
Bow Toes
Published
Framerate was absolute atrocious on most levels, however using PROTON_USE_D9VK=1 fixed that right up.
On chapter 12, the game was very stuttery. On chapter 13, the water was invisible most of the time, making for a very confusing fight.
Infinite loading screen on new game
Proton GE 6.21
To those who have it working, how?! It's no different than with any other proton version.
Runs perfectly well, even better than on Windows when using Vulkan.
Turning off adaptive vsync fixed very consistant stuttering for me, and the game has run perfectly smooth ever since. I'm able to push the graphics as high as possible and still get 60+fps even on a 1050ti.
Does NOT work out of the box
It used to crash immediately before anything could happen (and sometimes still does, depending on which proton I use), but now it gets to the 'Teleporting...' static screen and freezes. I can hear the music start after it freezes, but I can do nothing after.
The game isn't well optimized for low-end hardware, and there's a constant micro-stutter I've been unable to fix. It's well enough playable.
The crackling was fixed with PULSE_LATENCY_MS=90, however the missing audio was not fixed with WINEDLLOVERRIDES="xaudio2_7=n,b". I followed the steps laid out in this video, and that fixed the issue. https://www.youtube.com/watch?v=6HrHM3gQkDE
I haven't tested the mouse input, but the video I linked prior has some steps to resolve mouse issues as well.
A very persistant micro-stutter every second, though it's small enough to push past, at least in my opinion.
I installed vortex through lutris and installed F4SE, besides that I've done no mod testing.
Crackling is fixed with PULSE_LATENCY_MS=90 in launch options, missing audio was fixed by installing xact with protontricks
Mouse accelaration is on by default, fixed by setting 'bBackgroundMouse=1' under [Controls] in both fallout4.ini and fallout4custom.ini. Then in winecfg, allowing mouse capture and emulating virtual desktop fixes it. Other configurations, such as mouse input ratio, can be changed using Bilago's Fallout 4 config tool. dotnet40 needs to be installed for it to launch, otherwise it works pretty well.
In order to fix the stuttering and vsync issues, you need to install the Load Accelerator mod https://www.nexusmods.com/fallout4/mods/10283. In LoadAccelerator.ini file for that mod, I've found that setting FPSLimitInGame to 60 works wonders. Simply install it as it says on the nexus page, no additional steps required.
GUUUD game very good indeed.
On the initial launch, the buttons on the controller seemed mixed up weirdly but relaunching fixed it. Not sure if it was an ingame setting or what that was causing the issue though, no special steam options were needed for it to work.
The game crashed twice in ~50 hours of gameplay, only very rarely at pre-rendered video cutscenes, which are very rare themselves. Does not hinder progress except for forcing you back to your last save. It is random whether it crashes at a given cutscene; relaunching after a crash is unlikely to crash again at the same cutscene.
I managed to remove the ugly pseudo-TAA with 3Dmigoto and this nexus mod.
This sort of thing didn't work for Automata, but I could get it to work after following the suggestions about nvapi.dll
on the 3Dmigoto github.
Proton-6.12-GE-1 GloriousEggroll
I've read reports that fullscreen is in someway broken, but I played with borderless window mode and had no fullscreening issues.
On the initial launch, the buttons on the controller seemed mixed up weirdly but relaunching fixed it. Not sure if it was an ingame setting or what that was causing the issue though, no special steam options were needed for it to work.
The game crashed twice in ~50 hours of gameplay, and only very rarely at pre-rendered video cutscenes, which are very rare themselves. Does not hinder progress except for forcing you back to your last save. It is random whether it crashes at a given cutscene; relaunching after a crash is unlikely to crash again at the same cutscene.
I managed to remove the ugly pseudo-TAA with 3Dmigoto and this nexus mod.
This sort of thing didn’t work for Automata, but I could get it to work after following the suggestions about nvapi.dll on the 3Dmigoto github.
Needs pulseaudio running to launch at all.
On first launch after starting Steam it's likely not to detect controller; re-plugging the controller works but all button prompts in the UI default to PC buttons and flicker when pressing controller input. Relaunching the game fixes the flicker.
