
FlaffWaffle
Published
Flawless. It ran with no changes or tinkering whatsoever on Fedora 40
Intel i9 13900K AMD RX 6950 XT 32GB DDR5 RAM
80 FPS on Ultra
It crashes right after "Preparing to Launch" in both Proton 5.09, and Glorious Egroll
I have tested this game on both Windows 10 and Linux with Proton. It's hard to say whether the Proton version has any severe graphical degredations or crashes, as I get plenty of crashes and graphical bugs on native Windows 10 as well. It appears to be a comparable or equal experience to the Windows version. It is an Early Access game, so crashes are expected
You must use protontricks to install dotnet48 to get the launcher working.
protontricks 1086940 dotnet48
The launcher takes a minute to load, and it initially loads without the graphics required to start the game. Wait a minute! It will eventually load fully, and you can log in.
Fixed as of Proton 5.0! The game no longer needs a crack
The game runs and plays fine with no fixes. The texture pop in, the rare stutter, and the rare save crashes, however, are a bit annoying.
Textures loaded in very slowly. Low-res placeholders are mixed in with high-res textures, making the game look sloppy.
Crashed on saving
The game would stutter from time to time, and saving locked the game for 30 seconds before the actual save loading screen.
Crashed on save twice, losing the save
Sadly, Multiplayer doesnt work unless you're playing against another Linux player.
The game runs beginning to end, no issue.
Some screen tearing
The game must bee running in DirectX 12 mode. This can be changed in dmc5config.ini in the main game folder
Steam version doesnt work. I think it's my CPU
Installed physx
I went through every single comment on protondb and attempted their fixes. The game just refuses to launch, under any circumstances. It crashes after the launcher.
I ended up needing to buy the GOG version and use the lutris script, though I havent validated whether that works yet.
WINE_CPU_TOPOLOGY=6:0,1,2,3,4,5 %command%
The game struggles on CPUs with more than four cores, but CPUs with E-Cores and P-Cores especially seem to struggle. You need to run the launch command that I provided on an intel 13th-gen i9 for the game to run
It's playable. It's certainly not ideal in the performance or the rare bugs. I'll be finishing it.
There was some light audio crackling. It only seemed to occur with the orchestral soundtrack, however, and only sometimes. It was mostly a mild annoyance as opposed to an experience ruiner.
50 FPS at 1080p and 1440p, 30FPS at 4k with some mild stutters at Average settings. Switching resolutions in-game would bring it to a crawl, as would adjusting the resolution scale (But only sometimes). Not terrible performance, but disappointing compared to its speed on Windows 10
The game has crashed three times in six hours of play split across a week. Not bad at all.
The binary patch in this comment repairs the game after the Halo 4 update: https://github.com/ValveSoftware/Proton/issues/2907#issuecomment-729208128
The game runs super poorly, even on top-tier hardware. It runs out of the box now with 5.13, but it's not a great experience.
Only works in windowed or borderless windowed
With my GTX 1080, the game usually runs < 30 FPS with significant drops
No, the game spends too much time in real-time cinematics with eyes that flash in this buggy, annoying way. Wait for a fix.
radv_legacy_sparse_binding=true radv_zero_vram=true RADV_DEBUG=nodcc %command%
With the options I provided, the edges of the eyes of characters had a really bad light reflectance artifact that was really annoying. Without the options, that is still present, but the edges of shadows (especially through fog) are heavily pixellated.
The game works great with some slight slowdown and some load screen issues.
At some loading screens, the game will consistently get frozen at 69% or 86%
QUICK SAVE BEFORE EVERY LOAD SCREEN. It seems that if you allow the game to autosave, and then it gets stuck, it will always get stuck on that load screen when loading the autosave. If you quick save and keep trying, eventually you'll get through.
Some weird performance issues for a 15 year old game, but otherwise runs fine
Around cities, the framerate would drop well below 30 FPS
I keep seeing dips to 30FPS or lower, especially in cities. I'm not sure why -- my hardware is more than good for this.
VKD3D_CONFIG=no_upload_hvv %command% -d3d11
I needed to enable DirectX 11 or the performance in settlements is horrific
Cutscenes have some performance drops. A suggestion on reddit helped me find VKD3D_CONFIG=no_upload_hvv to fix that.
Settlements have REALLLLLLY bad performance issues. I was able to fix those by forcing DirectX 11
For some insane reason, pre-Caching the Vulkan shaders caused my system to crash while booting the game As such, I ended up with stutters at the beginning of a level while the caching occured,
If you pre-cache the shaders while booting the game, it crashes your entire system! Remember to skip the pre-caching step.
BE WARNED! ALLOWING STEAM TO PRE-PROCESS VULKAN SHADERS WILL CRASH YOUR SYSTEM NINE TIMES OUT OF TEN! SKIP THIS STEP FOR A FLAWLESS EXPERIENCE
There are some really obnoxious graphical bugs on the characters.
Most of the character models have mis-placed or missing triangles -- like the vertex input isn't being assembled correctly.
It wasn't my cup of tea, but for a next-gen title that came out today, it runs flawlessly
Make sure to install a proper Xbox One driver, and opt out of the Steam Beta for controllers to work with this game
Some shader cache stutters. Otherwise a smooth 60 FPS
Alt-Tabbing in full screen black screened and crashed the game. This issue does not occur with borderless full screen.
In Borderless fullscreen, if you alt-tab, the game sometimes fails to capture your mouse correctly. You'll get a weird boundary in the middle top right of the screen.
On newer versions of Proton, The Witcher 3 lags a great deal. I had to revert to Proton 4.2.9 to get maximum performance.
I didnt run into any issues. No special configuration or anything. I set Proton Experimental systemwide, installed the game, started it, and BOOM. It worked great. I havent used proton in a while so I'm not sure how common this is, but I was shocked that DLSS worked out of the box! This was a great experience.
The game never even boots to a render window.
t crashes immediately after starting. I tried GE, Experimental, AND Proton 7.06 as others suggested. No luck
Works flawlessly on proton. You need to disable the steam overlay, though. I have no idea what my framerate was, but I'd estmiate somewhere in the 80s-90s based on the fluidity.