wundrweapon
Published
Running with D9VK brought on smooth 60FPS play at mostly-default graphics settings. Be aware that the intial performance will just jumpy because of shader caching, but once most shaders are out of the way, you'll play just fine.
Newer Proton versions will crash a few minutes after starting! Don't bother, just use 4.11-13
Try to generate as many particles as possible while in the spaceship. Jumping, diving/rolling, attacking Roomby, walljumps, anything so the game doesn't stutter too hard in bigger levels that need time to cache more.
Everything just sorta works. Hit play, and off you go
I did not try LAN
Even at minimum graphical settings, framerate never topped 40 unless looking at the sky. Constant stuttering is extremely annoying. Tested via zombies, though the main menu framerate of 48 was telling in its own way...
The D3D11 options aren't viable (it's a D3D9 game) and disabling E-Sync did nothing (presuming I did it right).
5.9-GE-8 GloriousEggroll
GloriousEggroll 5.9-GE-8
Proton versions newer than 5.9 make no audio at all
Just a bit too slow. Newer Proton versions seem to run much better
Some mods, like whippytrout's Alcatraz, will crash very shortly after starting, but only on Proton versions newer than 5.9
5.21-GE-1 GloriousEggroll
GloriousEggroll 5.21-GE-1
Proton 5.13+ has, for a very small subset of users, broken audio. Launch Steam as described here if you're in the same boat; that fixed it for me (but may not guarantee a fix)
Runs a little worse than I'd expected, and some custom zombies maps will give my machine a run for its money
Some custom maps (e.g. IZaRTaX's Town remake) just don't load. Others (e.g. whippytrout's Alcatraz) will only last a few seconds on Proton versions predating 5.13
Dive-to-prone on xSanchex78's Der Riese Mod will cause the game to hang. I'm not sure whether this applies to all maps with this feature
My multiplayer report was actually zombies. I have never played the multiplayer, but zombies with friends works fine. Also, Eggroll's Proton is not necessary as far as I can tell
Put `PROTON_USE_D9VK=1 %command%` in launch options for maximum performance. `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` might help?
The game doesn't seem to pick up my mic, though admittedly I didn't try very hard to get that sorted out
Single player (and thus, Spec Ops as well) won't even launch. Just multiplayer… shame; I literally just installed this for Spec Ops
I tried a couple of campaign missions with no difficulty. On max settings (minus HDR Bloom, Motion Blur, and lens flare/dirt) with vsync I managed 120FPS (well, 119.98 for whatever reason) no issue. All I had to do was use +r_renderAPI 1
in the steam launch options. I also used +com_skipIntroVideo 1
but that was likely not necessary. Note that I did not test multiplayer
5.4-GE-3 GloriousEggroll
The cracking is barely noticable when the heavy metal starts gettin' loud. Every PulseAudio fix I've been told about hasn't worked
When using i3wm, you can switch workspaces once. After you switch back to the game, it has permanent focus until you close it. I'm told this is not an issue on all WMs, e.g. awesomewm
DOOM 2016 ran like butter (120fps) at max settings, this game barely pulls 55fps if I'm lucky at medium settings. I suspect that's down to Denuvo, but the fact that AMD cards don't support HDR might hint that the game wasn't optimized for AMD
Cultist Base: if using AMDVLK, my entire computer crashed (GPU hang?) when I punched down the crucified demon. RADV (Mesa's Radeon Vulkan driver) can handle this cutscene, however. There has been an AMDVLK update since I last tried, so maybe this issue has already been resolved. I have not tried with AMDGPU-PRO because I am against proprietary drivers.
At other random times, the game will simply crash without warning. This is rare, and after nearly 50 hours of play, has happened less than 10 times.
Proton 5.0-6's release notes suggest that it can handle DOOM Eternal (including crackling fixes), but I haven't tried using it. This might also fix the Cultist Base crash I mentioned previously, but I wouldn't know. There have also been pre-release builds of GE's Proton that implement the latest Proton patches, which might make them viable as well.
I cannot say for certain whether multiplayer didn't work or I was just unlucky, but I couldn't find a game to connect to.
