


mangohud gamemoderun %command%
ultra wide you can users can have a look here: https://github.com/Lyall/GreatCircleFix

Ran excellent at virtually the same FPS as in Windows, no fiddling necessary
Started the game in Windows because of all the fiddly reports here, but tried it on Linux and it ran at the same FPS as Windows. The engine uses Vulkan so no VKD3D or DXVK needed. Had maybe 1 crash my whole 35 hours playing. I did not enable full ray tracing so I can't speak to that, but everything else was either maxed or close to max

FSR Frame generation is the only thing I didn't get to work. Enabling it gives a black screen.

VK_ICD_FILENAMES= "insert you path to amd_icd64.json" %command%
Crashes when full ray tracing is enabled
Was not easy to get runing but after 3 hours I got it to work. The menu worked fine but crashed when I stated a game. Turns out I needed AMDVLK not RADV. This is what I did:
-Download the latest version of AMDVLK from github, it can be ***.deb or ***.rpm...
-Then just extract it into a folder that you have right to write and read, you're gonna need the amd_icd64.json and amdvlk64.so files.
-Indicate the path of the amd_icd64.json file in steam option with the command 'VK_ICD_FILENAMES=/etc/vulkan/icd.d/amd_icd64.json %command%'
-Finaly...edit the amd_icd64.json file, replace the values of the 2 places with 'library path' , set the path you put the 'amdvlk64.so' file.
This is for AMD GPU's of course, I'm using a RX 9070. It still Crashes when I enable full raytracing but otherwise seems to run fine.

Fun to be able to enjoy this without a beefy PC or geforce Now, it looks good on built in screen, On larger monitor, i kept default settings
45 FPS Limit (I use OLED version), no TDP Limit (Usually i have 10 TDP Limit)
Background noise (white) when using built in speakers; Use headphones. Note this audio issue does not occur with all my games.
GAme settings: Default :1280x800 native resolution. Except some Changes: blur medium; FPS limit 45; vegetation medium; upscaling FSR, super resolution balanced. Steam deck setting: no TDP Limit, no FPS Limit (limited by game), [upscaling FSR sharpness 2 though uneeded.]
Game launch is long (2-3 min). rest ok
Headphones required due to white noise issue. (i use BT headphones)
Clearly the deck is working harder than most titles i play, but perfectly enjoyable. For playing this game on a PC too, i would say for a long session i would use the PC or the deck docked with an external display, the graphics quality will be lower on the deck but the experience is comfortable. Steam OS 3.6.22. OLED.

HDR works. Got it on full path tracing, DLSS quality, Ultra and still getting 70 FPS. Looks awesome and game runs smoothly.
__GL_13ebad=0x1 DXVK_NVAPI_GPU_ARCH=AD100 PROTON_USE_WAYLAND=1 DXGI_ENABLEUE4WORKAROUNDS=TRUE PROTON_USE_FASTSYNC=1 ENABLE_HDR_WSI=1 DXVK_HDR=1 PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 DXVK_ALLOWFSE=TRUE %command%
So far, no crashes. The game does not like mangohud. I had to take it out of the launch options.

DXVK_NVAPI_GPU_ARCH=AD100 __GL_13ebad=0x1 mangohud %command%
My GPU (3090) was at 100% usage after the opening intro, even in the menu and was getting 10-13 FPS. Adding the __GL_13ebad=0x1 fixed this and made the game playable, 155 FPS ultra settings

During launch, the game gives a black screen but after some time, it loads the game without issues.

mangohud %command%
This game runs perfectly!

DXVK_NVAPI_GPU_ARCH=AD100 mangohud gamemoderun %command% +com_skipIntroVideo 1
After the current update, start in “Safe mode” once to reset all settings! Set up the start option “DXVK_NVAPI_GPU_ARCH=AD100” to get the correct DLSS support with RTX 4000! Without this, you will probably get a black screen, if "Ray Reconstruction" is enabled.
- 3440x1440 fullscreen.
- Highest settings, with the exception of reducing the "texture pool size" one level to avoid the "vram overflow crash".
- Full RT/PT and Ray Reconstruction enabled.
- DLSS quality + FG2.
- ~55 FPS in jungle area w/o FG.

While most settings were on low, Played on Steamdeck with external monitor, mouse & keyboard. Without command line, game starts unplayable.
radv_legacy_sparse_binding=true radv_zero_vram=true RADV_DEBUG=nodcc %command% +com_skipIntroVideo 1
Game is lots of fun and it was worth searching and finding the command line to get it to work on Deck!

I tried bleeding-edge proton experimental, experimental and hotfix. None worked. Driver error. I upgraded my Nvidia driver from 535 to 570. This with proton hotfix resolved all issues. Runs great.

