
Chromodyne
Published
The game runs great even with RT enabled; however, expect a few sporadic crashes here and there.
Crackling and stuttering of audio only during opening movie.
Game refused to start a few times and have had a couple of crashes during level transitions.
If gamer is knowledgeable and has a mouse capable of reduced polling rates then they would see no difference from Windows.
Proton-5.5-GE-1 GloriousEggroll
Proton-5.5-GE-1 GloriousEggroll's custom fork was used. Reducing mouse polling rate to 125hz fixed stutters and pauses.
Polling rates higher than 125hz significantly reduced game performance and caused stutters and hitches.
Performance problems were terrible until I reduce my mouse's polling rate. 1000hz was unplayable, 500hz was jittery but playable, 125hz runs completely smoothly.
Aside from the couple of problems mentioned, it runs as almost as well as on Windows and is a great experience for even novice Linux users.
Moderate crackling in opening movies and main menu; however, the crackling did not occur in game.
Any attempt change windows or fullscreen settings other than using in game settings menu would cause a black screen that would not resolve until killing then reloading the game. Same with alt-tabbing and the like. However, using the in-game settings worked flawlessly.
Framerate is lower than when running natively in windows. Usually not by much but a few areas dropped quite a bit. Was still above 120fps on maxed settings at all times but a higher (sometimes much more so) framerate is typical for me under Windows. Game is very playable.
Do NOT set the game to fullscreen or it will cause a large number of issues. Namely, setting it to fullscreen made the game slow to crawl during cutscenes and subsequently made the game lose input during anything but the main menu. A complete reinstall was required to resolve the issue.
Some jittery performance on cutscenes and the main menu.
The game required absolutely no tinkering. I am using GE Proton but I don't think it is necessary to get the experience that I had. Ran absolutely flawlessly. It ran so well in fact it felt as though I was playing on a Linux native version of the game. Played for a few hours with nary a hitch, crash, or any issue to speak of. Major props to the devs for such a stable game.
Overall, extremely playable; however, heavy artifacting in some screens may cause mild to moderate annoyance.
Large amounts of artifacting on the management subscreens caused by the "highlight" effect causing an artifact cascade when appearing.
Some slowdown in cutscenes and other dialogs.
Game would not launch at all on Proton-6.14-GE-2. Had to force 6.3-5 to make it launch.
The Native Linux client runs fine with a few minor issues.
Rendering will hang if attempting to run the game at my native resolution of 2560x1440. 1920x1080 appears to be the highest I am able to go without issues.
Certain scenes such as heavy rain or dust in the wheat fields gave significant slowdown compared to running natively on Windows.
Game is supremely playable with a couple of minor issues.
Game runs flawlessly with its native Linux client.
Nebuchadnezzar runs without a hitch thanks to a well designed and polished native Linux client. No issues of note for this great city-builder which pays homage to the classic Impressions Games city-builders of yore.
Game runs fine on single-player and multi-player. Only noticed one bug during gameplay where text on things in the menu stopped appearing. Other than that the game runs flawlessly!
Only had a singular crash. Other games went smoothly.
Game is currently buggy all around. This is not exclusive to the Linux version so it is hard to seperate what is caused by running it non-native and a bug in the game itself. That being said the game actually appears to run better for me under Proton than it did when I tried it out on Windows. It appeared to have a more stable framerate with less hitching overall.
Game runs extremely well without much issue. Definitely an enjoyable experience on Linux!
Only two crashes in one particular area. Apparently common on the native Windows client as well.
Just note that while using Proton DLSS will not be available. Also, using the latest GE Proton (8-3 as of now) would not let me select above 1920x1080. Experimental fixed the latter issue.