


Game shows keyboard bindings all the time. Not sure how it got the verified mark which lists "Shows steam deck glyphs" if the game doesn't.
With the lack of auto aim it is very hard to play on deck. But the game play fine and runs on solid 60fps on the high preset.
The game ran almost perfectly, first boot up had a couple stutters every once in awhile but it went away on later boot ups
Almost runs perfectly straight out of the box with very minor stutters occasionaly
Ran perfectly out of the box.
Works perfectly fine out of the box.

The pre-logo delays are annoying and performance isn't great, but it plays fine otherwise.
The game defaults to High settings but the Deck can't handle that if you want 60 FPS. For that you'll need to drop to Medium, though even then there will be occasional drops, like when killing an enemy at close range with the tripple shotgun.
There is a long (~1 minute) delay when starting th game for the first time, before the first logo appears, and shorter but still substantial (30 seconds) delays on each subsequent launch.
Works out of the box
Played amazingly, great game and amazing experience on Linux. Played it on a couple machines and plays great.
Can be locked down to 30fps with gamescope to increase battery life and improve frame stability.
Game defaults at 1280x800 high. 60fps when moving but when enemy spawns and fight starts fps starts to fluctuate to mid 50s and even 4X lowest. Changing to Medium setting improved performance but still had drops. Maybe using different proton version would help with performance.
Game works out of the box. COntroller setting defaulted works fine. You can adjust it to your preference but the game is perfectly playable with no changes at all. Unfortunately can't lower the resolution below 720p to force FSR but game has built-in resolution scaler. Perfectly playable on 30fps gamescope lock with no tinkering but to get smooth 60fps some adjustment to settings are needed
Runs great without tweaks!
Supports ultrawide and I also maxed out FOV to 90
Funciona joya
Okay after some minor tweaks
Bad framerate on proton/experimental, fine with proton-ge. Switching graphical settings get fps into single digits - fixed by restarting the game.
Needs proton-GE, setting fps limit and restarting the game on changing graphic settings. After that runs just fine.
Using Proton 6.3-8 or Experimental (23th Dec. 2021) the game will suffer serve performance issues as soon as the player gets damaged. This is the reason why I used GloriousEggroll Proton instead.
Serve performance issues when particles are near to the camera
Serve performance hits when particles are near to the player, blood particles, smoke, fireballs eg.
turn of vsync/ set fps limit 144. Was some stuttering but mostly a smooth experience.
Cloud things not saving between Win/linux, if this game has it.
No issues
Graphics and audio were great.
Not easily playable with graphical bugs, but performance seems solid.
Lots of graphical glitches and bugs. Random textures and shapes in random areas, constantly flickering in and out.
I only played it briefly but it worked flawlessly out of the box for me

0.2 FPS in main menu
PROTON_USE_WINED3D=1; Custom Proton: Proton-5.11-GE-3-MF. Requested VRAM: around 1300MB in main menu

It runs well. No tweaking needed. Smooth 120 FPS @ 1440p
Runs nearly perfect on the rolling release distros: openSUSE Tumbleweed, Solus & Manjaro

Seemed like it got stuck a couple times while loading the first level,but after moving my mouse it finished loading and took me to the game.
Run with Proton 5.6 GE
IKD if it is my hardware or not, but game is kinda unplayable. tried the demo on windows and it ran flawlessly on the same machine
game runs fine for 30 or so seconds, after that I get single digit fps