be set to Low for certain areas. Normally at average, I get roughly 150-200 FPS at max graphics. However, in certain areas like the Game Station, I get hard capped to 30 without setting Shadows to it's absolute lowest setting.
- (Chapter 2) Some physics objects were very active and would ping across the room when pushed. This is minor however.
- (Chapter 2) I'm not sure if this is related to Proton, however I can't find any other documentation on this bug so I'm putting it under Proton. In Chapter 2 Statues, if you happen to be midair or mid-grapple when the lights go on, PJ starts moving at light speed. He's meant to adjust to your speed, so this seems to be a case of him losing track of you and the game just falling back to the fastest speed. Either way, it made the minigame near impossible.
Most issues seem to be in Chapter 2. I experimented a bit to try and mitigate these with launch options as best as I could, but simply can't find any way to make most of these better. I hope Chapter 3 is a bit better supported, as I do genuinely enjoy this series. I don't want to have to be stuck with Windows for a game that, realistically, should be running in Linux perfectly fine.
Too stuttery to be playable. This game runs fine in Windows, so it's definitely not hardware related.
PROTON_SET_GAME_DRIVE=1 PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr,dxr11 %command%
Felt like inputs were delayed slightly. Not enough to be a detrement, but enough to notice it.
Stutters every few seconds in gameplay, primarialy on gunfire.
Keep in mind all of this is pre 1.0, which comes out tomorrow - I hope things improve post-launch.
SDL_VIDEODRIVER=x11 %command%
Native runs perfectly fine, SDL version the game ships with does not have Wayland support, the launch args force it to run under xwayland. If your running on a x11 session, you won't need that.
PROTON_USE_WINED3D=1 %command%
Without disabling Visual Effects at the main menu, you'll get 30fps.
gamescope -w 1920 -h 1080 -r 240 -- %command%
This game is broken in Glibc 2.41 - It suffers from the same fmod library loading issues that most other games are suffering from.
To fix this, you have to run execstack -c linux/so/libfmod.so.11
inside the game's files. I also had to now run the game inside of Gamescope, as it crashes due to wayland errors otherwise.