6.20-GE-1 GloriousEggroll
Used protontricks 782330 grabfullscreen=y
to make the mouse work. GloriousEggroll Proton build used, though probably not necessary: https://github.com/GloriousEggroll/proton-ge-custom/
Mouse wouldn't move; see protontricks fix
Multiplayer has been known to not work on Proton for some reason. The recent BATTLEMODE 2.0 update does not seem to remedy this.
QT_QPA_PLATFORM=xcb %command%
Delete librt.so.1
Short version:
- Always delete librt.so.1 from steamapps/common/Danganronpa.../lib
- Wayland users, launch with QT_QPA_PLATFORM=xcb
Long version:
The game ships with a seemingly-broken realtime dynlib. Perhaps it's just not compatible with certain versions of glibc or something, but regardless, just deleting that library will fix the main issue. Additionally, the launcher UI is written in Qt and expects to be running on X11. Wayland users might have the QT_QPA_PLATFORM environment variable globally set to something like "wayland-egl", preventing the launcher from starting. The provided command line option forces Qt to expect X11 and Xwayland can handle the rest.
You can't blame your bad times on Wine
Sometimes in the menus, my cursor would vanish unless I aggressively jiggled the mouse
With top-shelf CPU and GPU, I should easily be clocking over 100 FPS, but I only get that kind of performance in the menus.
60 FPS if you're lucky, and the cursor is janky, but the game plays just fine. During the important gameplay -- the first-person parkour -- there are no input issues.
Game also needed taskset -c 0-7
because I have more than 8 threads on my CPU
protontricks 10150 winxp
to change the supposed OS, then protontricks 10150 winecfg
to add a DLL override for xaudio2_3 (though perhaps this could also be done in launch options?)
Without the XAudio DLL override, no audio will play
Without the taskset
fix, CPUs with more than 8 threads will crash the game during or before the opening cutscene
Prevents frequent crashing
Use PULSE_LATENCY_MSEC=60
in launch options to fix
Revoke write permissions to Origin install
- i3wm users are advised to add the following to their i3config:
for_window [instance="origin.exe"] floating enable
This prevents Origin from being a nuissance when trying to launch the game (thanks ProtonDB user HemoGoblin) - i3 also acts strangely when switching workspaces in fullscreen. Switching off and back will make the game window slightly smaller than fullscreen, then doing so again will restore fullscreen
- If you experience debilitating stutter spikes every 1-2 seconds like clockwork, revoke Origin's write access in the game's wine prefix:
chmod -R -w "steamapps/compatdata/1237970/pfx/drive_c/users/steamuser/Application Data/Origin"
where steamapps is in your Steam games directory (you'll also seecommon/Titanfall2
in there, alongside compatdata). Just note if you do this Origin will be unable to update until you rerun the same command with+w
instead of-w
(thanks GamingOnLinux writer Liam Dawe)
Either crashes before starting or runs at 1 frame per millenium
It used to work perfectly, and recent reports are nothing if not wildly inconsistent. Your mileage will no doubt vary.
`v2game.exe` renamed to `victoria2.exe` (after moving the existing one) per the other reports. Stuck loading graphics for 15 minutes.
Tried D9VK, tried the old renaming the game/launcher trick, tried PROTON_FORCE_LARGE_ADDRESS_AWARE… nothing.
It either freezes on "Loading graphics…" or crashes with "Failed to create graphics device" (when using D9VK). I suspect there's some library of sorts I'd need to install but terminal printouts don't tell me what
Just install and run. Voila
I did not try multiplayer. Hell, I barely even played -- I just want to prove that I could. Between my previous reports and now, maybe some crucial library installed as a dependency to something else?
It used to go brrr, now it go stop
I used to just click play and be done. A month later and nothing works. Just a black screen and a busted console window. Being on i3wm probably isn't helping that last part
"Runs like butter" would be to overestimate the greatness of butter
On rare occasions the game just gives up and the crash report window won't behave. i3wm may have exacerbated this.
Very rare; see above
Just click play
Mods work, but Ryu Mod Manager doesn't seem to, even with Wine. Just replace the files manually