Noticeable micro-stutter, not unlivable but painful. Tried setting different X modesetting for 59.94 monitor fps because I read somewhere that it might matter, did percetably little if anything.
Should be noted I couldn't get the game launching, whichever version of proton I used; it needed a reinstall then worked fine on 6.3-x
Tried to play it without realizing cutscenes weren't working. Took a while for me to fix it, but a clean install with GE8-14 finally worked. I haven't installed mods yet but they worked before I reinstalled the game, so they probably will still work.
Wouldn't launch: Error "Could not find the default preferences. The data directory is missing or corrupt. [1004]". Fixed by adding string entry in CC reg.
Entry:
KEY_LOCAL_MACHINE\SOFTWARE\Wow6432node\Electronic Arts\SPORE\datadir
Value:
Z:\absolute\path\to\steam\steamapps\common\Spore\Data
After that, works perfect.
I found this fix at https://github.com/ValveSoftware/Proton/issues/514#issuecomment-416420377
Idk what the other reports are talking about when they say it works by launching the other versions of spore, I tried with vanilla and it wouldn't work.
Proton-6.19-GE-2 GloriousEggroll
Installed dxvk, not sure if it's necessary; toggling 'Enable Graphics API Visual Indicator' in nvidia-settings
shows that the game's using vulkan.
Proton version is Proton-6.19-GE-2
Typical fix of WINEDLLOVERRIDES=”xaudio2_7=n,b” PULSE_LATENCY_MSEC=90 %command%
, not sure if the PULSE_LATENCY_MSEC
part is necessary.
With default ini settings and an xbone controller plugged in, the game would not accept mouse&keyboard controls. Unplugging the controller (or maybe just disabling gamepad input in skyrimprefs.ini) fixed it.
Also, directional movement (WASD, but not jumping or mouse) is delayed by at least 0.5 seconds, not sure what this is.
Significant all-time stutter when in fullscreen, so far I've fixed it by installing SKSE (which does work) and using OneTweak to enable borderless-windowed mode
Will probably update this as I test.
MAYBE, BUT I CAN'T
CONSTANT STUTTERS PAINFUL STUTTERS
Maybe, if stuttering can be fixed.
Game didn't pick up my xbone controller. I went into the game's 'Controller' settings and set it to 'Disable Steam Input'. Fixed the issue, and this is the same fix for NieR: Automata.
Constant, consistent stuttering in game and opening cutscene.
Mostly, except for the stuttery cutscenes and somewhat-frequent inventory bug. As well as the missing arcade sound and saving inconsistency.
SEGA opening and arcade games missing sound. Seemed to work on Proton 6.3-3, but game performance stuttered terribly as well.
It seems like a 50/50 when launching the game whether the controller will actually work, but when it does it works fine.
Seems like it's a 50/50 whether the game actually saves, the game will say 'Save Completed' in the bottom right corner when it succeeds.
The cinematic cutscenes consistently stutter, but the game runs fine on Proton 5.9-GE-8-ST. Proton 6.3-3, the game stuttered constantly.
A crash that happens after a bug occurs. The bug being some kinda weird item swap; accessing the Item Box while the bug is active CTDs the game. Successfully saving the game however reverts the bug and the inventory is returned to normal.
The previously mentioned inventory bug that swaps items; successfully saving solves the issue.
Way more graphics intensive than I expected, but playable when resolution scaling at ~60%
WINEDLLOVERRIDES="dinput8=n,b"
Funky/flickering lighting, especially indoors, mostly fixed
I initially tried with plain Proton 7-01, however I had awful frame stuttering/hitching when framerate wasn't limited to 30 for any cutscene, even at the main menu, and lighting was very flickery and had numerous funky artifacts. I managed to fix both by installing CookiePL's SilentPatch (and uprading to GE-7-14, though I'm not sure that did much).
The SilentPatch has an installation guide specifically for linux, too.
Cutscenes would still stutter profusely unless I lowered the resolution scaling though, and light flickering isn't COMPLETELY gone (especially when a character is smoking a cigarette indoors), but it wasn't too much a problem as there aren't that many characters who DO smoke.