I can't get the game to run after Update 3
lots of them
I tried every combination of Proton and commands proposed on NVidia forums. The game ran great before Update 3, now I always get the black screen.

env LD_PRELOAD="" PULSE_LATENCY_MSEC=120 gamescope -H 2160 -h 1080 -F fsr -f --adaptive-sync -r 55 --framerate-limit 55 --force-grab-cursor --hdr-enabled -- gamemoderun %command% +com_skipIntroVideo 1
After the latest update 3 you will need to enable Proton Experimental bleeding-edge, as mentioned by someone on the Steam discussions.

AMD_VULKAN_ICD=AMDVLK VK_DRIVER_FILES=/etc/vulkan/icd.d/amd_icd64.json mangohud %command% +com_skipIntroVideo 1
Out of the box experience lead to following error : “Could not create the Vulkan device: vkCreateDevice failed with error (Unknown)”. With Proton Hotfix I was able to start the game, but after initial animation I eded up with black screen. Had to install AMDVLK (https://github.com/GPUOpen-Drivers/AMDVLK/releases) and set launch options.

wouldn't launch with latest GE-Proton, had to use experimental. great performance, 100+fps, 1440p, max settings (minus path tracing)

If you have AMD GPU (like me) or are on Steam Deck, update 3 broke the game. It launches only to crash with a Vulkan error message. Use Proton Hotfix for now, but I expect this fix will land in Experimental and eventually stable

Update 3 has a bug that prevents the game to launch with RADV

radv_legacy_sparse_binding=true radv_zero_vram=true RADV_DEBUG=nodcc %command%
After the recent update #3, the game does not start anymore. Instead, it shows a dialog titled
Renderer setup error
saying
English: Could not create the Vulkan device: vkCreateDevice failed with error (Unknown)
and then terminates.

WINEDLLOVERRIDES="dinput8=n,b" DXVK_NVAPI_GPU_ARCH=AD100 gamescope -f --force-grab-cursor -W 5120 -H 1440 --hdr-enabled --adaptive-sync -r 120 -- %command% +com_skipIntroVideo 1
Update 3 and latest Proton Experimental increased performance (now getting 80ish fps on DLSS quality without FG) and resolved the Nvidia frame generation stability issue so enjoying at 120+fps now.
Setting DXVK_NVAPI_GPU_ARCH=AD100 still seems to be required for frame generation and you'll get a black screen if you enable ray reconstruction without it.

Very playable. Just waiting for nvidia frame generation to work for an even smoother experience.
'Only' 60-70fps (no framegen) on Ultra, full RT and DLSS balanced @5120x1440. Was ~70-80 (again no framegen) with DLSS quality on Windows.
** STABLE WITHOUT THE FOLLOWING :) **
I can only get Nvidia frame generation working using DXVK_NVAPI_GPU_ARCH=AD100 but it crashes to desktop every time you die, open the main menu or transition from gameplay to cutscene.
Without framegen, it's stable.

It is perfectly servicable, but you cant expect lag to be the results of pushing the system. You have to assume it will crash when too high.
__GL_13ebad=0x1 gamemoderun %command% +com_skipIntroVideo 1
This game needs some options recommended by some nvidia devs to fix performance and get RT where it should be
If you run out of VRAM while playing the game, it crashes. While playing, I have a laptop SSHd into my computer to display nvtop, and from there I can monitor the vram utilization to make sure we're sitting around 80% overall to give some headroom to load in cutscenes. Other reports of the game crashing at cutscenes are likely due to the vram spike that happens around them. When the game crashes due to VRAM overflow, you are forced to launch in safe mode and redo all of your settings from top to bottom, and the order that you do them can effect the vram utilization and cause another crash.
At 2048x1152, everything maxed except texture pool set to ultra, full RT, and DLAA, the game consumes around 13-14 gigs of VRAM which is about the max I can pull on the 4080 without it getting into crash territory since kwin_wayland, plasmashell, and xdg-desktop-portal-kde take up about 1gig of vram together. Closing firefox also helps reclaim some 200mb of vram.
Overall very fun, looks fantastic, wish there were safeguards on vram or swap space that kept it from crashing.

Use the command if you have older GPU without ray traceing support, and set the graphics somehwere mid with a hardware like mine
RADV_PERFTEST=rt,emulate_rt %command% +com_skipIntroVideo 1
The game runs okay FPS is not the most stable sometimes drops to 38 but mostly I got 50. Nearly 12 hours of play only 2 crashes.
Runs on actually unsupported HW with > 60 FPS by using software raytracing (see start params). I haven't notice any problems yet.
RADV_PERFTEST=rt,emulate_rt %command% +com_skipIntroVideo 1

sits at about 80fps on full settings with my hardware, but runs great and the game looks amazing
__GL_13ebad=0x1 DXVK_NVAPI_GPU_ARCH=GA100 %command% +com_skipIntroVideo 1\
the mouse sometimes bugs out when its set to full screen and shows the pop os mouse, putting it in windowed full screen fixed this

Red flickering on character eyes during cutscenes only
Both default proton and experimental work
DXVK_NVAPI_GPU_ARCH=GA100 __GL_13ebad=0x1 %command% +com_skipIntroVideo 1

radv_legacy_sparse_binding=true radv_zero_vram=true RADV_DEBUG=nodcc %command%

May notice faster load times on linux. smooth as butter frame rate, 60 fps

Works out of the box when launching through steam. Performance is great - Supreme settings with dynamic resolution off, 95-160fps(capped).
OOB experience, great performance.

WINE_CPU_TOPOLOGY=12:0,1,2,3,4,5,6,7,8,9,10,11 mangohud radv_legacy_sparse_binding=true radv_zero_vram=true RADV_DEBUG=nodcc %command% +com_skipIntroVideo 1
Played 3.5h so far on Kubuntu with the launch options, it seems they are needed based on feedback from other community members. mangohud
is just to have the performance overlay and wine_cpu_topology
is my fix for the issue where my hybrid CPU architecture isn't getting utilized properly while gaming. Probably not relevant to you unless you're running one of those chips. The last command is to skip the intro videos.
On the 7900 XT, using Supreme Settings in 1440p Ultrawide, I get between 70 and 130 (depending on the area) fps. Video memory usage is high, saw 12.7GB at one point. The jungle intro area is particularly heavy on the CPU, later areas not so much. Raytracing does not seem to be available for AMD GPU yet though, will publish another report if/when they unlock it. So far performance is incredible I think and I'm really enjoying this game. Although I wished you could turn off the annoying vignette when crouching.

RADV_PERFTEST=rt,emulate_rt radv_legacy_sparse_binding=true radv_zero_vram=true %command% +com_skipIntroVideo 1
Seta do mouse persistente na tela.
jogavel em GPU sem HW RT.
RADV_PERFTEST=rt,emulate_rt radv_legacy_sparse_binding=true radv_zero_vram=true %command% +com_skipIntroVideo 1

AMD_VULKAN_ICD=AMDVLK VK_ICD_FILENAMES=/opt/amdvlk/etc/vulkan/icd.d/amd_icd64.json %command%
Mouse would be messed up, fixed by leaving full screen, going to borderless and going back to fullscreen
https://github.com/Frogging-Family/amdvlk-opt use this for AMDVLK to have it alongside radv easily
__GL_13ebad=0x1 DXVK_NVAPI_GPU_ARCH=GA100 %command% +com_skipIntroVideo 1

Looked like a 2009 game before launch command on AMD GPU because of constant artifacts and pop-in. After tweaks it runs perfectly.
radv_legacy_sparse_binding=true radv_zero_vram=true RADV_DEBUG=nodcc %command%
Had awful graphical artifacts before using launch command on AMD GPU. Others listed didn't work. The annoying pop can be fixed by navigating to "/home//.local/share/Steam/steamapps/compatdata/2677660/pfx/drive_c/users/steamuser/Saved Games/MachineGames/TheGreatCircle/base/TheGreatCircleConfig.local" and inserting the value: r_lodscale “5”. Links I used:
https://www.reddit.com/r/SteamDeck/comments/tzov2z/where_is_a_games_config_file_on_steam_os/
Must use launch command to get rid of glowing eye artifact and inconsistent light shafts.
Mouse side buttons were undetected
MAKE SURE to fix the pop-in before playing. Proton Experimental looked a little better than GE. May need to update Radeon Drivers.

When it works it works well, but stability is hit and miss. You will occasionally need to restart your system or boot the game in safe mode.
__GL_13ebad=0x1 DXVK_NVAPI_GPU_ARCH=GA100 %command% +com_skipIntroVideo 1
Occasionally crashes just after launch (sidestepped by launching in safe mode and re-applying graphics settings). Often crashes after cutscenes.

DXVK_NVAPI_GPU_ARCH=AD100 __GL_13ebad=0x1 %command% +com_skipIntroVideo 1
DLSS-G FrameGeneration not initially available.
You can play this game using RTX40xx card with DLSS and FrameGen using the latest artifact from:
https://github.com/SveSop/nvidia-libs/actions
(or building yourself).
Check out note:
https://github.com/SveSop/nvidia-libs#indiana-jones-and-the-great-circle
as this will replace nvofapi64 from dxvk-nvapi and possibly break some other game using the same Proton "runner".
Runs perfectly well with the latest Mesa (RADV) driver. No artefacts and/or crushes so far.
AMD_VULKAN_ICD=RADV RADV_PERFTEST=rt gamemoderun %COMMAND%